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Jaevyn

Latest Posts

Page: 2 of 3
Posted in: Selectable Child's Head v2
 Jaevyn
04-16-2011, 6:58 AM
#1
DOWNLOAD: http://www.megaupload.com/?d=IKLSCTYC Will also soon be available on knightsoftheoldrepublic.filefront.com once it is reviewed ect. DETAILS: SELECTABLE CHILD’S HEAD v2 Created by: Jaevyn Selectable Child’s Head v2 is a new improve...  [Read More]
Posted in: Scripting Help
 Jaevyn
04-01-2011, 6:11 PM
#27
Just as an aside, you can avoid giving creatures, waypoints and triggers (except mines) a Z axis value, but you cannot do that for placeables. Placeables do not snap immediately to the walkmesh - you must do it manually. I usually do this simply by l...  [Read More]
Posted in: Require triggered conversation script
 Jaevyn
01-13-2011, 3:41 AM
#3
I already know those. I'm talking about dialogue only firing once, because even if all your nodes are conditional, the dialogue on a trigger will still attempt to fire, making for annoying results....  [Read More]
Posted in: Require triggered conversation script
 Jaevyn
01-13-2011, 12:26 AM
#1
EDIT: Could a moderator please lock this thread as I have managed to find the solution by myself....  [Read More]
Posted in: ObamaCare congresswoman sleeps with fishes; news at 11
 Jaevyn
01-13-2011, 6:55 PM
#101
Sarah Palin started off the day by comparing being called out on her rhetoric to the historical plight of European Jews. Yes, compare rhetoric to events of the holocaust. I'm sure that not only European Jews will be offended by her latest remarks....  [Read More]
Posted in: New Story
 Jaevyn
01-08-2011, 2:26 AM
#4
It is best to start off modding small things then doing larger projects. Diving head long into a story mod when you are still a modding "freshman" will only lead to problems. For instance I did six months of solid modding before I attempted...  [Read More]
Posted in: Vurt's retextures
 Jaevyn
01-16-2011, 6:20 PM
#142
I have to applaud that you are releasing what you have done. Too few modders when they give up for a while release what they've done just incase they aren't coming back. So succinctly put....  [Read More]
Posted in: Vurt's retextures
 Jaevyn
01-10-2011, 3:49 PM
#128
I have no words except, release them!...  [Read More]
Posted in: Vurt's retextures
 Jaevyn
01-05-2011, 1:38 AM
#107
A good decision really, it'll give me something to look forward to apart from "The Old Republic"....  [Read More]
Posted in: Vurt's retextures
 Jaevyn
01-04-2011, 10:55 PM
#105
I'm looking forward to it. Is there anything new that you've done? The interest seems to have died all of a sudden....  [Read More]
Posted in: [TSL] New Planet: Cathalan
 Jaevyn
04-19-2011, 2:23 AM
#81
In celebration of my 23rd birthday today, I am updating information on the mod. I have now almost completed the Dark Lands, with only the Crypts remaining incomplete at this point. Here are two new images of the Dark Lands: http://i.imgur.com/wQJL...  [Read More]
Posted in: [TSL] New Planet: Cathalan
 Jaevyn
04-10-2011, 5:29 PM
#77
Just thought I'd mention that now the end seems truly within sight for the first time. Therefore I'm penning down a speculative release date (might be modified) for mid-May. The only two areas I have not yet touched are the Mattersan District and Sec...  [Read More]
Posted in: [TSL] New Planet: Cathalan
 Jaevyn
03-31-2011, 7:18 PM
#76
Cool the Sharrakan looks like a zombie is it supposed too? My aim was to make him look less like a zombie and more like a guy who has cracked skin as a result of hard living conditions. The Sharrakan represent humanity without the civility and socie...  [Read More]
Posted in: [TSL] New Planet: Cathalan
 Jaevyn
03-31-2011, 5:07 PM
#74
