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AKPiggott

Latest Posts

Page: 7 of 9
Posted in: Mace Windu: Party Crasher (SP)
 AKPiggott
11-17-2002, 5:32 PM
#282
Here's some better angles: http://www.massassi.net/ec/images/8390.jpg http://www.massassi.net/ec/images/8391.jpg http://www.massassi.net/ec/images/8392.jpg...  [Read More]
Posted in: Mace Windu: Party Crasher (SP)
 AKPiggott
11-17-2002, 3:00 PM
#280
More shots: http://www.massassi.net/ec/images/8382.jpg http://www.massassi.net/ec/images/8383.jpg http://www.massassi.net/ec/images/8384.jpg I've tried to make it look a bit more lively and industrial....  [Read More]
Posted in: Mace Windu: Party Crasher (SP)
 AKPiggott
11-16-2002, 2:55 PM
#275
New area I've been working on: http://www.massassi.net/ec/images/8356.jpg http://www.massassi.net/ec/images/8355.jpg http://www.massassi.net/ec/images/8354.jpg...  [Read More]
Posted in: Mace Windu: Party Crasher (SP)
 AKPiggott
11-09-2002, 4:06 AM
#272
Dunno... you'll have to ask Anakin.... I got the cutscenes to work from an Elite Force tutorial that someone gave me in the same thread, Anakin. I don't have the link anymore though....  [Read More]
Posted in: Mace Windu: Party Crasher (SP)
 AKPiggott
11-08-2002, 2:09 PM
#268
http://www.massassi.net/ec/images/8190.jpg Expect some much better cutscene shots hopefully over the weekend (I can't start the next cutscene until I have the first batch of voices). [edit] More exciting cutscene action: http://www.massassi.net/e...  [Read More]
Posted in: Mace Windu: Party Crasher (SP)
 AKPiggott
11-08-2002, 4:32 AM
#266
My JK1 levels were pretty rubbish. I got much better when I started editing MotS, so download my MotS levels instead. Originally posted by idontlikegeorge is it going to be a single-map episode, however? Probably not. I'm leaving it open for a seq...  [Read More]
Posted in: Mace Windu: Party Crasher (SP)
 AKPiggott
11-07-2002, 3:36 PM
#257
Here's a picture of the title screen: http://www.massassi.net/ec/images/8181.jpg...  [Read More]
Posted in: Mace Windu: Party Crasher (SP)
 AKPiggott
11-07-2002, 2:49 PM
#254
Before I forget, Toonces is looking into the issue of the left shoulder in the top pic. In the meantime, here's another screen: http://www.massassi.net/ec/images/8179.jpg...  [Read More]
Posted in: Mace Windu: Party Crasher (SP)
 AKPiggott
11-07-2002, 7:31 AM
#251
Toonces was kind enough to send me a beta of his Mace Windu model. So now I've had a chance to implement it in my upcoming SP level. Check out the shots: http://www.massassi.net/ec/images/8173.jpg http://www.massassi.net/ec/images/8174.jpg http://...  [Read More]
Posted in: Mace Windu: Party Crasher (SP)
 AKPiggott
11-17-2002, 3:00 PM
#30
More shots: http://www.massassi.net/ec/images/8382.jpg http://www.massassi.net/ec/images/8383.jpg http://www.massassi.net/ec/images/8384.jpg I've tried to make it look a bit more lively and industrial....  [Read More]
Posted in: Mace Windu: Party Crasher (SP)
 AKPiggott
11-16-2002, 2:55 PM
#25
New area I've been working on: http://www.massassi.net/ec/images/8356.jpg http://www.massassi.net/ec/images/8355.jpg http://www.massassi.net/ec/images/8354.jpg...  [Read More]
Posted in: Mace Windu: Party Crasher (SP)
 AKPiggott
11-09-2002, 4:06 AM
#22
Dunno... you'll have to ask Anakin.... I got the cutscenes to work from an Elite Force tutorial that someone gave me in the same thread, Anakin. I don't have the link anymore though....  [Read More]
Posted in: Mace Windu: Party Crasher (SP)
 AKPiggott
11-08-2002, 2:09 PM
#18
