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Doctor-Hal

Latest Posts

Page: 3 of 3
Posted in: Adding character to new modual via onEnter
 Doctor-Hal
06-18-2010, 7:50 PM
#5
I figured out the problem on my own however. It seems that there were two .ncs files with almost identical names. I extracted the wrong one, (which obviously created the problem). Everything is working now, and I think I have relearned that oh-so-val...  [Read More]
Posted in: Adding character to new modual via onEnter
 Doctor-Hal
06-18-2010, 12:56 PM
#3
Hey newbiemodder, thanks for replying. Well I made sure the ResRef's were identical, (which they were), but just to make sure I renamed the ResRef to: k_benjo. This is the new spawn code. I'm actually beginning to think there might be something wro...  [Read More]
Posted in: Adding character to new modual via onEnter
 Doctor-Hal
06-18-2010, 2:06 AM
#1
Hello all. So, I have been working on a mod to add new merchants to the game. I can do this most of the time via mandatory dialog sequences, however there are some points where I can't, or where that would be impractical. So, delving back into my me...  [Read More]
Posted in: New moding sites for kotor and TSL
 Doctor-Hal
06-18-2010, 1:41 AM
#2
http://knightsoftheoldrepublic.filefront.com/ Best place around since PCGamesMods went belly up....  [Read More]
Posted in: Greggomonkeys Crazy Go Nuts skin pack
 Doctor-Hal
06-17-2010, 8:34 PM
#2
Sounds cool. The game can always use a bit more variety. Looking forward to seeing what you come up with....  [Read More]
Posted in: Doctor-Hal's WIPs
 Doctor-Hal
06-18-2010, 10:05 PM
#7
Just check the last image. I created some new healing items, each of which comes with a unique description and Icon....  [Read More]
Posted in: Doctor-Hal's WIPs
 Doctor-Hal
06-18-2010, 9:58 PM
#5
Here are some screenies from the first merchant I added: Benjo, a food salesman in the upper city. Many, many, many more to come. http://img692.imageshack.us/img692/2117/benjo3.jpg http://img251.imageshack.us/img251/9359/benjo2.jpg http://img16....  [Read More]
Posted in: Doctor-Hal's WIPs
 Doctor-Hal
06-17-2010, 4:31 PM
#4
Thanks for the welcome newbie and logan; I'm looking forward to working on this mod and it's nice to see a response. I've completed several mods in the past for my own use, (A good portion of them included editing other peoples mods for compatibilit...  [Read More]
Posted in: Doctor-Hal's WIPs
 Doctor-Hal
06-17-2010, 4:51 AM
#1
Completed: MerchantsAhoy! v1.0 A mod which adds several new merchants and custom items into the game. All items have custom descriptions and icons and the merchants are fully voiced with alien vocals! All features %100 complete. In Progress:...  [Read More]
Posted in: MercStore: A store
 Doctor-Hal
06-18-2010, 7:54 PM
#7
Right-o then. I'll get one or two up in a few. (It's nothing amazingly special, just sort of fun to have early in the game. The armor and blaster he is holding are actually the items you procure.)...  [Read More]
Posted in: MercStore: A store
 Doctor-Hal
06-17-2010, 4:47 PM
#3
Glad you like it. The download lick should be up shortly. Here's a quick edit as to what this does: The Duros has voicing, albeit in his native tongue. The items you can buy, while unique, are not possessing of their own skins or models. Maybe in a...  [Read More]
Posted in: MercStore: A store
 Doctor-Hal
06-17-2010, 3:44 AM
#1
Hello all ye faithful! This is a relatively simple mod that I created in order to refresh my aged and unused modding skills. I recently came upon the conclusion that there was far too much strife in my life and therefor decided to try and have a lit...  [Read More]
Posted in: Star Wars - Shadows of the Empire
 Doctor-Hal
06-17-2010, 8:39 PM
#105
Ah, the consummate joys of the jobless oppressed once more yield fiery ambrosia upon the mortal realms. (Translated): Very awesome work. I'll be downloading the beta as soon as it comes out. :P...  [Read More]
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