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Nietzsche's God

Latest Posts

Page: 1 of 1
Posted in: Ideas for Turrets
 Nietzsche's God
01-26-2009, 11:12 PM
#1
To me, I find that getting inside a turret as something of a dangerous endeavor to take during heavy fighting in multiplayer matches. My idea is that there should be some turrets (in land maps), not all, that are remote controlled from a safe distanc...  [Read More]
Posted in: Jet Troopers
 Nietzsche's God
01-26-2009, 10:56 PM
#3
They cant fly forever because games that have multiplayer need something called "Balance" Unless you want CIS to have everlasting droideka shields to balance out inf fuel, lets just leave it as is What make you think that the CIS faction wi...  [Read More]
Posted in: Jet Troopers
 Nietzsche's God
01-26-2009, 10:42 PM
#1
Am I the only one in here is bothered by the fact that Jet Troopers are limited on how long they are in flight? I find that silly. There ought to be something where they can stay in the air for the unlimited time till maybe someone shoot the jet pac...  [Read More]
Posted in: Rebellion outrage
 Nietzsche's God
01-26-2009, 10:19 PM
#7
**** Rebellion. That game on psp was patently horrible! Even if they can place a new game on a better engine, it will still suck. Their vision is not exactly the right one on how to keep the core elements of the game as pure as the other two previous...  [Read More]
Posted in: Release Day / The Day of Adumbration
 Nietzsche's God
03-09-2009, 5:08 PM
#44
Sorry for taking long to response your generous post. Some people have to work for a living ;) What you're saying makes a lot of sense, and you're right. The vampire health should be more of a drawback than advantage, though. I think this would best...  [Read More]
Posted in: Release Day / The Day of Adumbration
 Nietzsche's God
03-06-2009, 7:07 AM
#35
-bokkenblader56: The idea behind vampire health for heroes was to limit their lifespan with the slow drain, but if the hero kills enough troops, they can stay alive longer. That way, you don’t have heroes hiding behind the lines, camping, or relaxi...  [Read More]
Posted in: Release Day / The Day of Adumbration
 Nietzsche's God
03-05-2009, 7:04 AM
#24
Except you shouldnt have to in a game thats supposed to have its focus on infantry combat. Imagine what would happen if Dice decided to add a "superninjavampire" class to 2142 that had vampire health and 3x as much health as normal soldier,...  [Read More]
Posted in: Release Day / The Day of Adumbration
 Nietzsche's God
03-04-2009, 5:20 PM
#17
Because right now more people are playing BFront1/2 than Halo am I right? :P If they want to impress me, nix the Jedi and the fluff and excess from the previous games and make Battlefront III a DECENT SHOOTER that is enhanced by the Star Wars univer...  [Read More]
Posted in: Release Day / The Day of Adumbration
 Nietzsche's God
03-04-2009, 5:16 PM
#16
Double post....  [Read More]
Posted in: Factions, Or Whatever You wanna Call Them
 Nietzsche's God
01-26-2009, 10:25 PM
#6
Whatever the map it may be, there should be neutral factions fighting the two factions that are pitted against each other. Not all map I say, but there should be some in some maps....  [Read More]
Posted in: Renegade Squadron customization in BFIII?
 Nietzsche's God
01-26-2009, 10:34 PM
#23
Renegade Squadron is for Renegade Squadron. Battlefront is for Battlefront. See? Two different games that ought to be seperate. If you don't like what Battlefront has to offer, then go and play your precious Renegade Squadron for all I care!...  [Read More]
Posted in: Battlefront III wishlist.
 Nietzsche's God
01-19-2009, 1:47 AM
#36
I am a big fan of SB2, and I would like to say hi to you all that I share your enthusiasm for the next part of the great series. That being said, my only wishlist is to keep everything the same as much as possible with the exeception of some things...  [Read More]
Each factions should have at least the generic classes such as: Sniper, Regular Trooper, Heavy Trooper, and Engineer. I don't know about the Pilot, but at least give them something unique that will give them the advantages while driving a space craft...  [Read More]
Posted in: New Weapons?
 Nietzsche's God
04-04-2009, 11:01 AM
#41
True but all I am saying is to change the torch like a drill that does the same thing but look different. I just don't understand how you repair things by sparking them up. Should there be a engineer and a medic class or both put together? That is a...  [Read More]
There is no confirmation on whether this will be on the xbox 360, playstation3, and the pc since there hasn't been any public statement from any game developers taking on the project; and that Pandemic Studio, who are rumored to take on the project i...  [Read More]
Posted in: MORE VEHICLES AND BETTER GRAPHICS (duh)
 Nietzsche's God
03-09-2009, 4:51 PM
#53
The vehicle that General Grievous drove in the episode III would be a nice addition to the game. Lordofthefish, nice pic of Toshiro Mifune. Great actor. Was that from "Sanjuro"?...  [Read More]
Posted in: Favorite BF2 Consol?
 Nietzsche's God
01-26-2009, 11:23 PM
#26
I lol'd at the console fanboys! PC period!...  [Read More]
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