Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

darth-me

Latest Posts

Page: 3 of 3
Posted in: Script
 darth-me
11-15-2008, 12:50 PM
#7
thanks...  [Read More]
Posted in: Script
 darth-me
11-13-2008, 12:47 PM
#5
Hi again. I've got another question. How do I put a persuasion attempt in my dialogue? I'll keep looking, but if anyone could help I'd be grateful....  [Read More]
Posted in: Script
 darth-me
11-11-2008, 3:14 PM
#3
No, you explained fine. It works perfectly now, thanks! Also, I really feel like I learned something about scripting (now I should be able to improve my other script).:D Thanks!...  [Read More]
Posted in: Script
 darth-me
11-11-2008, 2:53 PM
#1
Hi, i'm just trying to learn how to script (so I'll probably end asking a lot more than just my original question). I'm trying to write a script to make character "Narlav" (that's the tag), use power attack (during a conversation) on charac...  [Read More]
Posted in: New Classes (ex. Bounty hunters and more)
 darth-me
11-10-2008, 2:25 PM
#12
oh... Would it be possible for me to make an entirely new class (for a party member in my mod)?...  [Read More]
Posted in: New Classes (ex. Bounty hunters and more)
 darth-me
11-10-2008, 2:02 PM
#10
I will have 3 levels to the bounty hunter class. I will give a tutorial on how you can edit and increase the levels up to 4, 5, Etc.[/B] Logan So will this function like a normal character class?...  [Read More]
Posted in: New Classes (ex. Bounty hunters and more)
 darth-me
11-10-2008, 12:23 PM
#5
It would be great if you succeed! I was hoping we could already do this, so if you work it out please make a tutorial, I'd be very grateful :)...  [Read More]
Posted in: Battle Precognition Armor Restriction
 darth-me
11-06-2008, 12:38 PM
#3
Does it really restrict that?! Force restrictions are always stupid, but that's ridiculous!...  [Read More]
Hi, I'm new here, but I've done a bit of KOTOR modding before, and am now about to start a slightly bigger project. I could easily think of boring names for some important characters (potentially party members), or I could use Kotors auto name genera...  [Read More]
Posted in: Knights of the Old Republic : The Jedi Masters
 darth-me
11-11-2008, 11:29 AM
#202
The way I see it, Kotor 1 had you trained a LS Jedi, then gave you the option of turning to the dark side. Kotor 2 had you start, sort of trained as a gray Jedi, then had you swing either way. So, for this I have you start out more trained by a Sith,...  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 darth-me
11-18-2008, 3:04 PM
#386
This mod looks better every time I look at it! For sidequests, could you please put swoop racing in (if it isn't already) with an associated sidequest or two. Keep up the AMAZING work. :D...  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 darth-me
11-13-2008, 11:35 AM
#372
:drop2: How... How... That skin is amazing! The attention to detail... wow....  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 darth-me
11-05-2008, 6:08 PM
#356
Wow, looks great. I'll definately play this when it's finished! I would offer to help (I've done a little bit of modding for myself), if I didn't have my own project (Similar to this actually). Good Luck!...  [Read More]
Posted in:  Yuthura Ban to Darth Talon Conversion
 darth-me
11-07-2008, 7:14 PM
#20
Would I be allowed to use these textures in my TSL mod? thanks...  [Read More]
Page: 3 of 3