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Qui-Don Jorn

Latest Posts

Page: 8 of 9
Posted in: yay and nay survey: TOR
 Qui-Don Jorn
12-01-2010, 4:41 PM
#31
Wow. Hoping it fails....I can't even fathom that. i'm just going to enjoy it and let the haters miss out....  [Read More]
Posted in: yay and nay survey: TOR
 Qui-Don Jorn
11-21-2010, 8:48 PM
#10
Definately. I don't have anything against MMO's and I never cared either way about getting a KotOR 3, and I think it looks good, (the lightsabers do look a kinda crappy, but thats not going to stop me from playing it, everything else looks good) And...  [Read More]
Is this going to mean that we'll soon be seeing HEAVY Armored Robes?? I hope so cuz that would be k-koooL....  [Read More]
oooo can't wait to try it with TSLRCM 1.7 having briefly skimmed over the UTIs and DLGs, i must say the grammar/punctuation nazi in me is pleased :P Thankyou!!! I was really hoping someone would appreiciate that..:thmbup1: wait is it "ie"...  [Read More]
Logan: I have for just the double bladed replacements, not this big all inclusive one (1.2) Phildevil: mmmm..I really don't know because I live in a bubble. At the moment i am running a bunch of texture stuff like enhanced lightning, narshadaa sky b...  [Read More]
================================================== ======== HotOR v1.2 for TSLRCM 1.7 is ready at this link...Now installed with TSLPatcher! (Removed link- see author"s signature for newest version...) Many changes and improvements.. -Added...  [Read More]
F*** me, I wish my damn graphics card supported pixel shading... Those models look SO DAMN COOL! Oh, wow. Thanks! I tried. Working on v1.2 now..remodeling a few and tweaking textures and such. I have gotten so much better at modeling and skinning in...  [Read More]
Alright, its finished... HOTOR 1.1 for TSLRCM 1.7 is ready and waiting at this link.. [Link removed, see 1.2 post] I think it's much improved on, I used a couple more of Stoney's .mod files to make a few characters have thier sabers equipped. Imp...  [Read More]
This looks like great stuff, though I'd like to personally see more details on what's modified and how they are added to the game before I download this. I'm picky about game balancing. :D By the way, you might want to in the future edit your posts...  [Read More]
No, ..thankyou. Now I'm wondering if I over-beefed the Armored Robes... ahh, thats me being wishywashy and picky, right? I'll post more action-y pics tommorrow. I dont think Im going to make it much longer, I need to go toes up soon. -Jorn http:...  [Read More]
I also, in my shocked stupor after battling my P.O.S laptop, forgot to mention that Darth Darkus' Armored Robes are included as well., and we all know how awesome those are. http://i138.photobucket.com/albums/q253/drone808/huifendbllit.jpg http:/...  [Read More]
Anon's new one... http://www.lucasforums.com/picture.php?albumid=677&pictureid=7474 http://i138.photobucket.com/albums/q253/drone808/fenndblpic.jpg http://i138.photobucket.com/albums/q253/drone808/handdblsbr.jpg http://i138.photobucket.com/alb...  [Read More]
Yes there are, working on it now. Had a total fiasco earlier with my laptop and now, ..well, I dont think it's going to make it. On my sis's computer now..hold please....  [Read More]
Heroes of the Old Republic Lightsaber Mod v1.0 for TSLRCM Today I'm releasing a big lightsaber modification for Kotor2 TSL, that works and plays well with TSLRCM by Darth Stoney and Zybl2. Ive been learning and working on it for 5 months now and h...  [Read More]
Posted in: Andrei's Dynamic Jedi Classes (ADJEC)
 Qui-Don Jorn
11-01-2010, 11:48 PM
#7
Oh, man...I need this. thanks!...  [Read More]
Posted in: A-Z of Modeling a new Lightsaber
 Qui-Don Jorn
09-03-2010, 1:05 PM
#237
....nope. it's just not gonna work. i did everything as it should be done, and got the same thing. Oh well, i tried. i am defeated, i give. this mod is *done*. it'll just use the game's hilts. whatever. ill get over it eventually.. Edit: Hold up,...  [Read More]
Posted in: A-Z of Modeling a new Lightsaber
 Qui-Don Jorn
09-02-2010, 4:37 PM
#236
Thankyou very much. Im trying it again in a little while. wish me luck :p FYI it really sucks not having internet my house. thats everything i was doing except i was unlinking the planes from the game hilt and relinking them to my hilt. Thanks again...  [Read More]
Posted in: A-Z of Modeling a new Lightsaber
 Qui-Don Jorn
09-02-2010, 10:24 AM
#233
Huh? but you still have to link the blade planes to your hilt right? I had thought that it was because I wasnt building my hilt properly. I was creating 3 or 4 ngons and stacking them on top of other until i got my shape, then attaching them all tog...  [Read More]
Posted in: A-Z of Modeling a new Lightsaber
 Qui-Don Jorn
08-31-2010, 11:10 AM
#230
You don't link them to the AuroraBase, you link them to the hilt. Your hierarchy should look like this: http://i374.photobucket.com/albums/oo185/DarthParametric/Saber_Setup.jpg Oh oops sorry, thats what i meant..*not* the aurora base, i meant the d...  [Read More]
Posted in: A-Z of Modeling a new Lightsaber
 Qui-Don Jorn
08-31-2010, 10:41 AM
#228
Yes, that's why I asked if you were using custom textures. The default blade colours don't need a TXI. Are you linking all 4 blade planes to the hilt? You mentioned something about only 2 in an earlier post. Remember that two of them will appear as...  [Read More]
Posted in: A-Z of Modeling a new Lightsaber
 Qui-Don Jorn
08-31-2010, 10:07 AM
#226
You're using custom blade textures? The blade TXI usually has the info on two separate lines: blending additive decal 1 Not sure if that is significant or not, but I suspect it is. No, im *not* using custom blade textures..i was using Oldflashes h...  [Read More]
Posted in: A-Z of Modeling a new Lightsaber
 Qui-Don Jorn
08-31-2010, 9:45 AM
#224
I suspect a missing or wrong .txi file for blade texture Hey Oldflash! ok..i thought they were pretty much all "blending additive decal 1" I suppose this isnt always true? im not editing the colors at all, just leaving them all normal..s...  [Read More]
Posted in: A-Z of Modeling a new Lightsaber
 Qui-Don Jorn
08-31-2010, 9:01 AM
#222
Well,..i dunno. I tried again a dozen more times different ways, still no dice. i would hate to think that 3 months of work is all down the drain because the blades wont work properly. Would anyone know what causes this? well, cant really tell from...  [Read More]
Posted in: A-Z of Modeling a new Lightsaber
 Qui-Don Jorn
08-30-2010, 2:48 AM
#220
The blade planes are linked to the hilt, the hilt is linked to the dummy, the dummy is linked to the AuroraBase. You should only ever need to touch the hilt and the blade planes though - there is no reason to ever unlink/relink the dummy. The NGon is...  [Read More]
Posted in: A-Z of Modeling a new Lightsaber
 Qui-Don Jorn
08-28-2010, 2:58 AM
#218
I always found the best way to link was by using the Select By Name tool rather than doing it in the viewport. Just make sure everything is linked exactly the same as the original hilt was. As far as orange sabers go, I assume you are referring to t...  [Read More]
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