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Marius Fett

Latest Posts

Page: 40 of 49
Posted in: The 'Rescuer' script for the Leviathan?
 Marius Fett
02-15-2008, 6:02 AM
#2
I think it's k_plev_escplot or something like that......  [Read More]
Posted in: Modding help switching party leader
 Marius Fett
02-15-2008, 8:36 AM
#5
So near yet so far... Thanks stoffe, and sorry mitchjo2345. :) I'm not really a scripter as you will notice :lol:...  [Read More]
Posted in: Modding help switching party leader
 Marius Fett
02-15-2008, 5:16 AM
#3
I think he means like on Dxun, when your party goes off alone. I think you do it like this: void main() { SwitchPlayerCharacter("NPC_TAG_HERE") } Just replace NPC_TAG_HERE with the tag of the NPC....  [Read More]
Posted in: PROBLEM WITH DLGeditor
 Marius Fett
02-15-2008, 5:11 AM
#2
Make sure the TLK paths are correct and you have it set on KotOR I mode. Oh and this should be in T3's Droid Center....  [Read More]
Posted in: nagi quest!!
 Marius Fett
02-13-2008, 6:22 AM
#2
Two things: 1) It's Jagi, not Nagi. :xp: 2) Try that mod that allows you to force lightning anyone, you can kill them like that. :)...  [Read More]
Posted in: Mass Effect for PC!!
 Marius Fett
02-12-2008, 5:05 PM
#17
Never played this TBH... I'll get it and try it. :D...  [Read More]
You can also make your own character substructs but you have to set struct ID etc... If you take that option the ID must be 4. :) Easier to just do what the tut says and copy and old one though......  [Read More]
Posted in: Is it porting?
 Marius Fett
02-10-2008, 2:47 PM
#8
If the asset is in both games it's not porting. If it's only in one, it is....  [Read More]
Posted in: Is it porting?
 Marius Fett
02-10-2008, 2:30 PM
#6
If you know for certain that the files are available in K1 and you just can't find them then strictly speaking it's not porting no....  [Read More]
Posted in: Spyro
 Marius Fett
02-10-2008, 10:55 AM
#6
I've played Year of the Dragon, Heroes tale and the one woth the dragonflies when you fight the rhiptocs... (Can't remember that ones name)...  [Read More]
Posted in: KOTOR Tool: Module Editor Help
 Marius Fett
02-09-2008, 1:58 PM
#2
You need to put the .MAP file in the KotOR Tool Maps folder. In module editor go to File>Open Module Project and select the folder the git is in (NOT THE GIT ITSELF) As long as you have that modules map in the Maps folder it'll open. If it's yo...  [Read More]
Posted in: [W.I.P] Korak [Planet K1]
 Marius Fett
02-13-2008, 6:13 AM
#11
Thanks DJ, i'll be on in a minute. :D...  [Read More]
Posted in: [W.I.P] Korak [Planet K1]
 Marius Fett
02-12-2008, 3:21 PM
#8
UPDATE: The first module (the landing area) is completely finished, (excpet for the VO's) and has several journal entries linked into it. It all works perfectly and has been tested by four people on different machines. Since I am doing each module...  [Read More]
Posted in: [W.I.P] Korak [Planet K1]
 Marius Fett
02-10-2008, 3:52 AM
#7
@V. Melkalis I've already started on this planet now. If I have to start again i'll never get it done :lol:...  [Read More]
Posted in: [W.I.P] Korak [Planet K1]
 Marius Fett
02-09-2008, 2:21 PM
#4
@RakataDark It'll be like all the other planets in the game. You can go there straight after Dantooine, though there will be some new dialog options etc after the Leviathan. @Lordjedi Right now i'm just focussin on the modules themselves, (the NPC...  [Read More]
Posted in: [W.I.P] Korak [Planet K1]
 Marius Fett
02-09-2008, 12:03 PM
#1
Me again! Since DI asked me to move on to a different planet project as he already had Nar Shaddaa covered i've invented a new world. This way there can be no mix-ups. Any way, this will be done as I am determined to do at least one big mod. This...  [Read More]
Posted in: More model problems...
 Marius Fett
02-06-2008, 10:55 AM
#9
If you made the gun using Editable Poly do it before the conversion to Editable Mesh... If it's already Editable Mesh do it after you reset your Xforms....  [Read More]
Don't blame you... ;) It may be a good idea to have this thread temporarily locked then......  [Read More]
I'll PM you the list tomorrow. I believe to link it to the dialog, you put the journal entry number in the quest/journal slot? Yep! Tag in the Quest field and ID in the ID field. :)...  [Read More]
If you can PM me a list of the quests you want in and what different entries you want them to have (what each one says) and so on i'll whip it up for you. Do you know how to link it to the dialogs yourself?...  [Read More]
I can start on the Journal Entries if you like? And yeah a town would be good... Maybe a bunker? Maybe even a German Weapon Factory?...  [Read More]
You can use the MDLOps renamer function instead of a Hex Editor....  [Read More]
Files can't be uploaded without the original makers permission....  [Read More]
Posted in: Requests for New Mod Utilities
 Marius Fett
02-11-2008, 4:15 AM
#43
Both have links to PCGM... And unfortunately the links don't work.. Do you have the tools on your HD that you can send me? Or know of another place to get 'em? -DDD...  [Read More]
Posted in: Requests for New Mod Utilities
 Marius Fett
02-10-2008, 4:43 AM
#41
I'm not sure if i've seen this before so i'll post a request. A script program. A program in which you write your script and can actually save it as an NCS or something from the get go. Or it would probably have to save as NSS first then compile (...  [Read More]
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