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Fastmaniac

Latest Posts

Page: 3 of 4
Posted in: [TSL] Problem with custom dialog
 Fastmaniac
06-16-2011, 2:30 PM
#1
Hello there, it's me again, Since my first mod I was working on for K1 (that I almost finished) has been erased from my hard-drive because I had to reinstall my laptop (That's s frustrating), I'm now working on basically the same mod but I want to d...  [Read More]
Posted in: Train Your Party
 Fastmaniac
06-16-2011, 3:55 PM
#6
By the way, do any of you guys know what's wrong with this script? It doesn't seem to be working- it shows an error message saying: "Type mismatch in parameter 1 in call to "GetClassByPosition". int StartingConditional() { int iResu...  [Read More]
Posted in: Global Numbers
 Fastmaniac
05-26-2011, 10:03 AM
#6
No Problem;) Anytime......  [Read More]
Posted in: Global Numbers
 Fastmaniac
05-25-2011, 10:33 AM
#4
when you check it, it gets the number that is currently assigned to the name of the number. Example (I like doing that:D): Name: DAN_JEDI_PLOT Number: 7 int a = GetGlobalNumber("DAN_JEDI_PLOT"); Now the variable a has the value 7 and yo...  [Read More]
Posted in: Global Numbers
 Fastmaniac
05-25-2011, 9:01 AM
#2
It's common use in Plots, take Bastila's Plot for example... Everytime you are done speaking to her a global number increases by 1 (Don't know which one exactly). So when you enter the cantina on tatooine this number is checked and if it's greater th...  [Read More]
Posted in: OnSpawn scripting problem - TSL
 Fastmaniac
05-24-2011, 3:36 PM
#12
No Problem, I feel so dumb for not catching that, since I made that mistake at least a hundred times :D But I'm glad it works......  [Read More]
Posted in: OnSpawn scripting problem - TSL
 Fastmaniac
05-24-2011, 12:00 PM
#9
Oh, Sorry, didn't get that part... Hmm, then I don't know... Sorry :giveup:...  [Read More]
Posted in: OnSpawn scripting problem - TSL
 Fastmaniac
05-24-2011, 11:44 AM
#7
hmm... that's a tough one... Did you try spawning with coordinates instead of the npc?...  [Read More]
Posted in: OnSpawn scripting problem - TSL
 Fastmaniac
05-24-2011, 11:20 AM
#5
Did you check, if the 'mother' npc spawned correctly?...  [Read More]
Posted in: OnSpawn scripting problem - TSL
 Fastmaniac
05-24-2011, 9:03 AM
#3
I can't see anything either, but I've got an idea how to check... Besides that characters are spawned inside of other characters. I'd use a wait command between the lines to be sure... And if that doesn't work either, try to toggle it right in front...  [Read More]
Posted in: How would I combine this two scripts?
 Fastmaniac
05-21-2011, 9:08 AM
#4
Well, the source code for k_con_talkedto is available: k_con_talkedto: //:: k_con_talkedto /* Returns true if the PC has not talked to this NPC before. */ //:: Created By: Preston Watamaniuk //:: Copyright (c) 2002 Bioware Corp. #include "k_...  [Read More]
Posted in: Spawning Question
 Fastmaniac
05-07-2011, 3:18 PM
#10
I didn't mean they were difficult to write. I just meant it's easier to include the script in a dialogue and to leave the more important files alone (I don't like messing with the game;)). I was just giving another option for Dak Drexl to try....  [Read More]
Posted in: Spawning Question
 Fastmaniac
05-07-2011, 1:18 PM
#8
Easy method granted and would be quit practical but what should happen if the PC already visited Manaan? Well, I can remember that you have to pay 100 Credits EACH TIME you visit Manaan so the dialogue is triggered everytime you land there... Globa...  [Read More]
Posted in: Spawning Question
 Fastmaniac
05-06-2011, 10:44 AM
#4
The thing that I did with the mod I'm working on is to attach the spawn script to a dialogue that is triggered in that module for sure. For example, the first module you visit on Manaan (can't recall the exact name now), there is the selkath who is c...  [Read More]
Posted in: Kotor Voice Overs
 Fastmaniac
04-26-2011, 7:15 AM
#3
Actually, you can rename the .wav files to .mp3 files and you are able to open them in Audacity. Audacity: http://audacity.sourceforge.net/ Fastmaniac...  [Read More]
Posted in: KSE isnt working right with TSL
 Fastmaniac
04-19-2011, 11:25 AM
#2
Hi there, From what you wrote I can say that you did not hit Apply. Changes will be discarded if you don't hit Apply. If you hit Apply then I can't think of anything that may be wrong with KSE... Fastmaniac...  [Read More]
Posted in: Multiple Party Members Kotor 1
 Fastmaniac
03-13-2011, 11:33 AM
#6
Anytime......  [Read More]
Posted in: Multiple Party Members Kotor 1
 Fastmaniac
03-13-2011, 10:51 AM
#4
I had the same problem with the recruitment mod I've created. Stoffe gave me the solution to that problem: If I remember correctly there is an event script (k_pebn_pophawk) in the Ebon Hawk area that runs whenever the area is loaded (loading saveg...  [Read More]
Posted in: Waypoints
 Fastmaniac
02-09-2011, 12:50 PM
#5
so you're using waypoints from the game? That's good and it would be something like void main(){ ActionWait(2.0); AssignCommand(GetObjectByTag("TAG_OF_NPC", 0), ActionMoveToObject(GetObjectByTag("WAYPOINT_1", 0), 1, 0.0)); Act...  [Read More]
Posted in: Waypoints
 Fastmaniac
02-09-2011, 12:19 PM
#3
Hello back there, There are some possibilities depending on what you want... Do you want the NPC to move if a certain condition succeeds or do you just want him to wait a few seconds? First Case: You have to do some seperate scripts. When condition...  [Read More]
Posted in: Party Member Scripts
 Fastmaniac
02-06-2011, 5:04 PM
#5
No Problem;) Anytime...  [Read More]
Posted in: Party Member Scripts
 Fastmaniac
02-06-2011, 12:56 PM
#3
Ok, assuming you are talking about K1: First question: Why use a new script? You can use the original Tags of the party members and use those scripts: k_con_carthpm: Checks if Carth is in your party k_con_canderpm: Checks if Canderous is in your pa...  [Read More]
Posted in: lip synching
 Fastmaniac
02-06-2011, 1:50 PM
#5
Quote by TK102's tutorial (Link (http://www.lucasforums.com/showthread.php?s=&threadid=126746)): The VO_ID is a 4-char + 2-number name. The choice here is purely arbitrary. This VO_ID will be entered into your .dlg file in the VO_ID field. It w...  [Read More]
Posted in: lip synching
 Fastmaniac
02-06-2011, 1:00 PM
#2
What was your question again? I know there was a topic about lip synching but I can't remember what it was....  [Read More]
Posted in: Need help for a script
 Fastmaniac
01-29-2011, 5:53 PM
#3
I don't know... I'm not that experienced in waypoints and such things... That's why I wanted to keep it simple. I used the original script "k_punk_finale10" to create the walk script. But since a waypoint is an object I thought it shouldn't...  [Read More]
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