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laghima

Latest Activity

Posted in: Help With Modeling Sabers
 laghima
10-28-2003, 2:14 PM
#3
...or you could make a polygon named "tag_blade1" (up to tag_blade7) and put it where you want the blade to spawn(don't worry, it dosen't render) do any tutorials actually tell you to go through all of that? :confused:...  [Read More]
Posted in: mp skies
 laghima
10-24-2003, 4:56 AM
#1
i've been modeling for a while now, but i just started looking into mapping recently, so this may be pretty basic... but has anyone gotten mp sky box's working in the new radiant? everything else seems pretty straight forward (yes, i've read diesel's...  [Read More]
Posted in: How 'bout THIS for a new saber design...
 laghima
10-19-2003, 2:46 AM
#2
1. plenty of buster sword models have been released for jk2, transfer one... 2. if you just want a saber that size then write a .sab file for it and call an existing hilt, it should take about 5 minutes and you only need note pad. 3. you might want t...  [Read More]
Posted in: classic weapons thread
 laghima
11-11-2003, 5:29 PM
#13
it would't really be worth the effort to fix my old models. i was just learning 3ds when i made them, the katanas(and most of the other weapons) were completely disproportionate, the textures were basic, and i couldn't have spent more then ten minute...  [Read More]
Posted in: classic weapons thread
 laghima
10-14-2003, 8:24 PM
#9
thought i should post an update, i've finished several models, improved the efx, transfered sound effects from the sith sword, and made a basic blood mod (ja dosent seem to recognize impact efx, so no wall splatters this time) here's a pic; http://ww...  [Read More]
Posted in: classic weapons thread
 laghima
10-05-2003, 3:45 AM
#4
ok, i've got a temporary fix for the effects; it only alter's the shader and efx, but it works well enough, and it's not quite as slopy as manual gfx replacements www.geocities.com/lsenpai/swoosh.jpg here's a pic (it's mid kata, so they obviously won...  [Read More]
Posted in: classic weapons thread
 laghima
09-28-2003, 10:47 PM
#1
ja opens up quite a bit of ground for saber moding and, while the sith sword/edged weapon class isn't selectable just yet, it's reasonable to assume that someone will find a way to code it in once the mp source is released (or, failing that, i could...  [Read More]
Posted in: Blood? (JK2)
 laghima
10-17-2003, 5:15 AM
#36
you can pick up a simple one with my sword models, they're posted at pcgamemods under kiriai, i'm still listing it as a beta though (ja was programed to display 3 lvls of blood depending on impact strength, but there isn't really any variation in the...  [Read More]