Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.

Sizing npcs. Scale or height?

Page: 1 of 1
 ronbrothers
03-22-2004, 10:47 AM
#1
Which is the best for adjusting the size of an npc? I've always used "scale" as opposed to "height".
 ronbrothers
05-08-2004, 8:59 PM
#2
I suppose it doesn't matter, but the weapon changes in scale if the npc's scale is reduced.
 razorace
05-08-2004, 11:06 PM
#3
interesting. Well, I'd suggest scale since it probably scales the NPCs proportionately.
 WhiteShdw
05-09-2004, 9:22 AM
#4
You can't change an NPC's size with height. That's for changing the height of the collisions detection box. Use Scale for changing sizing the NPC proportionally or use ScaleZ for just changing it's height without the rest of it's proportions(basically stretching it). The weapons issue can't be helped.

read more about it here:
http://www.map-review.com/forums/viewtopic.php?t=410)

Oh, and this while this is still BETA, it might be helpful(Leslie is working on the final now, I think):
http://www.pcgamemods.com/5253)
Page: 1 of 1