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swfan28

Latest Posts

Page: 2 of 3
Posted in: Conversation triggered cutscenes
 swfan28
10-01-2007, 4:41 AM
#2
You must attach a script to the end of the dialogue that includes a function PlayMovie("filename"); The bik file you want to play must be dropped to the Movies folder....  [Read More]
Posted in: [TSL] Cutscenes with idle partymembers
 swfan28
09-25-2007, 5:47 PM
#4
Yep, Stoffe is right. I found waypoints that are used to spawn the NPC's for telepathy sequences from Nar Shaddaa, Dantooine cave and Onderon cantina modules and Kreia's dialogue has checks in place that make sure the telepathy sequences can only be...  [Read More]
Posted in: [TSL] Cutscenes with idle partymembers
 swfan28
09-25-2007, 3:18 PM
#1
I'm trying to figure out how to make cutscene dialogue that involves partymembers that are waiting in the Ebon Hawk. This is used in the game for example when Kreia contacts the Exile telepathically if she is not in the active party. I don't find any...  [Read More]
Posted in: Onderon throneroom battle. (TSLRP II)
 swfan28
09-20-2007, 5:29 PM
#3
Problem solved. Thanks for everyone who tried to help me both here and at Team Gizka's forums....  [Read More]
Posted in: Onderon throneroom battle. (TSLRP II)
 swfan28
09-18-2007, 6:26 PM
#1
I'm trying to modify the DS scenario of Onderon throneroom battle for TSLRP II. It was originally intended that Vaklu would arrive to the throneroom after the PC with some troops and fight his way towards the queen only to be stopped and stunned by K...  [Read More]
Posted in: Master fight setup script/Vrook user define script.
 swfan28
09-20-2007, 5:25 PM
#10
Darth Balor wrote: It still won't compile, I'll have to try something a little different.What??? But I was able to compile that successfully. I'll e-mail the compiled script to you....  [Read More]
Try it now. // a_vrook_setup // DJS-OEI 9/7/2004 // Param1 - Flag to indicate if PC2 and PC3 should leave the party. // 0 = Yes, 1 = No. // This script sets up the positioning of the Jedi Master and the // player as necesasry for the scene. The Local...  [Read More]
Since you have removed the case structure you should also remove the line "switch( nLocalNum )" before the case structure as well as the "break;" after what used to be the case 2. After that just rename the script, update the call...  [Read More]
Well, for the a_master_setup script the part where you move Vrook and the PC are bugged. // Place vrook at his mark. location lMaster = Location(Vector (-10.87173, (-5.88733), 7.50000), 0.0); DelayCommand(1.0, AssignCommand(IMaster, ActionJumpToLocat...  [Read More]
Posted in: WHAT IS GOING ON?
 swfan28
09-05-2007, 6:36 AM
#2
Originally Posted by backtoTHErep. During the fight with the Red Eclipse slavers aboard the Ebon Hawk on Nar Shaddaa, met with their leader (name starting with a C), and saw Ratrin's corpse on the ground. Also during the fight, there was a lab statio...  [Read More]
Posted in: Doing other things at FTL speeds...
 swfan28
09-02-2007, 4:10 PM
#7
Originally Posted by SithRevan One other thing I'm interested in is this, since you were talking about space ships and space travel, is the "Alcubierre Drive." I don't know if it's possible or not but from what I can see (and what I can und...  [Read More]
Posted in: Doing other things at FTL speeds...
 swfan28
08-31-2007, 5:48 AM
#5
Originally Posted by Jvstice Photons are massless particles. If you send a massed object bigger than subatomic size through such a process, mass would approach infinite.Are you talking about tunneling or accelerating particles near lightspeed now? Tu...  [Read More]
Posted in: Doing other things at FTL speeds...
