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Psynex

Latest Posts

Page: 4 of 4
Posted in: WIP: Ulic Qel Droma Saber
 Psynex
10-17-2002, 3:55 PM
#19
Hmmm...maybe I'll try using a mod compatible directory structure to compile the GLM saber instead of the default. Should I create it in C:\Program Files\Lucasarts\... the full game path? Or shouldn't it make a difference? Also, does md3view need to b...  [Read More]
Posted in: WIP: Ulic Qel Droma Saber
 Psynex
10-17-2002, 8:54 AM
#16
I wish we had more control over that second blade emission. But the answer for your Q is no. It's calculated in code. I tried making a saber claw (like wolverine from x-men), thinking I could trick the engin into using duplicate tags with the same na...  [Read More]
Posted in: WIP: Ulic Qel Droma Saber
 Psynex
10-16-2002, 7:02 PM
#14
LOL. I new I just recently saw a link for that video tutorial, and wouldn't you know it was right here in this very forum. Just click here (http://www.lucasforums.com/showthread.php?s=&threadid=65669). It's top quality. You need a Techsmith codec...  [Read More]
Posted in: WIP: Ulic Qel Droma Saber
 Psynex
10-16-2002, 6:07 PM
#12
double click the md3 huh? I'll have to mess with that one. I've had my saber hilt finished for a while now with a small amount of editing to go on the skin, but can't get the blasted skin to adhear to the glm so in game it has a default grey and whit...  [Read More]
Posted in: WIP: Ulic Qel Droma Saber
 Psynex
10-16-2002, 2:20 AM
#9
Gram_reaper - He never sent it back!? What kind of a statement is that. You should never send the only file away to someone you don't know for reasons just like that. You always make a copy. Oi, I am sorry for you and hope you have learned a valuable...  [Read More]
Posted in: WIP: Ulic Qel Droma Saber
 Psynex
10-15-2002, 1:47 PM
#3
There's a heap of questions! Let's see if I can help you out. But I think most of it needs to be taken one step at a time, so my answers may seem brief. Ideal poly count - I'm not really sure either...to me, more then 500 is kind of high. Only becau...  [Read More]
Posted in: Im 18 and im makin Squall Leonheart..
 Psynex
09-23-2002, 10:25 AM
#9
True, it doesn't matter what anyone's age is here. That is unless they're acting like your run of the mill trouble maker. But I'm not personally offended by the title...maybe a bit confused though. Milkshape corruption = download new version of GLM...  [Read More]
Posted in: Shading Help
 Psynex
09-01-2002, 2:49 PM
#4
No, photoshop works just fine. That's what I use. According to your error, you have no alpha channel. Just convert the image to a JPG and dump the extension usage in the shader file. JK2 knows what types of texture files it can use. If a TGA is in th...  [Read More]
Posted in: Shading Help
 Psynex
08-28-2002, 6:48 PM
#2
Looks good except for the rbgGen part. Try changing it to identity instead of a wave trangle. That's assuming you want it to just glow. A description of what exactly it is you are trying to do would make it easier for anyone to give you help....  [Read More]
I know some emulators allow video capture. I've never dealt with any dreamcast emulators for PC, but those things are usually full of great ripping tools. Where do you think all those video game sprites come from? :)...  [Read More]
Posted in: Metroid: Samus Aran WIP
 Psynex
09-20-2002, 4:57 PM
#74
you can try an import export game. Import it into another 3d editor like gmax, then export it as an MD3 from gmax to re-import it into max. Something of that nature....  [Read More]
Posted in: Metroid: Samus Aran WIP
 Psynex
09-18-2002, 12:57 AM
#59
*tss tss tss* Where's her @$$? Seriously, there's no butt plate. The jet pack doesn't look like it could even blow dry someones hair. The boots need some tweaking too. I'm pretty sure I remember pictures of a molded calf muscle on them. The ridges on...  [Read More]
Posted in: Metroid: Samus Aran WIP
 Psynex
07-26-2002, 12:05 PM
#6
Let's see. I haven't posted in here much, but I think I'm going to start doing it more. I traveled fromt the far land of HL models so it's kind of a new learning experience jk2/q3. I like it. Anyway my general knowledge still holds some validity so h...  [Read More]
Posted in: Saber Hilt Shaders... YES!
 Psynex
07-24-2002, 9:40 PM
#4
Ok, basically I took an existing skin map that already had what I was looking for, mapped it onto the entire saber (messy), tweaked the shader settings just a little bit and packed it all up. Sounds too easy right? Well, I was looking for the most ba...  [Read More]
Posted in: Saber Hilt Shaders... YES!
 Psynex
07-24-2002, 2:33 PM
#2
Ok, I have on my HD a working saber hilt that phases from almost solid (glass/crystal) to almost invisible, and back and forth. It's quite interesting to look at. I did no real texture mapping or anything, and it still looks pretty damn interesting....  [Read More]
Posted in: Saber Hilt Shaders... YES!
 Psynex
03-15-2002, 4:10 AM
#1
I wanted to put it up for download the minute I got it to work for people to reference, but the damn file server doesn't even work, so who's going to get it? I'd at least like to post screenies here in the meantime. Can you help me host them? I may a...  [Read More]
Posted in: whats with saber hilts
 Psynex
03-15-2002, 4:02 AM
#1
I mean, if you look in the assets, Luke has his own saber hilt, Mace has his own, etc... They're in their own folder properly named. I think the only change you need to make is in the one character config file. You can probably set what saber hilt th...  [Read More]
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