Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

Ulmont

Latest Posts

Page: 6 of 9
Posted in: Arc Trooper Mod
 Ulmont
09-13-2009, 5:48 PM
#146
Well, there's a HailFire droid in-game already... but unless we figure out how to export/import models, I'm afraid we won't be able to do those. However, you can rest assured knowing that I will try my hardest to figure out how to do that....  [Read More]
Posted in: Arc Trooper Mod
 Ulmont
09-13-2009, 4:49 PM
#144
Thanks. We still have the spider droids though. Any thoughs on other droid enemies?...  [Read More]
Posted in: Arc Trooper Mod
 Ulmont
09-13-2009, 1:15 PM
#142
Here are some new enemies which you will be facing in our mod: http://www.lucasforums.com/picture.php?albumid=451&pictureid=4612 They are (from left to right): B3 Ultra Battle Droid, B2 Cortosis Battle Droid, Battle Droid (no rust), Battle Dro...  [Read More]
Posted in: Arc Trooper Mod
 Ulmont
09-06-2009, 9:38 PM
#139
Here's our Current Concepts of the Droid Commando: Droid Commando Concept By Hockeyhttp://www.lucasforums.com/picture.php?albumid=437&pictureid=4496 Droid Commando Concept By Ulmonthttp://www.lucasforums.com/picture.php?albumid=451&pictureid...  [Read More]
Posted in: Arc Trooper Mod
 Ulmont
09-06-2009, 6:03 PM
#136
Ok, we now have official Main/loading screens. Comments? http://www.lucasforums.com/picture.php?albumid=451&pictureid=4488http://www.lucasforums.com/picture.php?albumid=451&pictureid=4489 EDIT: Here's a Cortosis Battle Droid http://www.lu...  [Read More]
Posted in: Arc Trooper Mod
 Ulmont
09-01-2009, 4:52 PM
#135
I'm not trying to rain on anyone's parade here, but I think it's important that you know that the inclusion of the soundtrack is on shaky legal ground at best. You're not "Raining on our Parade." I personally, am really glad that you broug...  [Read More]
Posted in: Arc Trooper Mod
 Ulmont
09-01-2009, 3:34 PM
#131
Just a heads up after noticing the discussion in your social group - It's doubtful that you'll be able to use the soundtracks from the Star Wars Trilogies in your mod, as that's infringing copyright law. Therefore, any mod released that contains the...  [Read More]
Posted in: Arc Trooper Mod
 Ulmont
08-31-2009, 8:41 PM
#122
In my experience (having created my own video-games using the Beyond Virtual game engine), development takes anywhere from three weeks (provided you and an entire team have some ready-made models, and an unlimited amount of time from sun-up to sun-do...  [Read More]
Posted in: Arc Trooper Mod
 Ulmont
08-30-2009, 9:32 PM
#110
Yup! :D I have a fully animated, extra squad mate! All you have to do as use a clone trooper instead of a clone commando. Since Clone Troopers can't preform squad commands, there's no crash. You can edit the CT mesh into the RC mesh and you can even...  [Read More]
Posted in: Arc Trooper Mod
 Ulmont
08-30-2009, 9:21 PM
#108
At least 11. ^_^ Ok... Plan A WORKED! Wayii! Kandosii!...  [Read More]
Posted in: Arc Trooper Mod
 Ulmont
08-30-2009, 9:15 PM
#106
Ok, I'm momentarily abandoning plan D in favor of checking up on weather or not the script, or the Pawn is causing the crash... Edit: Ok, so the shiney boy was causing the crash. I'm now reverting back to Plan A, but with a different Pawn....  [Read More]
Posted in: Arc Trooper Mod
 Ulmont
08-30-2009, 9:00 PM
#104
Bummer. Hey, I'm trying to add in a new trooper squaddie (the kind that crashes the game). I'm using a different technique though, so I'll tell you how it went. Edit: Yegh, didn't work. I'll try my plan B then. Will update with results. Edit 2: .....  [Read More]
Posted in: Arc Trooper Mod
 Ulmont
08-30-2009, 8:20 PM
#102
