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TriggerGod

Latest Posts

Page: 20 of 29
Posted in: New Forum Icons
 TriggerGod
09-02-2008, 12:20 PM
#21
I dunno, I heard Jaymack is in to that >.> You can never be sure with jmac....  [Read More]
Posted in: New Forum Icons
 TriggerGod
09-02-2008, 11:39 AM
#19
this thread is heatin up rayston i love how you talk dirty Do I need to get teh hose out? :¬:...  [Read More]
Posted in: Flourish Animation (and some scripting help)
 TriggerGod
09-01-2008, 9:33 AM
#9
I think that this script should do it: void main() { object oNPC=GetObjectByTag("jediguard02"); ExecuteScript("dead_dlg", oNPC); } So, just a question. Do I place the script at the end of the OnDeath script, so that it looks...  [Read More]
Posted in: Flourish Animation (and some scripting help)
 TriggerGod
08-31-2008, 8:40 PM
#7
All right, thanks. Now, I have a new problem. void main() { ExecuteScript("k_ai_master", OBJECT_SELF, KOTOR_DEFAULT_EVENT_ON_DEATH); /* if(!GN_GetSpawnInCondition(SW_FLAG_AI_OFF)) { SpeakString("GEN_I_AM_DEAD", TALKVOLUME_SILENT_T...  [Read More]
Posted in: Flourish Animation (and some scripting help)
 TriggerGod
08-31-2008, 6:01 PM
#5
Open your "jediguard01" file in Kotor Tool, go to 'script' tab and put script that starting conversation to OnDeath field (I hope you know how to make script to start conversation ;)) Fortunately, I do (hopefully :p) Anyways, I asked the...  [Read More]
Posted in: Flourish Animation (and some scripting help)
 TriggerGod
08-30-2008, 6:37 PM
#3
Thank you. While I was making some dialog, I had an idea. One of the guards will have a short temper, and if you refuse to tell him who you are, he'll fight you. Now, I need a script that'll change his faction from friendly to hostile, and, a script...  [Read More]
Posted in: Flourish Animation (and some scripting help)
 TriggerGod
08-30-2008, 3:35 PM
#1
I'm working out some kinks in the first in-door module of Mustafar (no where near done, just adding some stuff before I move on). I have a couple of guards at the entrance, near me. What I want is a script to activate the dialog of those guards, and,...  [Read More]
Posted in: So ya guys
 TriggerGod
08-29-2008, 12:56 PM
#2
I'm doing what I did all summer long: Be a bum....  [Read More]
Posted in: Jedi Academy Lightsabers for K1 and TSL
 TriggerGod
08-30-2008, 3:17 PM
#24
Oh, Virtue's lightsaber tutorial? It's passable, but in my experience as both a modder and a Jedi Academy mod helper I and others have found it very confusing and hard to follow in certain sections (especially the UV mapping section which, as someone...  [Read More]
Posted in: Jedi Academy Lightsabers for K1 and TSL
 TriggerGod
08-30-2008, 2:31 PM
#20
If you are talking about tutorials that are just not released to the public yet then that's one thing. Otherwise, keeping a released tutorial from the public may be a good idea if it's not good enough, but refusing to tell me if I ask directly is not...  [Read More]
Posted in: Jedi Academy Lightsabers for K1 and TSL
 TriggerGod
08-30-2008, 12:50 PM
#16
Good community spirit :indif: _EW_ Actually, I'm helping the community. I'm gonna test out this series of tuts (the modeling one I'm using ATM, and the UV Map tut, that, as I am told, is almost done). If I give the community a method that doesn't w...  [Read More]
Posted in: Jedi Academy Lightsabers for K1 and TSL
 TriggerGod
08-30-2008, 12:20 PM
#14
May I ask which one you are referring to? :) No. Is it one from here? See above. I will say this: The tut I am using is not for kotor series, but, I'm only using it for the modeling portion. Once I find an easy to follow tut on UV Mapping, I'll be...  [Read More]
Posted in: Jedi Academy Lightsabers for K1 and TSL
 TriggerGod
