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Fastmaniac

Latest Activity

Posted in: Carth's rank in the Republic?
 Fastmaniac
09-02-2013, 8:58 AM
#3
Hmm, that's weird. I can't spot that part in the wiki about Carth on Wookiepedia. Instead I found this: In 3,964 BBY, he served aboard the Inexpugnable-class tactical command ship Courageous as a helmsman and was promoted to Lieutenant. [...] Onasi...  [Read More]
Posted in: Towers of Hanoi - Korriban
 Fastmaniac
08-30-2013, 4:46 PM
#5
I did play it back in school, when I was bored as hell. I can't remember the rules of the Kotor version. But I'll try to explain the general method of the original game. Maybe you can figure it out by yourself then: You got a stack of Rings laying a...  [Read More]
Posted in: [K1] Recruit Lokana
 Fastmaniac
05-05-2013, 4:22 PM
#20
Ok, got it working. I simply created a new Waypoint-Struct with new coordinates and a new labeled Tag 'pebn_canderous'. I think it works kinda like the script for the Ebon Hawk 'k_ebn_pophawk' or something like that. The Waypoint is exactly named l...  [Read More]
Posted in: [K1] Recruit Lokana
 Fastmaniac
05-05-2013, 5:21 AM
#18
Ok, hadn't thought about that. I'll give it a try and see what I can come up with. Thanks for the help....  [Read More]
Posted in: [K1] Recruit Lokana
 Fastmaniac
05-04-2013, 12:27 PM
#16
Hmm, well I ran into a new thing bothering me... Maybe some of you can help me with that. As you know Lokana is recruited on Taris instead of Canderous. The Problem is that Canderous is not planned to be on the party in the city of Taris. So he dosn...  [Read More]
Posted in: [K1] Recruit Lokana
 Fastmaniac
02-27-2012, 12:13 AM
#14
Well, I'm not the person able to do that either :D But thanks anyway ;)...  [Read More]
Posted in: [K1] Recruit Lokana
 Fastmaniac
02-26-2012, 11:57 PM
#12
Yes, I'm familiar with BoS but I never played it. Assuming this is Matilda (Link (http://knightsoftheoldrepublic.filefront.com/screenshots/File/99985/69)) It's actually too dark for a Jedi Knight loyal to the lightside......  [Read More]
Posted in: [K1] Recruit Lokana
 Fastmaniac
02-26-2012, 10:10 PM
#10
Ok, I just cannot adapt to the unappealing facial expressions of the Twi'lek heads that are already ingame. Now, I already tried (just to test it) creating a new appearance with the Twi'lek appearance and Mission's Head - which is much more detailed...  [Read More]
Posted in: [K1] Recruit Lokana
 Fastmaniac
02-19-2012, 3:59 PM
#9
Nice to see you following through on an old project :) It is a reminder to me... That I have some work to do! Well, I just couldn't think of it not being finished... Seeing as I spend hours looking through conversations... And I would love to see w...  [Read More]
Posted in: [K1] Recruit Lokana
 Fastmaniac
02-19-2012, 2:50 PM
#7
So I'm working on the personal story now, but it bothers me that she does look like a default Jedi like 'off-the-shelf'. So I hoped one of the more-modelling-experienced modders could help me out with a unique appearance. Either Human or Twi'lek, dep...  [Read More]
Posted in: [K1] Recruit Lokana
 Fastmaniac
12-15-2011, 1:53 AM
#5
Thanks :) Looks very nice! Will Canderous still be an NPC on the Ebon Hawk you can interact with? No... If you choose to recruit her Canderous will be replaced after Davik Kang's dead....  [Read More]
Posted in: [K1] Recruit Lokana
 Fastmaniac
12-14-2011, 5:18 PM
#1
Hi there guys, Finally I convinced myself to create a WIP-Thread at the Labs... This is a recruitment mod to have another jedi in the party. And now I know some might say 'There are many recruitment mods out there' but I wanted to do it and so I'...  [Read More]
