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νυrτ

Latest Threads

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Posted in: Vurt's Ebon Hawk Retexture
 νυrτ
01-06-2011, 11:09 PM
#1
Here are my rextures for the Ebon Hawk. The textures are in 2048x2048 resolution so people with really old graphics cards might notice a performance hit. K1 version: http://knightsoftheoldrepublic.filefront.com/file/Vurts_K1_HiRes_Ebon_Hawk_Retextur...  [Read More]
Posted in: Vurt's Protocol Droids Retexture
 νυrτ
12-26-2010, 4:44 PM
#1
My first mod here on LucasForums/FileFront. I hope you enjoy it. Please notice that C_DrdProt02..tga unfortunately is misspelled, remove one of the "." manually to fix it. http://screenshots.filesnetwork.com/68/files2/117894_3.jpg Down...  [Read More]
Posted in: Vurt's retextures
 νυrτ
12-22-2010, 3:05 PM
#1
KOTOR TSL Retexture: http://mods.confrerie-des-traducteurs.fr/general/kotor2/images/textures_exterieures_de_vurt/1.jpg http://mods.confrerie-des-traducteurs.fr/general/kotor2/images/textures_exterieures_de_vurt/4.jpg http://www.confrerie-des-tradu...  [Read More]
Posted in: envmaptexture, a no go in TSL?
 νυrτ
12-22-2010, 8:15 PM
#1
nvm, i had to enable the envmap texture in appearance.2da. if i want to make a mod that edits this particular instance in the .2da file what do i do? is it even possible?...  [Read More]
Posted in: Anyone good a gmax / .mdl's ?
 νυrτ
12-21-2010, 7:14 AM
#1
I'm working on a TSL mod with some droid retextures and I'd love to have a normal map for HK-47 to make that model more metallic looking.. But i really suck at gmax (and the .mdl format in general) and there arent any importers that works for Blender...  [Read More]
Posted in: Retextured Droids
 νυrτ
12-20-2010, 12:05 AM
#1
http://piclair.com/data/ey031.jpg http://piclair.com/data/8ip8d.jpg A small mod i just started working on, not sure which droids i will include yet. I think the default protocol droids looks kind of dull, they look much better when really reflectiv...  [Read More]
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