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HdVaderII

Latest Posts

Page: 5 of 7
Posted in: Time for a another "possible WIP"
 HdVaderII
05-05-2008, 10:45 PM
#11
Lightsaber would not be a good idea, as he would need to be force sensitive to use it, and you would feel if he was force sensitive. I would maybe give him custom items, maybe assassin pistols or something like that... Just my humble suggestions...  [Read More]
Posted in: Time for a another "possible WIP"
 HdVaderII
05-05-2008, 9:54 PM
#8
Does TSLRP edit zherron's dlg?...  [Read More]
Posted in: Time for a another "possible WIP"
 HdVaderII
05-05-2008, 9:10 PM
#6
go into the erfs, go into 601dan, and go to z, and find zerron.dlg (I think his name is spelled that way)...  [Read More]
Posted in: Time for a another "possible WIP"
 HdVaderII
05-05-2008, 7:49 PM
#2
Okay. 1. Zherron's dialog is zherron.dlg 2. for spawning the sith after the man dies, you need to a. Find the Ondeath script area on the old man's utc b. create a script like CreateObject( OBJECT_TYPE_CREATURE, "object_template", GetLocat...  [Read More]
Posted in: Kotor Cantina Team (Need Recruits)
 HdVaderII
05-01-2008, 7:24 PM
#7
Also Need someone who is can create custom planets and knowns how to get them to show up on the star map. Only one person for that? wouldn't the making planets part be more of a team thing because It's not all that easy to do one on your own....  [Read More]
Posted in: Quick Question(s)
 HdVaderII
04-27-2008, 9:37 PM
#2
Welcome back! I suppose if I can't do this I could stick a door in some inappropriate place on the 'Hawk or something.. Hmm...I don't know how well that would fit in...:)...  [Read More]
Posted in: Help for create a Mod
 HdVaderII
04-25-2008, 7:27 PM
#5
Google can translate?!?...  [Read More]
Posted in: Twi'lek Apperance Probelms
 HdVaderII
04-20-2008, 9:03 PM
#2
Any other mods in the override?...  [Read More]
Posted in: [WIP] Neutral character addon
 HdVaderII
04-20-2008, 10:04 PM
#5
should be moved to requests......  [Read More]
Posted in: k1 juhani head model
 HdVaderII
04-15-2008, 8:15 PM
#1
what are the .mdl and .mdx files for juhani's head? And what is the texture file for the head? thanks very much in advance, Edit: I found what I needed, so can somebody close this thread. Sorry to bother. A good rule of thumb is to poke around your...  [Read More]
Posted in: (K1) recruitable Vrook?
 HdVaderII
04-15-2008, 1:02 PM
#6
No, sorry that would be porting, and we don't discuss this at lucasforums....  [Read More]
Posted in: (K1) recruitable Vrook?
 HdVaderII
04-15-2008, 10:58 AM
#3
If you wanted to make it easier, you could not VO vrook, that would help. But then the mod would seem unfinished. If this is your first recruit though, I would make somebody other than vrook. Less strings attached....  [Read More]
Posted in: TSL party members in one place
 HdVaderII
04-14-2008, 7:44 PM
#1
I'm working on another mod, and I'm trying to make a happy TSL family meeting. How would I spawn all of the current party members in one place, like standing around a certain person or object. I'm trying to make one of those dialogs when everybody i...  [Read More]
Posted in: Main Menu Editing
 HdVaderII
04-15-2008, 5:40 PM
#10
That was for TSL...If somebody could tell me how you would do that, and maybe add another character on the other side of the menu, i'd be very thankful....  [Read More]
Posted in: Main Menu Editing
 HdVaderII
04-14-2008, 9:05 PM
#8
back to the question, would it be possible to change the characters, or would that be hard-coded into the game?...  [Read More]
Posted in: Main Menu Editing
 HdVaderII
04-14-2008, 5:34 PM
#3
Ahhh, so it's model editing. Hmm..I can't do that, but maybe somebody else could. Thanks SS! *Goes to modding requests section...* is the model you gave me for K1 or TSL?...  [Read More]
Posted in: Main Menu Editing
 HdVaderII
04-13-2008, 9:53 AM
#1
While browsing filefront (again) I came across an interesting little mod that changes the main menu and adds new characters to it. http://knightsoftheoldrepublic.filefront.com/file/Main_Menu_Nihilus_Restoration;79400 I know this was made by the de...  [Read More]
Posted in: Need modders!
 HdVaderII
04-15-2008, 5:56 PM
#11
You might be biting off more than you can chew. If you have only been here for a month....  [Read More]
Posted in: Not sure how to use the script editor
 HdVaderII
04-12-2008, 11:17 AM
#2
You mean dlg editor right? not script editor?...  [Read More]
Posted in: 'New' Module Troubles
 HdVaderII
04-09-2008, 7:38 PM
#4
What steps did you use to add the trigger? .ifo, .are, or .git? Did you edit the are or ifo? if you did, that could be the problem....  [Read More]
Posted in: 'New' Module Troubles
 HdVaderII
04-09-2008, 6:18 PM
#2
Hmm... How many times have you tried it, could it be one of those one-time-glitchy things? What did you make the NPC look like, and what items/other things did it have that could have made it screw up the game? Oh yeah, you can add triggers with Koto...  [Read More]
Posted in: Alignment Question
 HdVaderII
04-08-2008, 8:16 PM
#5
I would use k-GFF editor, but the editor that comes with KT works fine. If you want an easier on to use, use the one in Kotor tool....  [Read More]
Posted in: compatibiltiy issues
 HdVaderII
04-07-2008, 9:53 PM
#2
It depends what type of mods you are combining. If there is a 2da in the mod, you need to use the TSL patcher, but if there are uti, utc, utw (ect) files, with the same name, you can't really make them compatable. One will simply override the other....  [Read More]
Posted in: [WIP] Telos Expansion
 HdVaderII
04-11-2008, 4:15 PM
#13
Well why won't you then! Is your mod going to use the tsl patcher, because I'm trying to release a Telos Slums, and I was wondering what 2da's your mod will be using, so I could make them compatable....  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 HdVaderII
04-11-2008, 5:50 PM
#97
Sounds good whatever animal you want to make it....  [Read More]
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