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JCarter426

Latest Posts

Page: 7 of 10
Posted in: Malak's Jaw
 JCarter426
04-24-2008, 10:20 PM
#12
If it was ever stated in canon, then it would be on Wookieepedia for sure. Sure it would... :rolleyes: Well, let's look at it this way: we know that it happened after they found the first Star Map, probably after they found the Forge. I always ass...  [Read More]
Posted in: Crystals are missing.....
 JCarter426
04-25-2008, 3:00 AM
#5
You may not give the crystal attributes, color crystals have no internal attributes, the saber uti they make can however. Yeah, that's what I meant. ;) I was just updating my saber color mod, and had precisely the same problem when I forgot to put...  [Read More]
Posted in: Crystals are missing.....
 JCarter426
04-24-2008, 10:31 AM
#2
You can give them properties like you can with power crystals, but you can't change the properties of other crystals like you could in one (as said in the other thread). Sounds like the problem is that you haven't entered everything into upcrystls.2...  [Read More]
Posted in: Changing Descriptions
 JCarter426
04-19-2008, 10:50 PM
#18
Save it to the desktop, and then copy it to your Override folder. If you already have the item in your inventory, it won't change, though (and I'm pretty sure it won't if the item has already been spawned in a store, either). But other than that, the...  [Read More]
Posted in: Changing Descriptions
 JCarter426
04-19-2008, 10:29 PM
#16
I think I know what you're doing wrong. It's what I did the first time. :D (Well, assuming you're doing what I think you're doing. ;)) You can't just change type stuff in. First click on a property. It gets highlighted. See that little black arrow?...  [Read More]
Posted in: Changing Descriptions
 JCarter426
04-19-2008, 9:33 PM
#14
What's the problem?...  [Read More]
Posted in: Changing Descriptions
 JCarter426
04-19-2008, 9:08 PM
#12
Oh, I see. Just go to the properties tab and double click on one, and you can edit it. You can also double click on the star to add a property....  [Read More]
Posted in: Changing Descriptions
 JCarter426
04-19-2008, 7:55 PM
#9
Yup. But when you're editing the property, you have to specify that the property will only be available if the item is upgraded. And if you're making a new item, you'll have to do some .2da editing to make it upgradeable in the first place....  [Read More]
Posted in: Changing Descriptions
 JCarter426
04-19-2008, 7:00 PM
#5
In KOTOR Tool, go to BIFs --> Templates --> Blueprint, Item. Then double click on the item you want to edit (consult a cheat code list to find out what is what), and you'll get a new window. There you can edit whatever you want. When you're don...  [Read More]
Posted in: [K1] Conditional Scripts
 JCarter426
04-17-2008, 10:54 PM
#4
No problem. :)...  [Read More]
Posted in: [K1] Conditional Scripts
 JCarter426
04-17-2008, 10:14 PM
#2
The K2 scipt file is c_hasitem.nss. Don't know what it is in K1, but that doesn't matter. Here's the body: int StartingConditional() { if ( GetIsObjectValid( GetItemPossessedBy( GetFirstPC(), sTag))) return TRUE; return FALSE; } Where "sTag&q...  [Read More]
Posted in: Darth Malak impressions [spoilers]
 JCarter426
04-13-2008, 8:48 PM
#13
Except for his life-bond to Mission and yourself and the fact that he is a Wookiee, I don't hink he has anything else of Chewie. Also, his stomach's bigger than his head. That basically fills the trifecta....  [Read More]
Posted in: [K1] Get credits.
 JCarter426
04-10-2008, 6:50 PM
#4
^^^ That one's a K2:TSL script if I'm not mistaken. K1 doesn't support script parameters from dialogs. Oh, right. Didn't see the little [K1] in the title... :doh:...  [Read More]
Posted in: [WIP] Telos Expansion
 JCarter426
04-15-2008, 11:12 PM
#23
You can't get into the HK factory at that point in the game, though. ;) I've looked into the cut areas in EM082, and I don't think they're useable. Even if we manage to solve the walkmesh problem, there's still a couple of other problems--mainly, th...  [Read More]
Posted in: [WIP] Telos Expansion
 JCarter426
04-15-2008, 1:13 PM
#21
Well, I was thinking of keeping his original lines in addition to any lines I add....  [Read More]
Posted in: [WIP] Telos Expansion
 JCarter426
04-14-2008, 10:03 AM
#19
Just a note since you haven't mentioned it. There is also an extra room in the Exchange module where the Ithorian is kept in a force cage. The door opens up to another room. Secret Pazaak den perhaps? Or maybe an exchange armory with a workbench sinc...  [Read More]
Posted in: [WIP] Telos Expansion
 JCarter426
04-12-2008, 10:14 AM
#16
I would like to use those areas, but as I said it's way beyond me; I don't even know what a walkmesh is, let alone how to edit one. ;) It also looks like the models need a bit of work as well, and I can't do that either. But if anyone can... :) And...  [Read More]
Posted in: [WIP] Telos Expansion
 JCarter426
04-11-2008, 4:36 PM
#14
I plan to use the patcher, yes. the Demo doesn't use any .2das yet, but is it possible to make a large mod that doesn't use one? ;) I'll let you know which ones I end up using....  [Read More]
Posted in: [WIP] Telos Expansion
 JCarter426
04-11-2008, 3:33 PM
#12
Thanks! I'm almost done with the demo. No, strike that--I am done with the demo. There are just a few things I want to add that aren't really necessary. But I could release it now. *runs away and hides*...  [Read More]
Posted in: US National Primaries
 JCarter426
04-25-2008, 3:11 AM
#49
Not only does it not count, but as I recall, that was not a vote to go to war, but a vote to call for a vote to go to war if certain conditions were met (namely, among other things, if weapons of mass destruction were found). Such conditions were nev...  [Read More]
Posted in: US National Primaries
 JCarter426
04-24-2008, 11:22 PM
#47
McCain is also running on a platform of immigration reform, Iraq, and the economy, yet you only specified the two democratic contenders in your original point. Why is that? Because I was only talking about the Democratic primary. ;) Even back then i...  [Read More]
Posted in: US National Primaries
 JCarter426
04-24-2008, 10:38 PM
#43
"The President shall be Commander in Chief of the Army and Navy of the United States, and of the Militia of the several States, when called into the actual Service of the United States." Oh, the Commander in Cnief has every right to direct...  [Read More]
Posted in: US National Primaries
 JCarter426
04-24-2008, 10:12 PM
#41
You could have re-registered with a party and then switched back...like I did :) You misunderstand; that used to be the case. Starting this year, a registered Independent actually can vote in the primary. And the reason it's going to come down to s...  [Read More]
Posted in: US National Primaries
 JCarter426
04-24-2008, 9:50 AM
#33
Unlike the others.................. :rofl: Precisely one of the reasons I didn't vote in the primary. "Blasphemy!", you say? Well, no. :p 1. I despise primary elections in general--but I'm not so dumb as to not vote in a primary out of th...  [Read More]
Cheap yet effective solution: download the Whereami armband and force open the door to the Enclave. After that everything should proceed normally. If you're using the Xbox version, you're out of luck, though....  [Read More]
Page: 7 of 10