Posted in: [Help] [Spoiler for KotOR I] I'mma stuck D:
 Fastmaniac
12-10-2011, 9:14 AM
#8
No problem... ;) Just be sure to tell me, if it's (not) working......  [Read More]
Posted in: [Help] [Spoiler for KotOR I] I'mma stuck D:
 Fastmaniac
12-01-2011, 2:43 PM
#4
I merged the two files with a few workaround scripts to determine the point after your encounter with Darth Malak. I have to say I didn't test it, so I can't be sure if it's working. Tell me if it worked. Download Link (http://uploaded.to/file/b7pf6...  [Read More]
Posted in: [Help] [Spoiler for KotOR I] I'mma stuck D:
 Fastmaniac
11-29-2011, 12:13 PM
#2
Hi there to you;) I got it too, when I was working on my mod. It's caused by a dlg-file that is possibly used by one of the mods... (don't know exactly) The file lev40_carth is used in two different modules. One time before boarding the Leviathan...  [Read More]
Posted in: Scripts and Their Devious Ways
 Fastmaniac
11-24-2011, 6:12 PM
#3
The Script actually compiles fine if you correct the typo at the y-coords ;) you wrote 7=.... And (as mathematics suggests) 7=7 and not 7=83 ;). Just change it to y=83.......  [Read More]
Posted in: OnEnter Script not working
 Fastmaniac
11-24-2011, 1:35 PM
#5
Well, the way I'd do it is the swap the objects: void main() { object oNPC=GetObjectByTag("p_quatar01"); ActionDoCommand(SetCommandable(TRUE,oNPC)); AssignCommand (GetFirstPC(), ActionStartConversation(oNPC)); } It makes more sense t...  [Read More]
Posted in: Editing KotOR voiceover files program?
 Fastmaniac
11-08-2011, 5:19 AM
#3
I think you mean the StreamWaves folder which contains all the soundfiles for ingame conversations. You can use Audacity to edit them but before you open them, you have to rename the .wav file to .mp3 (you should of course make a backup before doing...  [Read More]
@Darthjango/Weasley: Did you even try renaming? It actually works ;). Don't know why, but it works... and Audacity does everything you can ask for. Including cutting, copy, paste, apply effects, supports mono, stereo, 32 kHz, 44.1 kHz, etc......  [Read More]
The Wave Files of Miles Sound System are indeed strangely coded. It's something like (and please someone correct me, if I'm wrong) 32000 Hz and a 32-bit stuff... Don't know exactly... Back to the important thing: I think the problem is, that you do...  [Read More]
You can rename the files (you should create a backup first) from .wav to .mp3 and then you can open them with Audacity (Link (http://www.chip.de/downloads/Audacity_13010690.html))....  [Read More]
Well that depends... Do you mean all the sound files for the HK-47 Conversation or do you mean every soundfile for HK-47 from all conversations of the game? To the first question: If you look at the dialog file for HK-47 (k_hhkd_dialog.dlg) you'll s...  [Read More]
Posted in: Scripting Question
 Fastmaniac
10-06-2011, 3:23 PM
#3
It's like that in K1, too....  [Read More]
Posted in: The Romancing of Bastila Mod Help!
 Fastmaniac
02-19-2012, 7:57 PM
#13
@Qui-Gon Glenn: Nono, that's not what I meant. The files that I mentioned are the ones that are used in the conversation and can be responsible for the bug. They are not contained in the romance mod. So I wanted to rule out that they have not been al...  [Read More]
Posted in: The Romancing of Bastila Mod Help!
 Fastmaniac
02-18-2012, 6:24 PM
#9
I've downloaded the mod and looked through the files but I can't see any changes made to the entire module. Since it works unmodded it's got to be one of the mods you installed. How the dialogue runs unmodded: The bastevil diaogue starts with the...  [Read More]