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2Cold Scorpio

Latest Activity

Posted in: Brotherhood of Shadow: Solomon's Revenge
 2Cold Scorpio
09-08-2009, 5:30 PM
#486
I must be missing something obvious, but I seem to be stuck. I wonder if anyone can help me through this one little spot: I'm in The Shadow's Bane (after opening the door the Mechanic was hiding behind by finding the codes and then interacting with...  [Read More]
Posted in: [W.I.P] K1 USM
 2Cold Scorpio
03-08-2008, 10:07 AM
#68
Alrighty, me presents the return of Rosey! Forget those other models of mine ! THey're just going to be a little extra to DDDs pack. This is the first of the real deal sabers. The second is being formed in my mind. I've got some new ideas but I nee...  [Read More]
Posted in: Mass Effect for PC!!
 2Cold Scorpio
02-15-2008, 2:58 PM
#48
Oh boy! Another game to sit on my shelf and get dusty! :xp: (Still need to get The Witcher, and VTM Bloodlines) :yelhelp: I am trapped in Stormreach... send platnium pieces! Indeed, I still haven't gotten around to playing Jade Empire, and Elder Sc...  [Read More]
Posted in: Pros and Cons of TFU per System
 2Cold Scorpio
02-27-2008, 8:52 AM
#17
This really needs to come out on PC.... *weeps*...  [Read More]
Posted in: Brotherhood of Shadow - Expansion Pack
 2Cold Scorpio
02-11-2008, 1:52 PM
#315
Yeah, I think I might have found a workaround (as posted above...likely whiel you wrote your own reply. lol) "Edit: Looks like, unless I missed one, the only mod I'm using with an appearance.2da file is RedHawke's "The Revan The White/Star...  [Read More]
Posted in: Brotherhood of Shadow - Expansion Pack
 2Cold Scorpio
02-11-2008, 1:45 PM
#313
What content in your mod do those entries reference? It could possibly be an extra heading from another mod that wouldn't actually affect anything...if nothing else, could I not manually go in and enter each of those 13 lines? Edit: Looks like, unle...  [Read More]
Posted in: Brotherhood of Shadow - Expansion Pack
 2Cold Scorpio
02-11-2008, 12:48 PM
#311
I had ap roblem while running this installer... Adding new row (index 673) to 2DA file appearance.2da... • Warning: Invalid column label "driveanimrun" encountered! Skipping entry... • Adding new row (index 674) to 2DA file appearance....  [Read More]
Posted in: "The Witcher" by CD Projekt
 2Cold Scorpio
02-18-2008, 4:36 PM
#148
I'm looking at possibly getting this in the coming months, maybe during the summer game drought and especially if TSLRP isn't out yet. The demo for The Witcher did intrigue me, but I haven't spent much time with it.......  [Read More]
I've made a lightsaber using the Malak model. From what I can figure, it uses the short saber skin, so I modified it, changed the number in the filename to match the lightsaber's model number (66), and edited the model itslef to use that skin as oppo...  [Read More]
Posted in: Lightsaber Creation Help!
 2Cold Scorpio
05-24-2007, 4:15 PM
#4
Well, I re-started from scratch and didn't rename anything but my crystal file, and got everything working. THanks Shem! :) Now I just have to start skinning and modeling...anyone interested in some modeling work? ;)...  [Read More]
Posted in: Lightsaber Creation Help!
 2Cold Scorpio
05-23-2007, 7:27 PM
#3
I'm pretty sure I did my .uti files correctly; they seem to match the other examples I've studied. I imagine I goofed with renaming the model files. That, or I extracted the wrong files (I'm trying to make a long Malak-esqe saber, and I don't have a...  [Read More]
Posted in: Lightsaber Creation Help!
 2Cold Scorpio
05-23-2007, 4:27 PM
#1
I'm attempting to create my first lightsaber mod, but I've ran into a problem. I used Achilles's tutorial to make a basic lightsaber (not upgradable yet, no new stats set, etc.), but in game all I get is a null grenade (for both the saber and the cry...  [Read More]
Posted in: What is your favorite Star Wars game?
