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RenegadeOfPhunk

Latest Posts

Page: 5 of 21
Posted in: Important Issue with OJP/AotC Partnership
 RenegadeOfPhunk
04-01-2004, 8:29 AM
#20
Everyone knows how easy it is to simply change a define and call the mod your own, hence why we were supposed to release a version first before others got their paws on the code. Yeap, I totally understand this viewpoint, and I agree with that deci...  [Read More]
Posted in: Important Issue with OJP/AotC Partnership
 RenegadeOfPhunk
03-31-2004, 8:14 AM
#3
Apprenently they feel that my connection to the OJP name is too strong and would affect their reps if they partnered with it. LOL. That is damn funny. Not particulary liking a name is one thing. Telling a group they HAVE to change their name befor...  [Read More]
Posted in: NEW ANIMATIONS IN JKA - HowTo
 RenegadeOfPhunk
03-30-2004, 1:05 PM
#2
Keshire - the new hero of the JKA modding world :) (along with all the others who did the groundwork...) Well done my man. We now have an exciting time ahead!...  [Read More]
Posted in: Single player Jetpack in MP
 RenegadeOfPhunk
03-30-2004, 7:59 AM
#7
The problem involves SuperDindon wanting to releasing his own code, which would be based on OJP code, seperately under a different license. Hmm, well, he certainly couldn't claim that it was all his own code. I would say as long as he stated clea...  [Read More]
Posted in: Single player Jetpack in MP
 RenegadeOfPhunk
03-29-2004, 1:40 PM
#5
I am not aware of us drawing up any 'requirement' which states that to use OJP code in your mod, you are required to make all your code open source!! As far as I'm concerned, this was never part of the original plan. ...as far as the jetpack issu...  [Read More]
Posted in: Linux bull****
 RenegadeOfPhunk
03-29-2004, 7:38 AM
#3
The compiler is now installed on our machine, we just need to know how to set it up to compile JKA code. ...can anybody help? Maybe even perhaps one of the devs can be persuaded to share some info here..? I'm sure this would be of benefit to all. A...  [Read More]
Posted in: Linux bull****
 RenegadeOfPhunk
03-28-2004, 10:27 AM
#1
OK - as you maybe can tell, making JKA linux buillds is REALLY startng to drive me up the wall! (*dreams about .qvm's*) Anyway, I'd like to clear up a couple of things I've heard around and try and determine whether they are just myths, or in fact...  [Read More]
Posted in: Changing the rider animation?
 RenegadeOfPhunk
03-27-2004, 11:22 AM
#5
I haven't corrected it yet, but I've had a bit of a mess around with the animations for vehicle riders, and yes - I can sort that out. I'll take a look at it when I get a chance....  [Read More]
Posted in: Downtime for Me
 RenegadeOfPhunk
03-27-2004, 11:24 AM
#2
Good luck with the job Razor. Were we planning to get a release out within the next 3 weeks?...  [Read More]
Posted in: Duel gametype suggestion
 RenegadeOfPhunk
03-22-2004, 8:51 AM
#5
He's pretty zealous about the LMS concept heh - not sure where your going with that Razor :) ..if you mean that I dont' think you can just bash it into the base game - then OK. But I've got no problem with submitting basic LMS support to the OJP e...  [Read More]
Posted in: Logo?
 RenegadeOfPhunk
03-28-2004, 9:17 AM
#18
I like 1 or 2 - depending on what background it's being put onto :)...  [Read More]
Posted in: Community Cooperation
 RenegadeOfPhunk
03-16-2004, 8:59 AM
#7
...albeit with a small leave of absense, I am also on board! I want to get back onto working on more features of the new vehicle inplementation, as well as porting over a few features from MBII development that I think could make sense to include in...  [Read More]
Posted in: Search someone
 RenegadeOfPhunk
02-18-2004, 5:48 PM
#11
Is this 'point of gravity' stuff meant to be used as: a. A special case situation (e.g. the circular capsule in the spacecraft in 2001 for instance) or b. a standard mapping technique for 'normal' maps. If a, then fair enough. ...but if b, then...  [Read More]
Posted in: Search someone
 RenegadeOfPhunk
02-17-2004, 5:11 PM
#6
When I change the point of gravitation .. --> I can make a mod, where the gravity is only a point in the middle of the map ... how the real world ... When this works .. then grows up a new era of mapping .. Huh? What now? ...your making a map w...  [Read More]
Posted in: Rack Up Another for Razor Ace
 RenegadeOfPhunk
02-15-2004, 5:53 PM
#16
Maybe you're thinking of Marker 0077. I've just checked, and I was getting you mixed up with Luc Solar. Apologies. ...he was trying to persuade you to sue 'em!......  [Read More]
Posted in: Rack Up Another for Razor Ace
 RenegadeOfPhunk
02-15-2004, 9:21 AM
#12
Uh, what? No, I never contemplated legal action against them. Well, I don't mean you got to the stage when you were actually planning anything in detail, but you did at least mention it as a possibility. ...I remember distinctly debating this with...  [Read More]
Posted in: Rack Up Another for Razor Ace
 RenegadeOfPhunk
02-14-2004, 9:35 PM
#5
...damn - how much are you paying those guys Razor?! ;) No seriously, nice one man. Us British know quality when we see it... Heh - to think these were the same guys you were contemplating legal action about - one upon a time! lol :D...  [Read More]
Posted in: a noob questions :)
 RenegadeOfPhunk
02-12-2004, 8:55 AM
#9
The ^ operator is Exclusive OR (XOR) - with the following truth table: A B R 0 0 0 0 1 1 1 0 1 1 1 0 This code: if( ent->client->ps.stats[STAT_HOLDABLE_ITEM] & HI_JETPACK ) { ent->client->ps.stats[STAT_HOLDABLE_ITEM] ^= HI_JETPAC...  [Read More]
Posted in: OJP: New Animations Project
 RenegadeOfPhunk
03-31-2004, 7:49 AM
#121
Sweet Keshire :) Looking great....  [Read More]
Posted in: droideka model
 RenegadeOfPhunk
03-10-2004, 8:52 PM
#141
Welcome back Duncan :) i asked Phunk and RacorAce, if they give me the open source code part of only the droideka vehicle support. i would like give every mod the possibilety to add droideka support, i made this for everyone to use. Indeed - this...  [Read More]
Posted in: droideka model
 RenegadeOfPhunk
02-22-2004, 10:19 AM
#128
Yes, the code is submitted to the OJP. ...talk to Razor about getting a new build done, and about the source code. (I believe he is going to release the source code at the same time as the mod itself) I think the .veh file you have will be the best...  [Read More]
Posted in: droideka model
 RenegadeOfPhunk
02-17-2004, 2:10 PM
#126
The code is ready, I just need to submit it to the OJP - I'll do that tonight......  [Read More]
Posted in: droideka model
 RenegadeOfPhunk
02-11-2004, 12:46 PM
#122
the ShieldRechargeMS setting determines how long it takes to recharge one point of shield power. (At least, it will do with my new, fixed code. In base JKA, it doesn't do anything like what it should do...) ...so if the shield is - say - 100 points,...  [Read More]
Posted in: droideka model
 RenegadeOfPhunk
02-10-2004, 7:13 PM
#120
OK - I've sorted the recharge thing. ...1000 ms is now REALLY slow - I reakon you want it around 100ms or so, but that's just a guess... ...I'll check this stuff in to the OJP respository shortly......  [Read More]
Posted in: droideka model
 RenegadeOfPhunk
02-10-2004, 11:15 AM
#119
OK mate - I'll sort it out tonight :)...  [Read More]
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