I think I just found a mando that can be put into this mod. I'll get back to you guys on this. Just letting you know. EDIT: Ok, I found a mando for Unreal Tournament 2004, which (if I remeber correctly) uses the same Unreal engine as SWRC. http://...  [Read More]
Posted in: Arc Trooper Mod
 Ulmont
08-30-2009, 4:58 PM
#99
It looks cool but why are the enemies neon colored? Also why do the enemies die so quickly and why do you have way too much ammo? Is the Arc mod a separate mod from the super mod or are they both the same? I'd rather it be a separate mod to avoid con...  [Read More]
Posted in: Arc Trooper Mod
 Ulmont
08-29-2009, 3:17 PM
#89
Well, I basically added Ranked Clones (Sargent, Lt, Captain, Commander) to most levels when appropriate (ex: the geonosis levels), and expanded the amount of clone troopers on the first few levels. I added some custom Clone Commandos to a few levels...  [Read More]
Posted in: Arc Trooper Mod
 Ulmont
08-29-2009, 11:44 AM
#87
Ok, I've packaged everything up (maps included), and I'll be uploading to someplace soon. I'll post a URL Once I upload it. (The size is 80mb so it might take a while). This file contain the maps I've edited, plus the clone and battledroid skins, an...  [Read More]
Posted in: Arc Trooper Mod
 Ulmont
08-28-2009, 10:34 PM
#85
Thanks! I actually have the EG for Droids, so I had most of those, but thanks anyways. I just finished replacing the droids on the Core Ship, so it's all Security, Techs, Commanders, and Clean Standars. I'd post pics, but that'd take forever, so I'll...  [Read More]
Posted in: Arc Trooper Mod
 Ulmont
08-28-2009, 9:22 PM
#82
I like how your crosshairs are aimed at his balls. Cute. I love how your comment is completely irrelevant. Use hidden tags next time please. ... Does anyone here know how to add new meshes into UnrealED? I'd like to make a B3 Ultra, instead of jus...  [Read More]
Posted in: Arc Trooper Mod
 Ulmont
08-28-2009, 7:39 PM
#79
Ok, I just hit a pitfall. When I assign the Cortosis SBD tex to a SPD, the Face and Body plates don't get the new texture. Any idea on how to fix this?...  [Read More]
Posted in: Arc Trooper Mod
 Ulmont
08-28-2009, 5:46 PM
#77
Well, I'm adding a pristine version of the B1, as well as some OOM series droids (that's the ranked ones. Red - Security, Yellow - Commander, Blue - Pilot, etc), as well as adding a B3 and a Cortosis B2. I'm also adding some of the B1 classes, such a...  [Read More]
Posted in: Arc Trooper Mod
 Ulmont
08-28-2009, 4:11 PM
#75
did you ever go back the way you came by accedent? it happens to me all the time! Nope, but if you look at that scene in UnrealEd (The one where the helmet rolls back) The only enemy down their is a scav. Odd huh? Oh, and I'm starting a ranked/expan...  [Read More]
Posted in: Arc Trooper Mod
 Ulmont
08-27-2009, 11:44 PM
#71
Ssdghkosdhuygbasofgoasdg (giberish) Do I get to keep if if I can pronounce that? Ya'know, stuffed and mounted? ... Did you open it with notepad or UnrealED?...  [Read More]
Posted in: Arc Trooper Mod
 Ulmont
08-27-2009, 9:29 PM
#69
So then when clone troopers and battle droids die in campaign they drop DC-15 blasters and E-5 blasters. Also put them in different places in the campaign so they are just as common as other weapons and put them in the mod maps. Anyone is welcome to...  [Read More]
Posted in: Arc Trooper Mod
 Ulmont
08-24-2009, 10:10 PM
#56
Kandosii ver'ika! That Mando shoulder looks awsome! :D...  [Read More]
Posted in: Arc Trooper Mod
 Ulmont
08-24-2009, 8:55 PM
#52
Does All The Names Have To Be Mando Names? Where's Your Creativity...... I think this picture speaks for itsself. ^_^ http://z.about.com/d/politicalhumor/1/0/C/O/propaganda_soldier.jpg ^_^ Oh, and I guess I'll throw in some of my Commando/Ranked...  [Read More]
Page: 6 of 9