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Qui-Don Jorn

Latest Posts

Page: 9 of 9
Posted in: Gmax pivot point ??
 Qui-Don Jorn
08-20-2010, 5:40 PM
#1
Neeevermind....  [Read More]
Posted in: createpcsaber script thoughts? (TSL)
 Qui-Don Jorn
08-14-2010, 1:02 PM
#17
Gotcha. Thanks!!...  [Read More]
Posted in: createpcsaber script thoughts? (TSL)
 Qui-Don Jorn
08-12-2010, 5:06 AM
#15
I believe you could use this for Atton its more or less what we added for Atton's training stuff.(I just removed the global it sets also) int StartingConditional() { return (((GetClassByPosition(2, GetObjectByTag("Atton", 0) == 5))); } for...  [Read More]
Posted in: createpcsaber script thoughts? (TSL)
 Qui-Don Jorn
08-04-2010, 10:16 PM
#10
I believe you could use this for Atton its more or less what we added for Atton's training stuff.(I just removed the global it sets also) int StartingConditional() { return (((GetClassByPosition(2, GetObjectByTag("Atton", 0) == 5))); } for...  [Read More]
Posted in: createpcsaber script thoughts? (TSL)
 Qui-Don Jorn
08-03-2010, 7:54 PM
#8
Yes you can but you'll have to do the same for the original createpcsaber.ncs file also. void main() { int nGlobal = 0; int int2 = 0; string string1; nGlobal = GetGlobalNumber("003EBO_PC_Hilt"); int2 = GetGlobalNumber("003EBO_PC_Lights...  [Read More]
Posted in: createpcsaber script thoughts? (TSL)
 Qui-Don Jorn
08-02-2010, 2:24 PM
#6
Thank You!! I think thats exactly what I needed.. Yes, I guess I should have said that I was making it compatible with TSLRCM,..didnt think to. oops. It's been so long with TSLRCM 1.5 installed that I forgot that that dosent happen in normal gamepla...  [Read More]
Posted in: createpcsaber script thoughts? (TSL)
 Qui-Don Jorn
08-01-2010, 6:23 PM
#4
To do that you could try DeNCS Script Decompiler for Kotor 2 TSL who can be found on http://starwarsknights.com/tools.php :) Tough i have never tried DeNCS :) Oh ok.. didnt know that even existed.thanks! Im trying to do this for my LS mod. Edit: No...  [Read More]
Posted in: createpcsaber script thoughts? (TSL)
 Qui-Don Jorn
08-01-2010, 1:46 AM
#1
Howdy! Would anyone have an idea/thought on how to replace the default game saber you get from Atris after 650Dan? What I want to do is replace the game saber you get from Atris as "your" saber with a custom Exile saber. I know that setp...  [Read More]
Posted in: Newbie Saber question(s)
 Qui-Don Jorn
07-21-2010, 2:56 AM
#1
Ok, Ive made sabers that work..but lemme explain. ive read Achilles saber tutorial a bunch but i dont get it. All i do is make uti's for the saber and crystal, make a tga for the crystal, point the uti to see the "mycrystal" tga, pop those...  [Read More]
Posted in: Would anyone be interested...?(TSL)
 Qui-Don Jorn
08-12-2010, 6:09 AM
#4
**This saber mod is nearly complete. All 31 sabers are scripted in to the game and includes Darth Darkus' Armored Robes. Compatible with TSLRCM 1.6.. All it needs is models and textures to help me complete this really really good first mod I ever mad...  [Read More]
Posted in: Would anyone be interested...?(TSL)
 Qui-Don Jorn
07-15-2010, 8:33 PM
#3
you took the words out of my mouth; I was going to say 'USM' although the USM has one for Kreia, Atton, Brianna/Mical, Bao-Dur, Mira, Visas, and anyone else I am forgetting who wields or potentially wields a saber in combat aside from that this sou...  [Read More]
Posted in: Would anyone be interested...?(TSL)
 Qui-Don Jorn
07-14-2010, 8:33 PM
#1
Hello.. Been toying with KT for about two months now, and have started making a lightsaber mod. I am wondering if anyone would be interested in making about 25 new saber hilts for this thing im doing. I originally didn't intend to release it but i f...  [Read More]
