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AKPiggott

Latest Posts

Page: 9 of 9
Posted in: Weird Glass Bug
 AKPiggott
04-28-2002, 7:37 AM
#4
Ahh.. I changed the texture from "glass1" to "glass_notess".... it seems to have fixed it.......  [Read More]
Posted in: Weird Glass Bug
 AKPiggott
04-27-2002, 7:32 PM
#1
Hmm... I have a window, but when you smash it, the size of the window changes to about half the size and the pieces that fall only cover this smaller area. Anyone got any idea what's up?...  [Read More]
Posted in: Intro Music
 AKPiggott
04-27-2002, 4:32 PM
#1
It's stated in the built-in entity help that if you put two MP3 paths in a "music" key, the first one will play once as an intro and the second one will be looped afterwards. However when I do this, all it does is loop the intro file. This...  [Read More]
Posted in: Music question
 AKPiggott
04-26-2002, 2:35 PM
#14
Is it different in multiplayer then? I wouldn't know... I don't touch MP level editing.......  [Read More]
Posted in: Music question
 AKPiggott
04-26-2002, 2:04 PM
#11
Originally posted by inlacrimas There is no thing as a "target_play_music" :) Err... yes there is... click right button to bring up the entity menu, go to "target" and in the target menu, should be "target_play_music"...  [Read More]
Posted in: Music question
 AKPiggott
04-26-2002, 12:28 PM
#3
Don't place a "target_speaker", place a "target_play_music"....  [Read More]
Posted in: Skies and light
 AKPiggott
04-26-2002, 12:17 PM
#14
I used the full one, and it was the same as it was before, the sky was lit up, but it didn't light the outdoors....  [Read More]
Posted in: Skies and light
 AKPiggott
04-26-2002, 11:43 AM
#12
I tried it, it didn't work. Plus wouldn't editing the shader affect all maps in the game that use that shader?...  [Read More]
Page: 9 of 9