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swfan28

Latest Posts

Page: 3 of 3
Posted in: Decrease maximum HP
 swfan28
06-15-2007, 5:22 PM
#9
Originally Posted by stoffe This script would nearly double the hitpoints of the characters it is applied to though, not reduce it by 5, since you add a bonus of (MaxVP-5) to them for the duration of the effect. (Also, duration needs to be a float v...  [Read More]
Posted in: Decrease maximum HP
 swfan28
06-15-2007, 4:36 PM
#6
If you want to make it a temporary effect use the script: void main() { object oPC = GetFirstPC(); int iHP = GetMaxHitPoints(oPC) - 5; int iDuration = "whateveryouwant"; effect eTempHP = EffectTemporaryHitpoints(iHP); ApplyEffectToObject(DU...  [Read More]
Posted in: (K1) Need help creating a new personal shield
 swfan28
06-14-2007, 2:46 AM
#2
You must edit the k_sup_bands impactscript. Add a new entry to the script and use the SubtypeID of the new shield's uti-file as the spellID. You must also use the shield's index number in the forceshields.2da as nShield in the script instead of the l...  [Read More]
Posted in: help on 2da's
 swfan28
06-14-2007, 1:30 AM
#3
Originally Posted by Lord Ritly I accidently right click and open with notepad and now I can't play KOTOR 1 even on a clean game! I have weapons of the old republic, and Bastilas revelation robes. Help me fix this!! What file exactly did you open and...  [Read More]
Posted in: About .git files
 swfan28
06-14-2007, 12:54 PM
#7
I tried it with the unfinished Shuma the Hutt mod. Played through the escape from Taris with the git file in KotOR directory and it didn't work. Shuma didn't show up on Dantooine. You must have had either a script still in place or the module had alr...  [Read More]
Posted in: simple script
 swfan28
06-13-2007, 8:10 AM
#2
Originally Posted by DSTONEY642000 I was wondering what would a simple script be to turn the person you are talking to and the ones around that him hostile at the end of a conv? This should do it: #include "k_inc_generic" void main() { obj...  [Read More]
Posted in: Remove party members
 swfan28
06-10-2007, 1:25 PM
#2
Mindtwistah Wrote: What script are there to remove temporary party members? Like when Trask was removed. [K1] RemoveAvailableNPC( int nNPC ); where int nNPC is by default: int NPC_BASTILA = 0; int NPC_CANDEROUS = 1; int NPC_CARTH = 2; int NPC_HK_47...  [Read More]
Posted in: Rakata for TSL
 swfan28
06-10-2007, 1:33 PM
#2
Mindtwistah wrote: Is there a Rakata model for TSL? Yes there is. Appearance Alien_Rakata_01 There doesn't seem to be a Rakata sound set though......  [Read More]
Posted in: Kotor 2 Corpse File Needed
 swfan28
06-09-2007, 5:36 AM
#2
Originally Posted by Dirtnose haven't modded in a While for Kotor and I need to know What the file is called for Kotor 2's Corpse you find at the Start in the Mourge that drops the Plasma Torch. The file is g_tresgencorp004.utp. It can be found in th...  [Read More]
Posted in:  Mottas secret lovestory
 swfan28
06-09-2007, 5:47 AM
#3
:lol: Been having some fun with DLG-Edit I see. That made me laugh for a while but only after I was done with throwing up. :barf:...  [Read More]
Posted in: footlocker @ beginning of K1
 swfan28
06-05-2007, 5:27 PM
#2
Originally Posted by ronin93 I was wondering if anyone happened to know how to change the items you start of with in the footlocker on the Endar Spire. Would you have to change a script or change the .mod file? You must modify the script k_pend_area0...  [Read More]
Posted in: [WIP] Storyline mod - Help needed
 swfan28
06-05-2007, 8:34 AM
#6
Sounds good, but you'll need a large team to create a mod of this size. I could help with dialogs, scripting, character and item stats and beta testing. I'm quite good with dlg-edit, but my scripting skills are somewhat limited. I have no experience...  [Read More]
Posted in: KOTOR mods
 swfan28
05-31-2007, 10:14 AM
#7
Originally Posted by Master Zionosis Not sure about the Jedi training area but the tomb mod can still be downloaded with our method, here Unfortunately the 1.1 patch doesn't work so just the main mod is available. Thanks! Unfortunately only less tha...  [Read More]
Posted in: KOTOR mods
 swfan28
05-31-2007, 9:51 AM
#5
I'm interested in trying the Jedi Training Arena and Tomb of Jessed Dal Kest mods, but it seems that they were only available at PCGameMods.com, which seems to be permanently down. At least I could not find them at Taris Upper City Emporium. Does any...  [Read More]
Posted in: modules of M4-78?
 swfan28
05-31-2007, 2:56 PM
#7
Originally Posted by Pavlos Originally Posted by swfan28 -What was Master Vash's connection with M4-78 supposed to be? She learnt that a group of Sith sought the one known as the last of the Jedi, the Exile. She then tracked them to M4-78, after r...  [Read More]
Posted in: modules of M4-78?
 swfan28
05-30-2007, 5:57 PM
#5
Originally Posted by Gargoyle_King You can get a 'completed' version of the planet here for a better playing experience: http://knightsoftheoldrepublic.file...lanet_Mod;78148 After playing through that "completed" version I have to say that...  [Read More]
Posted in: Could I get a little bug testing?
 swfan28
05-23-2007, 9:44 AM
#3
Well. I played through the Endar Spire and early Taris with the mod installed and had no problems with Carth's dialog or vision of Bastila fighting on the bridge of Revan's flagship. Everything triggered correctly. The issue you had is propably cause...  [Read More]
Posted in: Could I get a little bug testing?
 swfan28
05-23-2007, 5:31 AM
#2
This is good news. I've been waiting for an update for KotOR Remix. I have some experience with editing dialogs so think I might be able to help you with the bug. Downloading now......  [Read More]
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