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Hello there, it's me again, Since my first mod I was working on for K1 (that I almost finished) has been erased from my hard-drive because I had to reinstall my laptop (That's s frustrating), I'm now working on basically the same mod but I want to d... [Read More]
By the way, do any of you guys know what's wrong with this script? It doesn't seem to be working- it shows an error message saying: "Type mismatch in parameter 1 in call to "GetClassByPosition". int StartingConditional() { int iResu... [Read More]
when you check it, it gets the number that is currently assigned to the name of the number. Example (I like doing that:D): Name: DAN_JEDI_PLOT Number: 7 int a = GetGlobalNumber("DAN_JEDI_PLOT"); Now the variable a has the value 7 and yo... [Read More]
It's common use in Plots, take Bastila's Plot for example... Everytime you are done speaking to her a global number increases by 1 (Don't know which one exactly). So when you enter the cantina on tatooine this number is checked and if it's greater th... [Read More]
I can't see anything either, but I've got an idea how to check... Besides that characters are spawned inside of other characters. I'd use a wait command between the lines to be sure... And if that doesn't work either, try to toggle it right in front... [Read More]
Well, the source code for k_con_talkedto is available: k_con_talkedto: //:: k_con_talkedto /* Returns true if the PC has not talked to this NPC before. */ //:: Created By: Preston Watamaniuk //:: Copyright (c) 2002 Bioware Corp. #include "k_... [Read More]
I didn't mean they were difficult to write. I just meant it's easier to include the script in a dialogue and to leave the more important files alone (I don't like messing with the game;)). I was just giving another option for Dak Drexl to try.... [Read More]
Easy method granted and would be quit practical but what should happen if the PC already visited Manaan? Well, I can remember that you have to pay 100 Credits EACH TIME you visit Manaan so the dialogue is triggered everytime you land there... Globa... [Read More]
The thing that I did with the mod I'm working on is to attach the spawn script to a dialogue that is triggered in that module for sure. For example, the first module you visit on Manaan (can't recall the exact name now), there is the selkath who is c... [Read More]
Actually, you can rename the .wav files to .mp3 files and you are able to open them in Audacity. Audacity: http://audacity.sourceforge.net/ Fastmaniac... [Read More]
Hi there, From what you wrote I can say that you did not hit Apply. Changes will be discarded if you don't hit Apply. If you hit Apply then I can't think of anything that may be wrong with KSE... Fastmaniac... [Read More]
I had the same problem with the recruitment mod I've created. Stoffe gave me the solution to that problem: If I remember correctly there is an event script (k_pebn_pophawk) in the Ebon Hawk area that runs whenever the area is loaded (loading saveg... [Read More]
so you're using waypoints from the game? That's good and it would be something like void main(){ ActionWait(2.0); AssignCommand(GetObjectByTag("TAG_OF_NPC", 0), ActionMoveToObject(GetObjectByTag("WAYPOINT_1", 0), 1, 0.0)); Act... [Read More]
Hello back there, There are some possibilities depending on what you want... Do you want the NPC to move if a certain condition succeeds or do you just want him to wait a few seconds? First Case: You have to do some seperate scripts. When condition... [Read More]
Ok, assuming you are talking about K1: First question: Why use a new script? You can use the original Tags of the party members and use those scripts: k_con_carthpm: Checks if Carth is in your party k_con_canderpm: Checks if Canderous is in your pa... [Read More]
Quote by TK102's tutorial (Link (http://www.lucasforums.com/showthread.php?s=&threadid=126746)): The VO_ID is a 4-char + 2-number name. The choice here is purely arbitrary. This VO_ID will be entered into your .dlg file in the VO_ID field. It w... [Read More]
I don't know... I'm not that experienced in waypoints and such things... That's why I wanted to keep it simple. I used the original script "k_punk_finale10" to create the walk script. But since a waypoint is an object I thought it shouldn't... [Read More]