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Ulmont

Latest Posts

Page: 5 of 9
Posted in: UnrealEd Vista Quickfixes
 Ulmont
01-04-2010, 12:36 AM
#1
Since I've been receiving a few queries on how to fix UnrealEd problems on vista, here's a list of FAQ. Think of it as a tutorial on fixing UrealEd. Q: UnrealEd crashes upon loading scripts, what's up with this? A: UnrealEd has difficulty loading b...  [Read More]
Posted in: Clone trooper
 Ulmont
12-26-2009, 2:33 PM
#4
You have to base it off one of the commandos, as only they have hud number/name slots....  [Read More]
Posted in: how export models?
 Ulmont
12-23-2009, 6:55 PM
#2
You need ActorX, though for the life on me, I can't get it to work. Oh, and welcome to the forums....  [Read More]
Posted in: Tutorial - Creating Ranked Troopers
 Ulmont
12-22-2009, 1:09 PM
#4
I noticed. This was more for altering the specific CloneTrooper.bmp texture. Y'know, show 'em where to add colors and the like....  [Read More]
Posted in: Tutorial - Creating Ranked Troopers
 Ulmont
12-22-2009, 12:38 PM
#1
Step 1: In the browser, go to Textures - CloneTextures - CloneTrooperTextures, and export "CloneTrooper" http://www.lucasforums.com/picture.php?albumid=324&pictureid=5478 Step 2: Save as CloneTrooper.bmp (It HAS to be .bmp, unrealed c...  [Read More]
Posted in: Tutorial - Creating Shaders
 Ulmont
12-14-2009, 8:51 PM
#1
I've been receiving a lot of queries on how to make shaders, so I've devised this quick tutorial. Hope this helps you guys. http://lucasforums.com/picture.php?albumid=324&pictureid=5367...  [Read More]
Posted in: CLONEADULTS IN MP
 Ulmont
12-11-2009, 1:31 PM
#4
Exactly. You duplicate that shader, thus creating another shader, which you rename....  [Read More]
Posted in: CLONEADULTS IN MP
 Ulmont
12-10-2009, 10:32 PM
#2
Duplicate a preexisting shader Rename it to filenamehere_shader Right-click it and choose properties Change the old texture to the texture of your choise...  [Read More]
Posted in: Carbonite Modders Project Thread
 Ulmont
12-30-2009, 2:45 PM
#14
Possibly more, if we figure out how to add them....  [Read More]
Posted in: Carbonite Modders Project Thread
 Ulmont
12-29-2009, 3:36 PM
#10
Uh-huh. Just a reminder, this is the beta, so there are a few bugs....  [Read More]
Posted in: Carbonite Modders Project Thread
 Ulmont
12-29-2009, 3:10 PM
#8
Once again we appoligize for the lateness. http://www.filefront.com/15243459/ARC%20mod%20beta.zip Remember to create backups! ^_^...  [Read More]
Posted in: Change Model
 Ulmont
12-08-2009, 10:42 PM
#6
Ehh... Go to the Actor Classes viewer Go to Pawn - CTPawn - Republic - CloneTrooper and select CloneTrooperTM Right-click the floor next to where your squad starts and choose Add CloneTrooperTM Here Double-click the trooper to bring up the CloneTroo...  [Read More]
Posted in: Change Model
 Ulmont
12-08-2009, 10:22 AM
#4
I think it makes it so you can revive 'em. Actually, come to think of it, I'm not sure what it does either, I just always enable it....  [Read More]
Posted in: Change Model
 Ulmont
12-07-2009, 9:17 PM
#2
Mmm... Double click your actor under the Actor Classes Menu Go to Display Advanced Change Mesh to something else (ex SkeletalMesh'Clone.CloneCommando' to SkeletalMesh'Clone.CloneTrooper') If you want to add a trooper to the squad, stick a trooper i...  [Read More]
Posted in: A request
 Ulmont
12-07-2009, 10:35 AM
#2
Sure. Open up UnrealED. Go to Actor Classes in the side box Go to Pawn - CtPawn - Republic - CloneCommando Double click any member of delta squad (in this case Sev) Go to Pawn - Available Accessories and click Add Under AcessoryClass select CloneSh...  [Read More]
Posted in: UnrealEd Crashes after loading Scripts
 Ulmont
12-06-2009, 11:31 AM
#14
Well, it works now, but it crashes when I view BUMPS....  [Read More]
Posted in: UnrealEd Crashes after loading Scripts
 Ulmont
11-30-2009, 9:51 PM
#10
It shouldn't. It runs fine on my XP. Try resetting all the graphics options do 'Default.'...  [Read More]
Posted in: UnrealEd Crashes after loading Scripts
 Ulmont
11-30-2009, 7:09 PM
#8
Ulmont, what kind of Windows Vista are you running? I run Home Premium with 2GB of RAM and Unreal Editor works fine. Well, I have an XP, and it runs fine on that. On this comp (the one with unrealed issues) I'm running a custom-built Windows Vista U...  [Read More]
Posted in: UnrealEd Crashes after loading Scripts
 Ulmont
11-29-2009, 10:16 PM
#5
Are you running XP or Vista, and if you're running vista, did you try running it in XP compatibility mode?...  [Read More]
Posted in: UnrealEd Crashes after loading Scripts
 Ulmont
11-29-2009, 1:37 PM
#3
Thanks, I made it my-self from a screen-shot. And I must say that I'm absolutely impressed that that worked. Does UnrealED Run off of the games graphics settings then, because that's the only way I can think of that changing something in-game would a...  [Read More]
Posted in: UnrealEd Crashes after loading Scripts
 Ulmont
11-28-2009, 5:36 PM
#1
Hey, I'm running Windows Vista, and UnrealEd crashes right after it finishes loading scripts. Is there way to fix this, or maybe a patch?...  [Read More]
Posted in: Arc Trooper Mod
 Ulmont
12-26-2009, 7:35 PM
#162
No prob. Once again, sorry for the lateness, but it should be up soon. (Hopefully today)...  [Read More]
Posted in: Arc Trooper Mod
 Ulmont
12-26-2009, 2:37 PM
#160
We apologize for the lateness of the beta, as we are experiencing some difficulty uploading it. You can expect to see it soon. Please keep in mind that this is the beta version, so there are a few bugs....  [Read More]
Posted in: Arc Trooper Mod
 Ulmont
12-07-2009, 10:40 AM
#155
Now I know it's been a couple of months since we've posted even the barest hint of an update but... http://lucasforums.com/picture.php?albumid=324&pictureid=5267 You know you want it... Anyhoo, on an update tone: In case anyone was wondering...  [Read More]
Posted in: Arc Trooper Mod
 Ulmont
09-20-2009, 6:28 PM
#151
The hailfire is a static mesh like the spider droid. Check it out in UnrealEd....  [Read More]
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