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envmaptexture, a no go in TSL?

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 νυrτ
12-22-2010, 8:15 PM
#1
nvm, i had to enable the envmap texture in appearance.2da.

if i want to make a mod that edits this particular instance in the .2da file what do i do? is it even possible?
 redrob41
12-23-2010, 5:17 PM
#2
nvm, i had to enable the envmap texture in appearance.2da.

if i want to make a mod that edits this particular instance in the .2da file what do i do? is it even possible?

The TSLPatcher should be able to handle that. It should be explained pretty well in the patcher's read-me.

What line of the .2da file are you changing?
 νυrτ
12-24-2010, 3:36 AM
#3
Thanks, cant remember what its called.. but its the line which has the enviroment map, on most it's "default" but on HK47 it was disabled.. took me a while to figure out why the .txi didnt have any effect hehe
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