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Saenjaina

Latest Activity

Posted in: Collection of in-game footage
 Saenjaina
07-08-2009, 10:35 AM
#7
Very nice! Kudos....  [Read More]
Posted in: Lux Aeterna (European)
 Saenjaina
06-25-2009, 2:03 PM
#1
Lux Aeterna opened its doors to the public on June 25, 2009. www.lux-aeterna.org Status Faction: Undecided Server: Undecided (If possible, it will be an EU server) Recruitment status: On hold Important: Due to the uncertainty regarding both fa...  [Read More]
Posted in: Tasty new interview on MMOGamer.com
 Saenjaina
06-13-2009, 6:38 AM
#3
Really nice interview. A lot of new meat to old bones. Very in-depth....  [Read More]
Posted in: Any idea if there will be a free (limited) version?
 Saenjaina
06-14-2009, 10:21 AM
#12
That would just be silly and lame. Would seem like some desperate move in the context of MMO games. I really don't see why they would run this game differently than other MMORPGs. It works well, and it has been proven again and again that it is reas...  [Read More]
Very, very, very, very unlikely. Very....  [Read More]
Just for the sake of emphasizing a quite interesting part of an interview: "We do have a ship date in mind, but it's a way away, and we wanna get the game done right. I think that when you think of Bioware releases in particular, we are very pa...  [Read More]
I don't think the stylized graphics really contributed to WoW's success, in the sense that it attracts people. What it does do, however, is make it accessible to a whole range of players, due to low requirements, and making the game unique, so people...  [Read More]
From what I've experienced, stylized graphics in most cases have people on the edge, but they also become acceptable and even admired after some time of getting used to. But it is indeed a matter of taste. But if pulled off well, the end result may...  [Read More]
WoW has become the benchmark for later games developed and released in the realm of MMOs. Especially influencing games featuring a 3rd person in a fantasy/sci-fi setting (I wonder if EVE Online's success is because it's so different..? Probably...)....  [Read More]
Posted in: SW:TOR's E3 Trailer
 Saenjaina
06-10-2009, 6:51 PM
#3
Wow, thanks for sharing!...  [Read More]
Posted in: good interview
 Saenjaina
06-09-2009, 3:34 PM
#2
Well, congratulations on the interview. Though I didn't learn anything I wasn't already aware of....  [Read More]
Posted in: Star Wars: The Old Republic Interview
 Saenjaina
06-15-2009, 8:16 PM
#11
No, I wouldn't say that. They have put a lot of effort so far in promoting the SP aspects of the game. But by this I understand that they've polished the individual's experience of the game, in terms of e.g. NPC interaction (style and sound) as well...  [Read More]
Posted in: 4 classes per side
 Saenjaina
06-19-2009, 11:13 AM
#72
I don't see the point, unless you can control an aircraft. Else you might as well call it Scout/Reconnaissance Unit. That would maybe even allow for some healing aspect. Pilot is too defined. I would find it silly if I played a class called Pilot a...  [Read More]
Posted in: 4 classes per side
 Saenjaina
06-19-2009, 5:52 AM
#70
I don't believe that there are going to be sentinels in the games as in the trailer there were only blue and green sabers. Again, don't base your entire perspective on a trailer that has a single purpose of promoting the game and nothing else. I h...  [Read More]
Posted in: 4 classes per side
 Saenjaina
06-18-2009, 6:31 PM
#67
I'm not sure how you compare Bounty Hunters and Smuggler. I mean, yes, smuggler can be considered semi-legal. But Bounty Hunters? A bounty is a bounty......  [Read More]
Posted in: 4 classes per side
 Saenjaina
06-14-2009, 10:26 AM
#48
I very much agree with that line of thought, MyNameDidntFit. But the idea of some class along those lines had also been brewing in my mind. It seems indeed very thinkable that Sith would have some deceving, hidden, sneaky class. It would fit very w...  [Read More]
Posted in: 4 classes per side
 Saenjaina
06-13-2009, 3:26 PM
#36
But counterparts doesn't have to be complete mirrors of each other. Imagine WoW before Shaman and Paladin became shared. If they could make a game that has two sides with each their own completely unique classes. Now that would be a game worth playi...  [Read More]
Posted in: 4 classes per side
 Saenjaina
06-12-2009, 2:45 PM
#26
You know what would be cool, since Jedi/sith are clearly thought of as a prestige class and naturally better or at least more powerful than other classes That's quite an unfounded statement. Besides, there are lots of examples of non-force wielders...  [Read More]
Posted in: 4 classes per side
 Saenjaina
06-12-2009, 11:05 AM
#21
Being a Jedi or a Sith is a fundamental element in TOR. If you don't want that this is not the game for you. It's always been planned and it what this period of time is about. The problem in SWG was that there were no accounting of Jedis being around...  [Read More]
Posted in: 4 classes per side
 Saenjaina
06-07-2009, 7:22 AM
#16
I don't think they are the same. I think BH and Trooper mirror each other. I do believe that there will be a similar class as the smuggler, on the Sith side. I'm just not sure what. But I just think that an assassin would be too similar to BH. Just...  [Read More]
Posted in: 4 classes per side
 Saenjaina
06-07-2009, 7:13 AM
#14
Well, what's the difference between an assassin and a bounty hunter? I mean, they kind of overlap, don't they?...  [Read More]
Posted in: Will SWTOR be your first MMO?
 Saenjaina
06-16-2009, 7:35 AM
#63
I spent about 5 years playing Everquest, but got tired of having no life and sitting in front of a computer for 60 hours per week. That's what worries me (and my wife) about TOR. Gotta try not to get sucked in again. It boils down to setting up rule...  [Read More]
Posted in: Playing non-jedi
 Saenjaina
06-11-2009, 8:13 AM
#44
According to Wookiepedia, the Mandalorians consisted of many various races. Which seems quite consistent with the fact that they are above all a tribe or gathering of warriors....  [Read More]
Posted in: Playing non-jedi
 Saenjaina
06-10-2009, 6:57 AM
#27
I'm really torn between the current classes. I find it quite cool to choose a non-force wielding class. Bounty Hunter is at the moment on the top of my list. On the other hand, Sith and Jedi really seem interesting as well. I've always liked their co...  [Read More]
Posted in: Player housing and player cities
 Saenjaina
06-22-2009, 5:43 PM
#44
Well if I play this game I will play as a Bounty Hunter, so a ship is a must-have thing. An apartment or any type of house would be just a waste of the game. You will have to go-kill-talk-fly all the time so there will be no time for sitting in a hou...  [Read More]