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Psynex

Latest Activity

Posted in: getting textures to show up in milkshape 3d
 Psynex
05-09-2003, 11:57 AM
#21
It's all yours!...  [Read More]
Posted in: KMan's To Do List
 Psynex
06-04-2003, 11:21 AM
#75
Ha Haaah! I was wondering if you were ever going to do anything more to that Rocketeer mesh! g/j....  [Read More]
Posted in: Tutorials for Hilt-making?
 Psynex
09-28-2003, 3:43 AM
#3
Please note that I need to make some changes to that tutorial. I've talked to a programmer from raven that helped me rid of a headache that needs to be addressed. The tools that I used in the tutorial work, but cause some problems with saber blade al...  [Read More]
Posted in: JA saber Tutorial
 Psynex
10-02-2003, 2:28 PM
#5
Actually the blades run along the negative X axis (opposite direction of the X axis). I'm glad you were able to follow along and get the saber(s) in-game. Granted the tags are the most cumbersome part of the entire process. My tut doesn't do a great...  [Read More]
Posted in: JA saber Tutorial
 Psynex
09-22-2003, 12:06 PM
#3
there may be a slight problem in the aligning of tags. I'm going to dig deeper into that today and correct it if need be....  [Read More]
Posted in: JA saber Tutorial
 Psynex
09-22-2003, 12:37 AM
#1
I just posted my JA light saber tutorial. I worked on it all day and think I covered it all. Catch me on my mistakes though and let me know. Like I say in the post I linked it on, I'll be updating it as necessary: It's on this thread (http://www.luc...  [Read More]
Posted in: JA Saber Hilt Pack 1
 Psynex
09-22-2003, 12:04 PM
#9
Yeah...I found that out on Friday; that's what sparked me to write a tutorial. Check out my WIP in the showcase forum for a screenshot of a saber with 3 full functional blades. I'm making a saber-claw hilt. check the thread (http://www.lucasforums....  [Read More]
Posted in: JA Saber Hilt Pack 1
 Psynex
09-22-2003, 12:53 AM
#6
Servers probably control hilts to prevent users from making there own that are too powerful. That would make sense, and be a really cool feature for server admins; giving them the power to choose what sabers people can pick from. I kind of like the t...  [Read More]
Posted in: JA Saber Hilt Pack 1
 Psynex
09-21-2003, 9:37 PM
#4
JA's engine requires that all saber meshes begin with w_...I'm surprised the model shows up....  [Read More]
Posted in: JA Saber Hilt Pack 1
 Psynex
09-21-2003, 9:32 PM
#2
depending on who made them...did you make sure all the saber geometry is named correctly (all start with w_)? Did you make sure all the skin files point to the right places? I'm nearing the end of writing a saber creation tutorial for the masses, may...  [Read More]
Posted in: Will this ever be possible?
 Psynex
10-01-2003, 3:30 PM
#7
Hmm....how do you measure the performace difference? Are there tools you can use?...  [Read More]
Posted in: Will this ever be possible?
 Psynex
09-21-2003, 12:29 PM
#3
I think it depends on what you mean. If you mean just adding a new set of legs to, say, the female twi'lek model, then probably not. You'd need to replace the entire model just to get a pair of new legs or a head. I've looked into that myself and fo...  [Read More]
Posted in: New JA Editing Tools Released!
 Psynex
09-21-2003, 12:36 PM
#28
CortoCG: I wish the Max exporter did that....nothing like exporting a model, then trying to compile it and getting all sorts of errors because of incorrect naming. Well, you either get it on export, or during compile I suppose. Still, I'd rather get...  [Read More]
Posted in: Released: Sword of Omens
 Psynex
09-10-2003, 3:15 PM
#5
Not at all Sir Eldritch! Nice seeing you. I was going to post that stormtrooper shot anyway...well the link to it anyway. What's going on in those pics there is that the skin isn't finished in the picture; they're old progress shots. I can assure yo...  [Read More]
Posted in: Released: Sword of Omens
 Psynex
09-10-2003, 1:25 AM
#1
Yeah...long time coming right? I just popped this pak into my folder this evening after reformatting my hard drive some time back and it just worked. I knew I thought I had it complete, but for some reason wasn't working back then. So here it is (ht...  [Read More]
Posted in: Wolverine in JO
 Psynex
09-25-2003, 6:14 PM
#23
Jedi_salvation: How's he coming along? I figured you could use my saber_claw hilt as a guide to making it look like wolvie has claws. You can also edit the sound so you get that nice Xmen cartoon SNiiiikkt!...  [Read More]
Posted in: Wolverine in JO
 Psynex
09-11-2003, 1:37 PM
#21
Originally posted by RaSiN_HeCk yeah but, if you did saber throw or something, he'd throw his claws. and I think you wouldn't exactly hit them withthe claws them selves, but the invisable beam aboce them. but still, isn't quite Wolvie without claws...  [Read More]
Posted in: Wolverine in JO
 Psynex
09-11-2003, 1:37 PM
#20
Originally posted by RaSiN_HeCk yeah but, if you did saber throw or something, he'd throw his claws. and I think you wouldn't exactly hit them withthe claws them selves, but the invisable beam aboce them. but still, isn't quite Wolvie without claws...  [Read More]
Posted in: Wolverine in JO
 Psynex
09-10-2003, 7:37 PM
#17
yea it should be. It won' look perfect (3 distinct blade trails) but it will be better then it looking like a blade trail. You would have to make a false light saber and position the blade tag just right...then edit the trail graphic to better fit wo...  [Read More]
Posted in: Wolverine in JO
 Psynex
09-10-2003, 3:26 PM
#15
I must agree; the model is looking very good. Originally posted by inbredyokel Maybe this sounds a little far-fetched, but with Jedi Academy coming along with it's dual lightsabers, I wonder if there would be a way using a modification to have Wo...  [Read More]
Posted in: (Legend Of Zelda) Link 3.0, Available for Download!!
 Psynex
09-02-2003, 12:52 PM
#38
Antizac, did you omit the saber blade tag on the Master Sword to keep it from having a normal saber blade? I've messed with trying to make my blade dissapear for some time, but I keep overlooking something. It's the last thing I need to get straight...  [Read More]
Posted in: Link Update
 Psynex
06-19-2003, 11:38 AM
#17
Hmmmm....the eyes do look better yes, BUT! (there's always a but) His face still isn't quite right. Take a look at his cheeks and cheekbones. The second, better lit, picture shows him having some pudgey cheeks, like a squirel hiding nuts...ok, maybe...  [Read More]
Posted in: Hindy's Legolas RELEASED!!!!!!!!!!
 Psynex
05-22-2003, 6:07 PM
#10
That's pretty ****ty. You should include one or two screenshots in the zip file. I've seen that where you download a model pak zipped up and inside the zip is the pk3, a readme, and one or two screenshots. I tend to look at the author screenshots bec...  [Read More]
Posted in: Hindy's Legolas RELEASED!!!!!!!!!!
 Psynex
05-22-2003, 10:55 AM
#8
Yeah, I'm not fond of what JK2 lighting does to a skin. >:[ I just posted a screen of the sword of omens in-game and the screenshot looks awesome...how? Tips: Play photographer; position the model in an area of the map that casts lighting that mak...  [Read More]
Posted in: Hindy's Legolas RELEASED!!!!!!!!!!
 Psynex
05-21-2003, 10:47 AM
#4
Congrats Hindy! Getting those damn things in game is a feat! I could only suggest taking another look at the head. From that second screenshot it looks as if you selected his face and rotated it slightly downward, making his head shape a little unatu...  [Read More]