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Qui-Don Jorn

Latest Posts

Page: 5 of 9
Posted in: QDJ's WIP's
 Qui-Don Jorn
07-31-2011, 6:35 PM
#6
Weld the vertecies abd resmooth. ok, thanks Candyman. I'll try that... Oki Dokee it is time for a HotOR update... Most of which will revolve around Iacen Konn being a recruitable party member. You will be able to have him in the party for as long...  [Read More]
Posted in: QDJ's WIP's
 Qui-Don Jorn
07-31-2011, 5:09 PM
#4
Can anyone tell me what causes this and how I fix it? Am I not smoothing enough? default smooth is 45.0, what I used. http://lucasforums.com/picture.php?albumid=677&pictureid=8388 Thanks -Jorn...  [Read More]
Posted in: QDJ's WIP's
 Qui-Don Jorn
07-23-2011, 11:10 PM
#3
thanks. so the only thing that would be in the way (i think) would be having new lines for Vaklu... So if he lives somehow at the end of 506OND, the Sith bring him to Korriban,..and you "sense" that he and more Sith are there on Korriban..s...  [Read More]
Posted in: QDJ's WIP's
 Qui-Don Jorn
07-23-2011, 10:16 PM
#1
(removed irrelevant part of opening post) not irrelavent hilt picture coming up in... 3, 2, 1 4248 polys http://www.lucasforums.com/picture.php?albumid=677&pictureid=8376 -Jorn...  [Read More]
Posted in: making custom npc's influence-able(TSL)
 Qui-Don Jorn
07-18-2011, 12:24 AM
#5
Waitaminute,...whaaa? Ok, the only way to get the influence increases/decreases is if it does go to the G0T0 spot, i.e # 3. he is being influenced that way,..so I was wrong, but I still don't understand what y'all mean by globalcat checks..lil' conf...  [Read More]
Posted in: making custom npc's influence-able(TSL)
 Qui-Don Jorn
07-15-2011, 7:20 PM
#4
I would think all you'd have to do is global checks within dialog files with different branches accessible depending on global state (global.2da). You would increase/decrease influence the same way by setting the global within a dialog. Where it mig...  [Read More]
Posted in: making custom npc's influence-able(TSL)
 Qui-Don Jorn
07-14-2011, 4:41 PM
#1
Hey y'all Im working on making my custom npc an influence-able character, I've modified the npc.2da and the influence.2da, but I know that won't be enough (it never is). I am wondering if anyone knows about this, I've searched for threads about the...  [Read More]
Posted in: How do you like your coffee?
 Qui-Don Jorn
07-09-2011, 9:46 PM
#38
I like my coffee like I like my women. Ground up in the freezer Black. HAHHAHAHAHAHAHAH!!!!! LOL...  [Read More]
Posted in: Editing Jedi Robe Icon
 Qui-Don Jorn
06-29-2011, 12:49 PM
#2
ia_JediRobe_XXX.tpc...  [Read More]
Posted in: Making NPCs Hostile? (TSL)
 Qui-Don Jorn
06-20-2011, 8:33 PM
#14
right on..:)...  [Read More]
Posted in: Making NPCs Hostile? (TSL)
 Qui-Don Jorn
06-18-2011, 9:19 PM
#10
First off, I would download DlgEditor by tk102 from here... http://www.lucasforums.com/showthread.php?s=&threadid=135639 I find it better than trying to use KotORTool for dialog stuff..no offense to Fred. All you really have to do is open the J...  [Read More]
Posted in: [TSL]Making stuff glow
 Qui-Don Jorn
06-03-2011, 10:07 PM
#17
Why do you speak lies??? He dosen't, I don't much dig it either. :) i use old-ass Photoshop 7...  [Read More]
Posted in: Dialog problem - setting the PC as Listener
 Qui-Don Jorn
05-30-2011, 8:41 PM
#6
Oh it was probably something else that crashed my game..it should be fine. :)...  [Read More]
Posted in: Dialog problem - setting the PC as Listener
 Qui-Don Jorn
05-30-2011, 8:31 PM
#4
oh that worked?? cool, I remember trying it a long time ago but I think it crashed my game?? :)...  [Read More]
Posted in: Dialog problem - setting the PC as Listener
 Qui-Don Jorn
05-30-2011, 8:23 PM
#2
Player? otherwise this script seems to work for setting my pc to face the speaking NPC after he starts talking..so at the beginning of that dialog void main() { vector vNPC_IACEN = GetPosition( OBJECT_SELF ); AssignCommand( GetPCSpeaker(), SetFac...  [Read More]
Posted in: Can't get Darth Maul robe to work properly
 Qui-Don Jorn
05-17-2011, 8:35 PM
#4
See if you have a " ia_JediRobeXX.tga " in your override folder. If not, then try to find it in the folder the robe came with. If its not there..then there isn't one. Whats the link for the mod?...  [Read More]
Posted in: Decompile a script? TSL
 Qui-Don Jorn
05-13-2011, 8:29 PM
#5
Some scripts just won't decompile with DeNCS for some reason, here is one link that should help http://www.lucasforums.com/showthread.php?t=169825 Stoffe was able to get k_003EBO_enter.ncs into .nss form. Thanks again Stoney, check your PM's..I thin...  [Read More]
Posted in: Decompile a script? TSL
 Qui-Don Jorn
05-11-2011, 7:57 PM
#3
I can't help you with that seeing as I'm clueless on the decomplier, but just a heads up, threads asking for mods to be created and stuff like that goes in the Mod Requests forum found here. http://www.lucasforums.com/forumdisplay.php?f=635. I think...  [Read More]
Posted in: Custom Lip Synching The Easy Way
 Qui-Don Jorn
05-30-2011, 2:46 PM
#11
Oh, ok..good good. Thanks! HA! Yes that was it..!!! Yay, now I get to make over 100 lipfiles. :P Wow, cool. This is easier than I thought it was going to be....sweet....  [Read More]
Posted in: Custom Lip Synching The Easy Way
 Qui-Don Jorn
05-29-2011, 6:38 PM
#9
right, ..but you can't import .phn files you don't have. i got to the point where I went to.. 1.open run 2.cd desktop 3. cd 303iacen (my folder with the makephn.tcl, list.txt, wav's and txt files) 4. makephn.tcl list.txt 5 BAM! nothing...can't open...  [Read More]
Posted in: Custom Lip Synching The Easy Way
 Qui-Don Jorn
05-28-2011, 4:02 PM
#7
NOOOO!!!!! After making the list and redoing my voiceovers to mono...I cant open .tcl files!!! Hey Timbob got a quick fix for this? without having to buy some crap off the internet?...  [Read More]
Posted in: a few WIP heads
 Qui-Don Jorn
06-24-2011, 10:15 PM
#50
Arrgh..I thought the first versions in the pics a few posts up nailed it...but what do I know......  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 Qui-Don Jorn
07-18-2011, 1:32 AM
#1355
(although i'd rather the padded grip lines be 'ring' shaped) and the hilt progression is an interesting feature. Oh we got those too!...  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 Qui-Don Jorn
07-15-2011, 10:55 PM
#1347
(sigh)... The reason that the padawan lightsaber is so bare is because the padawan has not yet developed his own style. ..or that padawan is such a broke mf'er, he can't afford parts. :thmbup1: LOL...  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 Qui-Don Jorn
07-14-2011, 11:49 AM
#1343
Well, one thing I could say here is that the last hilt in that progression isn't any "bigger", it just has an emitter shroud on it and you are seeing it from the back,..or the front depending on your perspective....  [Read More]
Page: 5 of 9