08-30-2008, 12:14 PM
#12
I will give them a try. I'm not sure about the Guardian, the thingie on the end is going to be a real challenge. I bet I can get pretty close, though. Once I learn modeling (I've got an exceptional tut.) I could probably (note how I said PROBABLY) ge...  [Read More]
Posted in: Jedi Academy Lightsabers for K1 and TSL
 TriggerGod
08-29-2008, 9:22 PM
#8
Well, if you are gonna do more, I'd love to see the Guardian, (http://sitharchives.com/other/images/jka/dual1.jpg) Sentinel, (http://sitharchives.com/other/images/jka/sentinel.jpg) and the Praetor (http://sitharchives.com/other/images/jka/praetor.jpg...  [Read More]
Posted in: TSL Bastila Clothing Variant
 TriggerGod
08-28-2008, 9:32 PM
#4
Ok,forgot to add this.As bastila is not available as a party member either there is going to be a recruit bastila too or either I will make the clothes for female players.Its up to the people to decide. TBH, you should do both, but have a dialog nod...  [Read More]
Posted in: KOTOR Tool's (Text Editor) glitch
 TriggerGod
08-26-2008, 1:40 PM
#1
While I was making a force power script, something happened to the Main KTool and the Text Editors I had open (an nss file of another Force Power, and nwscript.) glitched up. I have no pictures, but it was really odd. The number telling me what line...  [Read More]
Posted in: (Forum game) Type your username with your elbow
 TriggerGod
08-27-2008, 8:26 PM
#21
TrigbbgvHBGPOLFCD Damn you Caps lock!...  [Read More]
Posted in: A light problem
 TriggerGod
08-23-2008, 8:45 PM
#1
If you've seen my WIP, Mustafar Jedi Academy, then you should know I've finished up with the walls. Now, the problem is that the red light that originally appears from the floor disks (which were red before the reskin) is even more noticeable on the...  [Read More]
I'd agree.. or at least be out the door with ya when D3 crushes us with her Darksi... err.. "legal" powers :lol: In the real world, the 2 are one and the same. Sometimes theres a slip up, and they do an Lightside action, but then they cou...  [Read More]
Posted in: Custom Commando Project (CCP)
 TriggerGod
09-02-2008, 5:48 PM
#111
Unless you want a pink commando with blue polka dots, you better tell me what color scheme you want...:xp: You do it, I kill you :carms: :p Umm... Black and flames......  [Read More]
Posted in: Custom Commando Project (CCP)
 TriggerGod
09-02-2008, 5:21 PM
#108
I'd like one evil looking one with a red lightsaber? His name is Mattias. (Oh, and have a grenade of any kind in his off hand)...  [Read More]
Posted in: All the Force Powers
 TriggerGod
08-22-2008, 8:16 PM
#23
Force Crush certainly looks likely; at the end of the video on the demo you see a crushed up AT-ST being tossed about in-game. Yeah, like an upgraded version of Grip. Grip -> Choke -> Crush is how I think ;) Now, it would be cool to see some p...  [Read More]
Posted in: K1 Enhancement Pack
 TriggerGod
08-23-2008, 5:33 PM
#63
Uh, where exactly can I find that mod (I've searched FileFront, but I'm not quite sure what I'm supposed to be searching for, it seems). Could you give me a direct link? Linkage (http://knightsoftheoldrepublic.filefront.com/file/Playable_Male_Twilek...  [Read More]
Posted in: K1 Enhancement Pack
 TriggerGod
08-23-2008, 12:32 AM
#60
Hey, SA, I have a reskinned texture of the original Xor, which I released to Filefront. It is a TSL Mod, but since it is a ported asset, It should also work on K1. If you want to use it, just fish it out of Filefront, take out the texture file for th...  [Read More]
whew. That was a decent roll..hehehe. ChAiNz, you and your MoDz :lol: Anyways, could I have Avol's Bastila PC mod? EDIT: Thanks, Ferc ;)...  [Read More]
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