Me again! Since DI asked me to move on to a different planet project as he already had Nar Shaddaa covered i've invented a new world.
This way there can be no mix-ups.
Any way, this will be done as I am determined to do at least one big mod.
This is as I said a completely new planet so I can customise it completely.
Story-wise i've tried to go for something I know people will like so naturally theres a Jedi Academy involved. :xp:
Here's the story so far:
You land on Korak in the landing area of a temple/academy inhabited by Jedi monks.
These "monks" have sepertaed from the rest of the Order and live a seperate existence on the world of Korak. They guard a vast library of Jedi and Sith artefacts such as lightsabers,swords, holocrons and robes etc.
Upon arriving at the temple ou are offered a position amongst the ranks of the monks. Sensing an oppurtunity to become stronger in the Force you accept.
You complete a few missions for the monks and are accepted into the order.
After acceptance the monks discover the presence of a sect of Sith priests...
These priests are trying to steal the contents of the library and use it to achieve great power over the Jedi Order, the monks, and eventually the whole galaxy.
You agree to try and stop these Sith and have to meet their leader.
You can then take one of two paths:
You can either remain loyal to the Jedi monks and protect the library from the Sith, or you can turn on them and steal the libraries contents for the Dark Priests.
During the planets story you will be able to obtain several new items (including some from the library) as well as lots of LS/DS and XP points to make your PC stronger.
These are the modules I plan on using in this new planet mod:
[DANM13: Dantooine Jedi Enclave] - Korak Landing Area.
[DANM16: Sandral Estate] - Main Korak Temple.
[KORR_M35AA: Sith Academy] - Temple Basement and Library.
[DANM14AE: Dantooine Cave] - Crystal Cave.
This mod will definitely be done as there is no way anyone else has already started the planet, (because until Friday night it didn't exist) and also as I said because I want to do at least one big mod.
I'd like to say a huge thanks to Danyael for LOADS of help on this storyline.
Any questions or opinions or offers of help or other contributions?
Post em here or PM me. :)
Progress:
Landing Area: 95% [Just journal entries left to do]
Main Temple: 0%
Library/Basement: 0%
Cave: 0%
As you can see I haven't really done that much but I am doing this alone so it will take longer...
-DDD
Do you need a reskinner??
When will you be able to go to the planet? (After Taris, Dantoone Etc..)
@RakataDark
It'll be like all the other planets in the game. You can go there straight after Dantooine, though there will be some new dialog options etc after the Leviathan.
@Lordjedi
Right now i'm just focussin on the modules themselves, (the NPC's and Placeables etc) but I may well need some people to do a few skins so as to speed things up at a later date. :)
DarthDingDong I really didnt wanted to sound like a bastard or some kind of attention whore, but if you're really looking foward to create a new planet mod, have you considered making a mod based on my Ossus plot found on
http://www.lucasforums.com/showthread.php?t=185911) (WARNING, contains TL : DRness)?
Cool! Awesome idea, can't wait to see how it will work out.
@V. Melkalis
I've already started on this planet now. If I have to start again i'll never get it done :lol:
UPDATE:
The first module (the landing area) is completely finished, (excpet for the VO's) and has several journal entries linked into it.
It all works perfectly and has been tested by four people on different machines.
Since I am doing each module 100% before going on to the next one I will need a few male voice actors to VO the monks.
I'll do one though if they all sound the same it'd be really odd...
Any offers?
-DDD
this mod sounds great! looking forward to seeing what becomes of it
I'll send you a voice clip over MSN DDD, to see if it's good enough for your characters.
Thanks DJ, i'll be on in a minute. :D