 2Cold Scorpio
05-25-2007, 10:38 PM
#44
The KotOR series of course! Two of the best RPGs ever, and with storylines better than the prequals. :D Second place is the Jedi Knight series....  [Read More]
Posted in:  The Suvam Tan Mod
 2Cold Scorpio
05-16-2007, 8:05 PM
#25
I was able to have the entire quest work properly as well (except Suvam's appearance); it was just the JJT that was broken for me :) And I had a LOT of mods installed, and USM was the only one conflicting with this one (Unless it was the Kreia Robes...  [Read More]
Posted in:  The Suvam Tan Mod
 2Cold Scorpio
05-09-2007, 12:55 PM
#20
I had actually managed to complete the quest, but got stuck in the JekJek Tarr problem soon after. If this mod gets patched with the fixes Darth Shan mentioned, it'll become a permanant residant in my Ovverride folder. Though I ought to stress again...  [Read More]
Posted in:  The Suvam Tan Mod
 2Cold Scorpio
05-07-2007, 4:24 PM
#17
This mod replaces Visquis in the Jekk'Jekk Tarr...which seems to make it impossible to play through Nar Shadaa... YOu got stuck too? After I finished Suvam Tan's quest, I went to the JJT, and it seemed a certain script didn't fire (I never got locke...  [Read More]
Posted in:  The Suvam Tan Mod
 2Cold Scorpio
05-02-2007, 2:42 PM
#15
Well, after unsucessfully attempting to merge those script files, I finally opted to use this mod's k_enter_601 and old_enter_601 files (for all I could tell, USM's 601s deal with Vrook's lightsaber, a minor loss). But I found an even stranger bug: S...  [Read More]
Posted in:  The Suvam Tan Mod
 2Cold Scorpio
04-23-2007, 4:20 PM
#14
I noticed when trying to install this mod that two particular .ncs files have the same names as two from the Ultimate Saber Mod... k_enter_601.ncs and old_enter_601.ncs USM was installed first, and I left the originals in my Override folder, and ha...  [Read More]
Posted in: NWN and TES3/4 - Which did you enjoy most ??
 2Cold Scorpio
02-15-2008, 3:09 PM
#13
I haven't played NWN, so be default, what little I've done in Oblivion and Morrwind would win. :)...  [Read More]
Posted in:  K2 Pre-release Graphical mod V1
 2Cold Scorpio
04-11-2007, 7:23 PM
#17
Any chance of a low-end version? I'm still playing KotOR on a 5-year old Pentium 3 laptop. *sob* But I downloaded this for future use when I have a new system! :) Looks cool....  [Read More]
Posted in: KotOR In Widescreen?!?
 2Cold Scorpio
02-11-2008, 4:01 PM
#23
Yeah, the main trick is to patch the resolution with the height thats closest to the resolution you'll actually be using, it seems. I just wish I could shrink the UI in TSL to be smaller; it feels odd having it so large after it being so small in K...  [Read More]
Posted in: KotOR In Widescreen?!?
 2Cold Scorpio
02-10-2008, 10:20 AM
#21
I got lucky; conversations are completely visual, and the bottom part of the UI isn't in them iddle of the screen (it actually sits about 20 px from the bottom :D...  [Read More]
Posted in: KotOR In Widescreen?!?
 2Cold Scorpio
02-09-2008, 9:06 AM
#19
1680x1050 works, at least for me, for both games. For KotOR 1, use the 1280x1024 patch, as it'll put the UI as close to a normal place as possible. For TSL...I *did* figure out a way to get it to work with 1.0b, but I'm not 100% sure I can mention it...  [Read More]
Posted in:  Another HK-50 reskin
 2Cold Scorpio
02-21-2008, 6:04 PM
#9
'Tis a shame, I was wanting this myself. The old HL-50s looked a bit drab. Ah well.......  [Read More]
Posted in:  Lightsaber Crystal Expansion [REL]
 2Cold Scorpio
04-12-2007, 7:37 PM
#38
I installed this after having USM installed, so I kept USM's upcrystals.2da instead (since the readme said they're compatible). I loaded up a savegame from the Telos Acadamy. When I left, the following cutscenes played as normal, but when they ended,...  [Read More]