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Angelus6

Latest Activity

Posted in: [WIP] Final fantasy 7 conversion mod
 Angelus6
04-21-2008, 4:51 AM
#4
its a nice idea really, but not a terribly feasable one. im doing a TC for KOTOR2, and im doing it alone.. but thats purely because i've got 4 years of Uni left to finish it in. so unless your looking to put in 5 hours a day for the next 4 years.....  [Read More]
Posted in: Importing .MDL files to 3dMax 8 & 9
 Angelus6
03-30-2008, 9:08 PM
#5
so i do.. damn i hate pearl ^^ cheers Insidious, saved my ass tonight...  [Read More]
Posted in: Importing .MDL files to 3dMax 8 & 9
 Angelus6
03-30-2008, 8:48 PM
#3
cheers for that, got NWmax now, although im damned if it'll import anything, and yeh, i've downloaded the NWN scripts seperatly and whacked those in all the right places. but on import i just get the errors detailed below - http://img86.imageshack.us...  [Read More]
Posted in: Importing .MDL files to 3dMax 8 & 9
 Angelus6
03-30-2008, 8:00 PM
#1
*sighs* problems problems problems... thats all this damn file format causes for Max allrighty guys, looking for some help here, closest plugin for .mdl files to max i can find is http://halflife2.filefront.com/file/Half_Life_2_MDL_v37_Importer_V_...  [Read More]
Posted in: GMax, 3DS Max, NWMax conversion problems.
 Angelus6
03-30-2008, 1:20 PM
#4
i dont haev a clue how Gmax works but if its anything like 3dMax 9 then these will help http://www.oman3d.com/tutorials/3ds/texture_stealth/ that site helps with basic texturing using max http://www.video-tutes.com/packages/3d1.php s hte very best...  [Read More]
Posted in: A Name Script
 Angelus6
03-30-2008, 5:56 PM
#4
although, a "getname" script would probly be a bit pointless surely. would it not be better to use "getisPC" (get is Player charecter) then you'd be able to move the PC/party to your new module rather than the script being depend...  [Read More]
Posted in: lightsaber
 Angelus6
03-29-2008, 10:05 PM
#6
http://img172.imageshack.us/img172/3519/wlsabresilv01copyqa0.jpg just save that, color it whatever you like and then resave as .TGA format file name is "w_lsabreSilv01.tga" use that name, it'll replace the "Silver Lighsabre" wi...  [Read More]
Posted in: Normal bump and Height mapping question
 Angelus6
03-29-2008, 7:15 PM
#4
The game engine doesn't support Specular, Bump, or Normal maps AFAIK. that nearly makes me cry y'no.... Im gonna havea rummage thru the engine .dll's and see if i can find the numericals to enable bump and hex processing. no promises tho, id just li...  [Read More]
Posted in: Normal bump and Height mapping question
 Angelus6
03-27-2008, 3:05 AM
#1
what will the game read? in the way of Normal, bump and Height maps i mean. using c_malbeast01B.tga as an example, this is a bump map, but do i need to replace this Bumpmap with a normal map? or can i have both by using a differant extenson. ie, c_...  [Read More]
Posted in: Death of GMax?
 Angelus6
03-27-2008, 3:33 AM
#12
you could just go with Blender seeing as its a little harder, but has extensons for .mdl and plugins for all max extensions f you can flearn to use it that is, cos blender is a nightmare if you havent read tutorials...  [Read More]