 swfan28
08-30-2007, 5:41 PM
#2
As you probably know, theory of relativity has not been succesfully extended to the quantum scale. In fact quantum mechanics often gives very different predictions than the theory of relativity when it comes to describing the same system of particles...  [Read More]
Posted in: Lightspeed
 swfan28
08-11-2007, 5:10 AM
#33
Originally Posted by SithRevan I think I may have to disagree with Achilles, I think it is more plausable then impossible. We just haven't figured it out yet. I see it this way, they said when we were trying to split the atom it was impossible, they...  [Read More]
Posted in: Lightspeed
 swfan28
08-09-2007, 6:46 PM
#30
Originally Posted by Achilles The theory of relativity does an exceptional job of explaining a great deal about the mechanics of our universe (on a non-quantum scale). In order to accomplish FTL travel, relativity would have to be replaced with anoth...  [Read More]
Posted in:  Bastila Romance Enhancement
 swfan28
07-04-2007, 4:38 AM
#1
This mod improves the kissing scene between male PC and Bastila so that we actually see them kiss each other instead of a fade to black effect. It was requested here (http://www.lucasforums.com/showthread.php?t=176561) This mod also fixes the bug tha...  [Read More]
Posted in: Mira Influence?
 swfan28
06-28-2007, 6:03 AM
#3
[SPOILER] If you have high enough awareness, you'll find out by talking to Mira that her adoptive parents died in Malachor 5. When you try to talk to her about it, she'll get mad at you at first but if you apologise later you'll get a lot of influe...  [Read More]
Posted in: Warp script
 swfan28
06-28-2007, 1:38 PM
#6
This would be very similar to the action ActionRandomWalk(). The only difference is that here the character would warp to location instead of walking. I don't think there is a function for warping to random location though or even for generating a ra...  [Read More]
Posted in: [K1] Getting two characters close to each other.
 swfan28
06-27-2007, 3:47 PM
#7
Never mind. I got it working. While I could not get Bastila jump close to Revan, it worked the other way around. Thanks for everyone who tried to help. The mod is almost ready. I'll just do some fine tuning with camera angles, character placement an...  [Read More]
Posted in: [K1] Getting two characters close to each other.
 swfan28
06-27-2007, 10:42 AM
#5
Originally Posted by Master Zionosis Wait! Is there even a kiss animation , blimey, how did i not know about this. No, but the talk pleading animations are close enough if I get the characters close enough. The female will cross her hands between th...  [Read More]
Posted in: [K1] Getting two characters close to each other.
 swfan28
06-27-2007, 9:03 AM
#1
I'm trying to make a mod that shows male PC and Bastila actually kissing each other in the Ebon Hawk instead of a fade to black effect. The animations work just fine, but I can't seem to get the PC close enough to Bastila for it to look right. They a...  [Read More]
Posted in: Another Audio Question
 swfan28
06-26-2007, 3:31 AM
#2
I think it is mus_theme_malak.wav. I don't know if that is the only file that is played during that long cutscene though....  [Read More]
Posted in: Malak sound file
 swfan28
06-16-2007, 5:35 PM
#3
Its not a BINK video cutscene. The file you are looking for is: SWKotOR\streamwaves\m40ad\c03001\nm40adc03001003_.wav The module is STUNT_06 and the dialog file is scene_06.dlg...  [Read More]
Posted in: [WIP] Yavin 4 Planet Mod Translation
 swfan28
09-24-2007, 4:14 PM
#104
Revan_Pwn_Malak wrote: We shall hunt down the people at PCworld and use persuasion to make them fix your computer. Lol. Force choke anyone? Maybe a little Force lightning?Just remember to leave them in good enough condition to actually be able to fix...  [Read More]
Posted in:  Coruscant - Jedi Temple
 swfan28
07-18-2007, 7:31 AM
#76
Originally Posted by Crahsystor This seems like a very nice mod, but sadly I can't install it correctly because it is unable to alter the placables.2da because I have the Azgath'N Dul tomb mod installed. Any idea for a fix? You can use the 2DA Conver...  [Read More]
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