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Fastmaniac

Latest Posts

Page: 2 of 4
Posted in: having a few problems modding
 Fastmaniac
10-02-2011, 7:59 AM
#4
no problem ;) if you need any further help in that area (scripting, dialog) just keep asking ;) Fastmaniac...  [Read More]
Posted in: having a few problems modding
 Fastmaniac
10-01-2011, 10:46 AM
#2
Well, I can't give you any advice on the console part, but did you install the game according to the Vista/Win 7 instructions posted by Q? (Link (http://lucasforums.com/showpost.php?p=2562645&postcount=2)) To the giveitem part: I think Kotor T...  [Read More]
Posted in: [Help] KSE Savegame.
 Fastmaniac
09-16-2011, 6:53 PM
#3
When you made those changes, did you hit Apply on each of those changes (adding feats, adding items, etc.)? You have to hit that first, and when you're done with everything you hit commit changes......  [Read More]
Posted in: Removing Party Member problem.
 Fastmaniac
08-27-2011, 5:15 PM
#10
ok... So that's weird... Because recruiting members by Tag isn't possible I think... Try adding this script to the last line of the conversation: void main() { ActionPauseConversation(); object oGoodbye; RemoveFromParty(oGoodbye); RemoveAvailable...  [Read More]
Posted in: Removing Party Member problem.
 Fastmaniac
08-27-2011, 2:55 PM
#8
@ Darth Snard: I got that. The problem is, that he hasn't been erased by the script. I just suggested, that if he chose a COMPLETE NEW GROUP from the party selection screen it would ERASE the existing HK-47 NPC from the current party. Edit: Forgot t...  [Read More]
Posted in: Removing Party Member problem.
 Fastmaniac
08-27-2011, 1:45 PM
#4
Yeah, but if you force the user to choose a new party, your current party members will leave your current group. That'll be the point of "forcing" the Party Selection Screen...  [Read More]
Posted in: Removing Party Member problem.
 Fastmaniac
08-27-2011, 1:09 PM
#2
I don't see the problem of the script. I never got it to work for myself. Though a possibility would be to include the ShowPartySelectionGUI function to make sure, the NPC can't be selected. Fastmaniac...  [Read More]
Posted in: scripting help w/inventory - TSL
 Fastmaniac
08-04-2011, 11:33 AM
#3
Hi, I don't know if it works, but you might want to try that: void main () { if (GetIsObjectValid(GetItemPossessedBy(GetFirstPC(), "xxxxxxxx")) && (GetIsObjectValid(GetItemPossessedBy(GetFirstPC(), "yyyyyyyy")) &...  [Read More]
Posted in: Recruitable Kay Bug
 Fastmaniac
07-25-2011, 2:09 PM
#2
If you delete the file from the override everything will happen as it normally would except for Juhani's voice will be played with Kay being the character that will be seen....  [Read More]
Posted in: npc spawn
 Fastmaniac
07-25-2011, 9:57 AM
#4
Every Creature has a script built in called OnDeath. It is specified in the .utc file of the creature. I've never tried it but it is worth a try....  [Read More]
Posted in: where you start
 Fastmaniac
07-23-2011, 1:29 PM
#8
Sorry, haven't thought of TSL... The Name of the file is intro.dlg located in ERFs -> Modules -> 001EBO_dlg.erf -> I...  [Read More]
Posted in: where you start
 Fastmaniac
07-23-2011, 11:48 AM
#3
Well, If you want to keep the old game without deleting content the easiest way will be to open the dialog at the beginning (m01aa_c01.dlg) and insert a script that will warp the PC to another module/waypoint/other coordinates....  [Read More]
Posted in: Recruiting
 Fastmaniac
07-21-2011, 9:44 AM
#15
Okay, I got it working now... void main(){ int iAction = GetScriptParameter(1); if ( iAction == 1 ){ // Recruit "sNPC" int iNPC = GetScriptParameter(2); string sNPC = GetScriptStringParameter(); RemoveAvailableNPC(iNPC); AddAvailableNPCBy...  [Read More]
Posted in: Recruiting
 Fastmaniac
07-20-2011, 1:08 PM
#13
Void is being used when no data is initially going to be returned. It's different from Conditionals that return either FALSE or TRUE. Now: On the top of the script it says: "void main()". that means you can use void functions that are decla...  [Read More]
Posted in: Recruiting
 Fastmaniac
07-20-2011, 11:42 AM
#11
Well compiling is not a problem... But I tried to use it ingame and it really isn't showing the party selection screen nor it warps to the ebon hawk... It isn't even showing the Message...That seems very odd to me......  [Read More]
Posted in: Recruiting
 Fastmaniac
07-19-2011, 9:36 PM
#8
Well, are you sure your NPC is even being recruited? According to the script the party screen has to open when your npc is recruited....  [Read More]
Posted in: Recruiting
 Fastmaniac
07-19-2011, 9:02 PM
#6
So what your saying is: You have nearly made it through the whole game and you want to be back at the Ebon Hawk? Hmm... ok... I'd do that with a little modification to Ferc Kast's script (Changes in orange): void main(){ int iAction = GetScriptPa...  [Read More]
Posted in: Recruiting
 Fastmaniac
07-19-2011, 3:16 AM
#4
Well, when you're on a malachor module you can't choose your party because you have to use one character at a time (your main character, Mira/Hanharr, Remote...). You can fix that by recruiting the NPC on another module (not Malachor) or you can use...  [Read More]
Posted in: Recruiting
 Fastmaniac
07-18-2011, 9:24 AM
#2
There are some reasons for the script not working... Did you check the party selection screen, whether your NPC has been added? - If yes, the script is running fine. You should rebuild your party by unselecting, applying, and reselecting the party....  [Read More]
Posted in: Scripting NPC Death
 Fastmaniac
07-09-2011, 3:46 PM
#4
Just create a node after the line he's supposed to say and apply the script to that node... If - however - you want to do the same effect with scripting you'll want to use the following: void main() { ActionPauseConversation(); object oNPC = GetO...  [Read More]
Posted in: Help with OnEnters?
 Fastmaniac
06-27-2011, 5:30 PM
#2
Hi there, kas_m22aa: k_pkas22aa_enter.ncs tat_m18ac: k_ptat18ac_enter.ncs korr_m33aa: k_pkor_33arenter.ncs (not sure about that one) That'll be my guesses from looking through scripts in Kotor Tool. I can't guarantee that that's right. I haven't...  [Read More]
Posted in: [TSL] Problem with custom dialog
 Fastmaniac
06-16-2011, 4:56 PM
#10
Thanks for the advice, but I fixed it already ;) (look at post above)...  [Read More]
Posted in: [TSL] Problem with custom dialog
 Fastmaniac
06-16-2011, 4:38 PM
#8
Isn't that forum for questions related to tools? EDIT: Fixed it. Somehow the Dialogue editor wrote the file with the Language Identifier for english. Since I'm using the German Version. It wasn't displayed but skipped. But thanks to you for taking t...  [Read More]
Posted in: [TSL] Problem with custom dialog
 Fastmaniac
06-16-2011, 4:19 PM
#6
Making the whole dialog unskippable didn't help either......  [Read More]
Posted in: [TSL] Problem with custom dialog
 Fastmaniac
06-16-2011, 4:04 PM
#4
Thanks for looking ;) but I tried what you said and it didn't work... :(...  [Read More]
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