what will the game read?
in the way of Normal, bump and Height maps i mean.
using c_malbeast01B.tga as an example, this is a bump map, but do i need to replace this Bumpmap with a normal map? or can i have both by using a differant extenson.
ie, c_malbeast01N.tga will it read it?
if not how, can i get around this and have multiple effect maps for a single model just using file names?
The game engine doesn't support Specular, Bump, or Normal maps AFAIK.
You can imitate the effect in some image editing software, like the GIMP, however. :)
The game engine doesn't support Specular, Bump, or Normal maps AFAIK.
that nearly makes me cry y'no....
Im gonna havea rummage thru the engine .dll's and see if i can find the numericals to enable bump and hex processing.
no promises tho, id just like to see Cliffs with Bump maps.. 'cos y'no, thatd be nice