Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

TriggerGod

Latest Posts

Page: 28 of 29
Posted in: [TSL] Black Down
 TriggerGod
04-27-2008, 12:21 PM
#10
Well, K1 and K2 have practically the same codes, so taking an area from K1 to K2 (Or the other way around) can be very simple. But illegal. As for that prison area, I suggest making a brighter version of the Jek Jek Tunnels as the place you use to...  [Read More]
Posted in: A problem with using a custom Module
 TriggerGod
04-28-2008, 4:46 PM
#9
So to add new Dark Jedi in an area (just updating an area) I do what you told me?...  [Read More]
Posted in: A problem with using a custom Module
 TriggerGod
04-27-2008, 11:42 AM
#7
1) I only accidentally use Caps when that gives me a perma-run (Like in Morrowind) 2) I've already made like, 15 of those weird orb things that appear when you mess up a giveitem code 3) Haven't thought of it: IT WORKED! Thanks! Now I can finish my...  [Read More]
Posted in: A problem with using a custom Module
 TriggerGod
04-27-2008, 11:07 AM
#5
Of course. I'm an accomplished cheater. Don't misunderstand me. Hax0r = no, cheater = yes :P In fact, I've used it to gather all kinds of sabers from the USM....  [Read More]
Posted in: A problem with using a custom Module
 TriggerGod
04-26-2008, 6:15 PM
#3
Ok, I've got the armband installed, following the dialog band instructions, and when i type: "giveitem d3_location" (Without "") Nothing happens :newbie:...  [Read More]
Posted in: A problem with using a custom Module
 TriggerGod
04-26-2008, 5:46 PM
#1
Using DDD's Custom Module Tut, I got to the point where I should use the whereami code. the thing is... How do I use it? I type it in, and nothing appears. I am using 305_NAR if that helps.. (Thats the Jek Jek Tar Tunnels.)...  [Read More]
Posted in: Enemy Force Power AI
 TriggerGod
04-26-2008, 3:25 PM
#2
Hey Holowan, I was wondering how you could change the different types of force powers an enemy used in battle. Like, an enemy casting force crush in a combat round, instead of say Plague. I've seen it done in stoffe's Combat Arena, when Darth Traya...  [Read More]
Posted in: Tutorial: Making Lightsabers in Photoshop
 TriggerGod
04-26-2008, 2:00 PM
#4
Alright, now how about trying a tut on how to put those in game ;)...  [Read More]
Posted in: Total Conversion mods
 TriggerGod
04-23-2008, 7:33 PM
#3
Theres one I can think of. But I don't think its a true total conversion. Its the Brotherhood of Shadows for K1. A agree, its probably best for the request sub-forum...  [Read More]
Posted in:  Dark blade colors? To do or not to do....
 TriggerGod
04-20-2008, 8:57 PM
#3
I think the problem with dark coloured sabers is that they just end up looking pretty bad in all the industrial and urban areas, where they just blend into the backgrounds or become indistinguishable from one another. I tried out a few mods of differ...  [Read More]
Posted in: [WIP] Neutral character addon
 TriggerGod
04-27-2008, 1:33 AM
#11
Yes: Get Photoshop :xp:...  [Read More]
Posted in: Changing Descriptions
 TriggerGod
04-19-2008, 10:54 PM
#19
So that should work for all items? Ok then... EDIT: YAY! I'd like to thank everyone here for helping me. Sorry, I forgot to add credits to my read-me, so I place them here: Fred Tetra for the KOTOR tool JCarter, Wraith, and 90SK/CaptainSkye for their...  [Read More]
Posted in: Changing Descriptions
 TriggerGod
04-19-2008, 10:44 PM
#17
Ok, I got it. Now what? Where do I save it? Overwrite the original uti?...  [Read More]
Posted in: Changing Descriptions
 TriggerGod
04-19-2008, 9:36 PM
#15
Err... I'm trying to enhance the Jal Shey Mentor Belt to have better stats for Consolers (And do the same for other belts and other classes >_>). But when I try to enter 'Attribute Bonus' so I can add CHR and enhance the already there WIS modif...  [Read More]
Posted in: Changing Descriptions
 TriggerGod
04-19-2008, 9:11 PM
#13
Oh, I see. Just go to the properties tab and double click on one, and you can edit it. You can also double click on the star to add a property. OK then. Maybe I'll release a mod on this info :xp: EDIT: Ok, so I am trying to give the Jal Shey Mentor...  [Read More]
Posted in: Changing Descriptions
 TriggerGod
04-19-2008, 8:00 PM
#11
You misunderstand me, Carter. For example, the <FullName> Armband gives you a +1 CON What you think I'm saying: The Biorestorative Underlay gives you Regen. (And eventually CON) I want the First Example....  [Read More]
Posted in: Changing Descriptions
 TriggerGod
04-19-2008, 7:51 PM
#8
looking at the image, do you use the properties to change the item's upgrades? (ie. giving an armband +3 DEX, and +3 STR)...  [Read More]
Posted in: Changing Descriptions
 TriggerGod
04-19-2008, 7:02 PM
#6
ok here you go http://i32.tinypic.com/9uy98l.jpg tell me if it works beter now It works! So I go to Blueprint, Items in a s.rim and there I can edit the description? Cool :D Now, if I wanted to save the changes, would dropping it in the override...  [Read More]
Posted in: Changing Descriptions
 TriggerGod
04-19-2008, 6:57 PM
#3
I am sorry, as I cannot see that image. Can you please host it at tinypic, or another place other then imageshock....  [Read More]
Posted in: Changing Descriptions
 TriggerGod
04-19-2008, 6:42 PM
#1
Of items of course. Maybe feats... How would you go about changing the description of an item. Not the powers, just the description. Or maybe the name. What tool would you use?...  [Read More]
Posted in: Main Menu Editing
 TriggerGod
04-14-2008, 7:18 PM
#6
Yeah, I don't think it'll work. I believe the buttons are hard-coded. Like Level Max....  [Read More]
Posted in: Potential WIP: "Super Content Mod"
 TriggerGod
04-14-2008, 6:20 PM
#21
I've found Atton's Armor to be very cool, and I would like it if my PC could wear it. Same with Mira. Attons would be Male only Mira would be female only. Edit: Sorry for the Double Post, but since the topic is dieing, and if I edited my post, I'm...  [Read More]
Posted in: Potential WIP: "Super Content Mod"
 TriggerGod
04-13-2008, 12:31 AM
#16
Blarrgh!! I think that's a little beyond me. I'm only a lowly artist. :p Skinning is really where my skills are at, I have very limited ability with scripts. While I love your idea, and love the fact that you're contributing to the thread, I think I...  [Read More]
Posted in: Potential WIP: "Super Content Mod"
 TriggerGod
04-12-2008, 9:38 PM
#14
Haha. I HAVE thought of using it! I was going to make it into a cantina, but I decided not to because my scripting ability wasn't good enough. I dunno... I'm not sure what'd I use it for, because my merchants are already placed on Nar Shaddaa, and I...  [Read More]
Posted in: Potential WIP: "Super Content Mod"
 TriggerGod
04-12-2008, 1:22 PM
#8
Another Idea. In the read-me, next to the Requirements section, you should have a recommendations section for optimum playing pleasure. Here is an idea: (Can be mods or Settings) The Ultimate Sound Mod (Just makes everything sound better)...  [Read More]
Page: 28 of 29