Posted in: UTP (Placeables) Tutorial for New Modders
 Qui-Don Jorn
06-23-2010, 10:31 PM
#6
You need to pick a unique .utp (placeable) in KotOR 2 and there aren't many of them, they generally just re-use the same .utp's over and over. So the reason your saber is on all the corpses is the Obsidian team, just re-used the same corpse; you need...  [Read More]
Posted in: UTP (Placeables) Tutorial for New Modders
 Qui-Don Jorn
06-23-2010, 9:44 PM
#4
Ok, i just about had it, then... nothing. here's all i wanna do. put my custom saber on Adminstration Officers corpse in the dorms. At one time i had it there perfectly, but then i messed with something and started a new game and Admin off corpse wa...  [Read More]
Posted in: TSLRCM/USM Question
 Qui-Don Jorn
04-29-2010, 3:33 PM
#3
It's a USM patch problem,the dialogs actually, Atton's are missing a few of his training lines and with the others it probably more of the same and some bad script/global settings in the dialogs. I just haven't had time to go thru the dialogs again a...  [Read More]
Posted in: TSLRCM/USM Question
 Qui-Don Jorn
04-24-2010, 2:24 AM
#1
Howdy. I have a few questions actually as im not a modder, only a player.... I have TSLRCM and USM loaded up with the compatibility patch and it works good except for a few things. When I try to teach Atton force techniques/powers it boots me out...  [Read More]
Posted in: USM/TSLRCM possible dialog conflict
 Qui-Don Jorn
04-12-2010, 9:18 PM
#3
I was hoping someone could help me out too, as i have no idea about modding at all. ive encountered a bug with TSLRCM/USM with the compatibility patch installed (properly to the best of my knowledge).. When I go to teach Atton Force powers/techniques...  [Read More]
Posted in: SW:TOR Definitely NOT Coming to Consoles
 Qui-Don Jorn
06-30-2010, 3:34 AM
#42
Agree with GTA :) and to be totally honest.. when I first played K1, I really wasn't in to Revan.. *until* that one fateful moment in the game. The revelation point. Biggest stunner I've had to date in a game (luckily it wasn't spoiled when I played)...  [Read More]
Posted in: SW:TOR Definitely NOT Coming to Consoles
 Qui-Don Jorn
06-28-2010, 1:50 AM
#39
When he says "we", he means a massive majority (and Please, mass majority isn't everyone, so please don't quote me saying "Well I came here cus of Rogue Squadron?! so explain yourself...")of this forum came here via the KotOR foru...  [Read More]
Posted in: SW:TOR Definitely NOT Coming to Consoles
 Qui-Don Jorn
06-23-2010, 11:06 PM
#35
lol look at that pc only good thing im not buying it that game is a dissappointment, i mean really LA how much stupider can you get? get rid of this one a give us the game we really wanted the ending to revans storie tell us what happen to him that i...  [Read More]
Posted in: A-Z of Modeling a new Lightsaber
 Qui-Don Jorn
08-26-2010, 12:44 AM
#216
If you are missing blade planes it could be you are not linking them all up before export. Double check that. You might want to try NWMax v0.7. There's a link to it in one of my posts earlier in the thread. And stick with MDLOps v0.5 - v0.6 doesn't w...  [Read More]
Posted in: A-Z of Modeling a new Lightsaber
 Qui-Don Jorn
08-25-2010, 3:22 AM
#214
Hey hey. I must first apologize for once again bumping this thread up, but as I just started on modeling sabers... Of the many problems im having, this one first. Ok, I can export my new saber model all fine, but what is happening is even with the ....  [Read More]
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