New screenshots, including the newly constructed Eastern Dark Lands which I only finished making last night (from the 231TEL template). I know many of you have been insisting on some pics, so here they are: http://i.imgur.com/ff8yE.png http://i.imgu...  [Read More]
Posted in: [TSL] New Planet: Cathalan
 Jaevyn
03-28-2011, 4:23 PM
#69
I'm now well into constructing the Dark Lands, I've now created all the scenery and am now creating the scripts involved. While the inhabited areas of Keralt (High, Middle and Lower) were designed to set up the atmosphere and look in depth at the so...  [Read More]
Posted in: [TSL] New Planet: Cathalan
 Jaevyn
03-05-2011, 7:05 PM
#64
Just an update on how far I've progressed. Things have slowed up somewhat, but by doing a little bit each day I have managed to get through the Lower Levels and am now working on The Dark Lands. HIGH LEVELS 451CAT – Keralt High Level –...  [Read More]
Posted in: [TSL] New Planet: Cathalan
 Jaevyn
02-10-2011, 5:58 PM
#63
Work continues on the mod. It's slow, but I'm gradually getting there. The Lower Levels are all but complete, so I'm now planning the Dark Lands....  [Read More]
Posted in: [TSL] New Planet: Cathalan
 Jaevyn
01-16-2011, 8:43 PM
#58
Really great but one question: How come all the people are orange? It appears that way because the display settings on my computer are low, but also because it is the hue or light that is prevalent on the planet. When on brighter resolutions, the or...  [Read More]
Posted in: [TSL] New Planet: Cathalan
 Jaevyn
01-16-2011, 6:36 PM
#56
I have four more screenshots to give to you guys as well as a few announcements. Rather than re-skinning every single modded area (which is highly time consuming and difficult), I'm reskinning certain modules that I feel do not give the right gravita...  [Read More]
Posted in: [TSL] New Planet: Cathalan
 Jaevyn
01-12-2011, 3:54 AM
#54
Rather than giving you my typical breakdown of progress, I have decided to show you by way of the modded areas that have been completed (marked DONE), to partly completed (marked STARTED), to those that are have not been attempted yet (not marked). A...  [Read More]
Posted in: [TSL] New Planet: Cathalan
 Jaevyn
01-10-2011, 5:18 PM
#50
NEW IMAGE! http://www.rockmyspace.info/image-upload/uploads/1/screen8.png Just showing all the little extras that will be available both within and outside the mod itself. The principal is used for the movies that I have spliced together....  [Read More]
Posted in: [TSL] New Planet: Cathalan
 Jaevyn
01-09-2011, 6:31 PM
#49
Just a quick warning. You said you hope the end will come quickly. Dont rush the end in a race to release it. Get beta testers to pick ur mod apart. You wont believee the strange bugs people come accross and youu dont want to be releasing patch after...  [Read More]
Posted in: [TSL] New Planet: Cathalan
 Jaevyn
01-09-2011, 5:57 PM
#47
PROGRESS REPORT Dialogue COMPLETED! Re-skinning COMPLETED! Mini-mapping 40% Story Line COMPLETED! Skyline COMPLETED! Planetary COMPLETED! Global.jrl Entries COMPLETED! Creatures 20% Items COMPLETED! Doors COMPLETED! Encounters 30% Triggers 45% Waypo...  [Read More]
Posted in: [TSL] New Planet: Cathalan
 Jaevyn
01-06-2011, 11:41 PM
#46
Cheers for that guys. The mod is about 60% complete as a slog through the harder parts of scripting and lip synching is now on the horizon. I've been going through the three areas I've completed, just fine tuning the voices and sound as well as t...  [Read More]
Posted in: [TSL] New Planet: Cathalan
 Jaevyn
01-04-2011, 5:37 PM
#41
Gives it a "1984" type feeling - I can't wait for this. It seems like you're going to stick with it, so my fun-to-be-had is counting on you! I will stick with it. I haven't come this far with it, just to give up on it and do something else...  [Read More]
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