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hughJ

Latest Activity

Posted in: TechTV Rates the game....... 40%????
 hughJ
04-16-2002, 10:10 PM
#49
"Well, atmosphere and linear gameplay are two completely seperate things" yup, they are completely different things, when on their own... linearity within itself doesn't necessarily cause a bad result either... it's blatant linearity that...  [Read More]
Posted in: TechTV Rates the game....... 40%????
 hughJ
04-16-2002, 5:17 PM
#42
"not games that are mentioned when "game of the year" comes up" i honestly can't imagine a single respectable reviewer even considering this game as a 'game-of-the-year'... that's something that's reserved for the 'AAA' titles ou...  [Read More]
Posted in: TechTV Rates the game....... 40%????
 hughJ
04-16-2002, 3:17 AM
#25
"In each of the above games you HAVE to go from point A to B and kill C before moving to D. Granted Deus Ex lets you choose how you want to tackle an objective and that is VERY cool. The storyline still progresses along certain guidelines though...  [Read More]
Posted in: TechTV Rates the game....... 40%????
 hughJ
04-16-2002, 2:30 AM
#18
HL, Deus Ex, Unreal... god, even Duke3d, RTCW, SOF, etc, etc... are far less linear... only games that come close to how linear this game is, are maybe Quake1, Doom.. and neither of those games are really built on any kind of story, plot, etc......  [Read More]
Posted in: TechTV Rates the game....... 40%????
 hughJ
04-16-2002, 2:15 AM
#14
Original Thread (http://www.lucasforums.com/showthread.php?s=&threadid=42254) my response to review: "the review is probably closer to reality than most of the reviews that are giving it 90+%... with the ability to have superior graphic...  [Read More]
Posted in: bunny hopping
 hughJ
04-13-2002, 2:50 AM
#152
if everyone wasn't supposed to do it, they would have removed it from the game.. other games have it removed or nullified it through various code implementations.. this is raven we're talking about here.. they obviously knew it existed.. they have l...  [Read More]
Posted in: bunny hopping
 hughJ
04-11-2002, 9:40 PM
#133
"what about the fact that they left bunny-hopping in?" considering we're talking about Raven here.. whom have made more Quake-engine adaptions than I can count (every single Quake having some form of bunnyhopping/strafejumping) I guess the...  [Read More]
Posted in: bunny hopping
 hughJ
04-11-2002, 4:53 PM
#122
"Go to a dictionary and look the word "cheating" up. You'll see it has no reference to hacking" 'hacking' (external/modified game code to alter game mechanics) is about the only thing you can classify, without a shadow of a doubt...  [Read More]
Posted in: bunny hopping
 hughJ
04-11-2002, 12:45 PM
#119
"How do you feel it is not a cheat? It exploits a bug in the physics of the engine. A cheat like "wallhack" exploits a bug by using a differen't file which allows you to see through, you people seem to think that because it's a bug and...  [Read More]
Posted in: bunny hopping
 hughJ
04-10-2002, 5:12 PM
#78
"No offense, but then I don't understand why you're posting" -other games were brought up in reference to bunnyhopping.. speaking of it in poor light in other games in addition to JO.. I was merely pointing out that its case isn't the same...  [Read More]
Posted in: bunny hopping
 hughJ
04-10-2002, 4:15 PM
#70
"Would you care to respond to my comments spawnkilling other such techniques?" a technique is something you can learn, improve at.. it's a personal-level skill, that doesn't need to be related to gameplay strategy, etc.. "The arm onl...  [Read More]
Posted in: bunny hopping
 hughJ
04-10-2002, 3:46 PM
#64
"May I ask you this... if bunny hoping was specifically designed to be in the game what is the point of force speed?" -from one of my prior posts: "however I will agree that bunnyhopping in JK2 is perhaps imbalancing and more exploiti...  [Read More]
Posted in: bunny hopping
 hughJ
04-10-2002, 3:31 PM
#61
"There's a difference between wanting to improve and going on about using techniques just to win or to get the most kills. " it's not the existence of the technique that causes you to win.. this isn't some aimbot (or whatever) that magical...  [Read More]
Posted in: bunny hopping
 hughJ
04-10-2002, 2:59 PM
#54
the thrill and challenge of learning something difficult, becoming good at it, and facing the new challenges that pop up in competition is what draws some people to playing FPS games also, that is the experience that makes it "fun" for them...  [Read More]
Posted in: bunny hopping
 hughJ
04-10-2002, 2:39 PM
#50
bunnyhopping is fine when it adds something to gameplay, without causing imbalances... quake contains no such qualities such as classes, force powers, or a realistic damage model where game balance can be hurt by it... bunnyhopping is a technique,...  [Read More]
Posted in: bunny hopping
 hughJ
04-10-2002, 9:04 AM
#38
"You the hughj from Zt?" yes...  [Read More]
Posted in: bunny hopping
 hughJ
04-09-2002, 12:31 AM
#28
HL was originally slated to be released around the time of Quake2, it ended up coming out something like 10 months later, after being delayed as valve tends to do, this isn't anywhere near enough time to go and port everything over to a new Quake2 en...  [Read More]
Posted in: bunny hopping
 hughJ
04-08-2002, 9:59 PM
#18
"CS aswell as HLDM run on the quake2 engine so bunnyhopping was possible" HL/CS/TFC run on a modified Quake1 engine, not Quake2.. the bunnyhopping mechanics for HL/CS/TFC are slightly different than that of Quake2 and Quake3, due to the r...  [Read More]