http://www.massassi.net/ec/images/8190.jpg Expect some much better cutscene shots hopefully over the weekend (I can't start the next cutscene until I have the first batch of voices). [edit] More exciting cutscene action: http://www.massassi.net/e...  [Read More]
Posted in: Mace Windu: Party Crasher (SP)
 AKPiggott
11-08-2002, 4:32 AM
#16
My JK1 levels were pretty rubbish. I got much better when I started editing MotS, so download my MotS levels instead. Originally posted by idontlikegeorge is it going to be a single-map episode, however? Probably not. I'm leaving it open for a seq...  [Read More]
Posted in: Mace Windu: Party Crasher (SP)
 AKPiggott
11-07-2002, 3:36 PM
#7
Here's a picture of the title screen: http://www.massassi.net/ec/images/8181.jpg...  [Read More]
Posted in: Mace Windu: Party Crasher (SP)
 AKPiggott
11-07-2002, 2:49 PM
#4
Before I forget, Toonces is looking into the issue of the left shoulder in the top pic. In the meantime, here's another screen: http://www.massassi.net/ec/images/8179.jpg...  [Read More]
Posted in: Mace Windu: Party Crasher (SP)
 AKPiggott
11-07-2002, 7:31 AM
#1
Toonces was kind enough to send me a beta of his Mace Windu model. So now I've had a chance to implement it in my upcoming SP level. Check out the shots: http://www.massassi.net/ec/images/8173.jpg http://www.massassi.net/ec/images/8174.jpg http://...  [Read More]
Posted in: "WARNING: RE_AddPolyToScene: NULL poly shader"
 AKPiggott
10-19-2002, 5:01 PM
#9
I'm gonna stay away from Q3Map2 for the meantime anyway... it's obviously not finalised. Flicking/strobe lights in my level appear the same as normal ones....  [Read More]
Posted in: "WARNING: RE_AddPolyToScene: NULL poly shader"
 AKPiggott
10-18-2002, 4:58 PM
#6
The plot thickens... I only get this error when I compile with Q3Map2. Shame, I'm gonna have to stick with SOF2Map....  [Read More]
Posted in: "WARNING: RE_AddPolyToScene: NULL poly shader"
 AKPiggott
10-17-2002, 1:51 PM
#5
Hmm... it seems to have fixed itself. I just carried on editing my level, inserted some new entries into my shader and it works now. Thanks for the info anyway, it may prove handy at a later....  [Read More]
Posted in: "WARNING: RE_AddPolyToScene: NULL poly shader"
 AKPiggott
10-16-2002, 5:08 PM
#3
Yeah.. the level is Single Player, so it's important that it runs under SP mode. All the files are unpacked already.... hmmm... is there some sort of limit to the amount of textures that a level can use? If so, that's a bit bloody stupid....  [Read More]
Posted in: "WARNING: RE_AddPolyToScene: NULL poly shader"
 AKPiggott
10-16-2002, 1:51 PM
#1
I've been getting this error in my map, the message "WARNING: RE_AddPolyToScene: NULL poly shader" repeatedly comes up and all GLM files appear textured solid bright white. This only happens when I compile my map with lights (using Q3Map2)....  [Read More]
Posted in: WIP - Mace Windu SP Level
 AKPiggott
11-02-2002, 11:39 AM
#32
Look at it this way, Mace Windu has appeared in a number of Star Wars games and Sam has never acted as him once. I tell you something funny, we could've probably got Carrie Fisher as Leia on the SWTTC for MotS a few years back. Shame Earl forgot her...  [Read More]
Posted in: Q3Map 2.3.0-a20
 AKPiggott
10-09-2002, 1:42 PM
#32
Oooh...very good. My map which takes just over an hour to compile with SOF2map takes just over 20 minutes with Q3map2. Good work ydnar!...  [Read More]
Posted in: Han Solo model in progress
 AKPiggott
11-02-2002, 12:11 PM
#206
I think someone already suggested that. Also, don't write "flick" in capital letters, it really doesn't look very good....  [Read More]
Page: 7 of 9