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Salzella

Latest Posts

Page: 7 of 8
Posted in: Game Review integrity
 Salzella
12-07-2007, 8:01 PM
#8
I go to Gamespot quite regularly (used to there for games, now i'm only there for the graphics. long story.) The reaction has been a bit dramatised but it's pretty serious nonetheless i suppose. I was never even that interested in K&L anyway, but...  [Read More]
Posted in:  Five Twin Suns-esque Outfits For Female PCs
 Salzella
11-23-2007, 6:25 PM
#2
woof :D...  [Read More]
Posted in: [K2] New PMHC06 PC Head
 Salzella
11-09-2007, 12:14 PM
#6
dude, that is a cool head :D...  [Read More]
Posted in: Photoshop question
 Salzella
10-10-2007, 1:37 PM
#2
it will, yes, it's just not as sophisticated as full Photoshop....  [Read More]
Posted in: Distant Star Wars Past
 Salzella
12-07-2007, 8:04 PM
#3
I've always thought it was a bit odd how you'd see sort of primitive architecture such a short time before inter-system space travel came into common use. Hell of a jump. It'd be interesting to explore that side of the galaxy i suppose....  [Read More]
Posted in:  Wilhelm Yell
 Salzella
10-08-2007, 12:11 PM
#9
If the clip on wikipedia wasn't enough, this YouTube video (http://www.youtube.com/watch?v=cdbYsoEasio) should do the trick. (I know it's linked at the bottom of the page, but it shouldn't be missed :)) Nice mod BTW ;) for some reason, that absolute...  [Read More]
Posted in: A NEW AREA IS BORN , Q and GM
 Salzella
09-07-2007, 5:34 PM
#7
what am i seeing here, a previously unused module being modified, or an entirely new, user-created module? edit: ach, nevermind me. i didn't look at the other thread. wow!...  [Read More]
Posted in: [WIP] The Coruscant Mod
 Salzella
07-22-2007, 6:19 PM
#153
stunning work man. can't wait for this to be released....  [Read More]
Posted in: [WIP] The Coruscant Mod
 Salzella
07-19-2007, 3:21 PM
#116
oh em g33. stunning work so far :D...  [Read More]
Posted in: [WIP] The Coruscant Mod
 Salzella
07-16-2007, 9:56 AM
#98
make red more orangey and you have a winner. and you should help with rebuilding Sleheyron xD...  [Read More]
Posted in: [WIP] The Coruscant Mod
 Salzella
07-15-2007, 4:21 PM
#90
now that looks hot. as for the glow: make it moore intense but shorter i think. i prefer the ones you've posted here to your devART version, that one looks like it's on fire :p i think the current one is nearly perfect....  [Read More]
Posted in: [WIP] The Coruscant Mod
 Salzella
07-15-2007, 1:07 PM
#88
ah yes, i have terragen myself actually, though i never really used it :p btw, what's with the outline around the buildings?...  [Read More]
Posted in: [WIP] The Coruscant Mod
 Salzella
07-15-2007, 10:36 AM
#86
that newest one is close, but there's still something slightly off. i think maybe it's too saturated (the clouds), but i think when the module itsself is reskinned it will look good....  [Read More]
Posted in: [WIP] The Coruscant Mod
 Salzella
07-14-2007, 6:35 PM
#83
hmmm, i preferred the first one you had, the contrast is too much here. try making the sky lighter also, because there would be glow from the city lights off the clouds, and it's as good as an excuse as any to make it lighter :p...  [Read More]
Posted in: [WIP] The Coruscant Mod
 Salzella
07-14-2007, 3:12 PM
#81
that looks a helluva lot better now with the clouds, nice. maybe make the colour scheme colder? looks nearly identical to Taris atm ;)...  [Read More]
Posted in: [WIP] The Coruscant Mod
 Salzella
07-13-2007, 6:55 PM
#72
even better, love what you've done with this one :D i'll leave the traffic etc to you ;)...  [Read More]
Posted in: [WIP] The Coruscant Mod
 Salzella
07-13-2007, 4:12 PM
#67
do you think that would be useable in-game?...  [Read More]
Posted in: [WIP] The Coruscant Mod
 Salzella
07-13-2007, 4:05 PM
#65
ok guys, here's my version: http://www.deviantart.com/deviation/59727540/ it may be too dark, so i can brighten it up, but that's pretty much how i visualised the skyline of a night-time coruscant. hope you like it :) credit to quanon for the origina...  [Read More]
Posted in: [WIP] The Coruscant Mod
 Salzella
07-13-2007, 9:05 AM
#59
i think grey with generally, like gun-metal or similiar, with cyan, yellow and orange for the lights on the buildings. you want to go for something realistic enough to be believeable but not too bland. quanon, might i suggest shading in the top areas...  [Read More]
Posted in: [WIP] The Coruscant Mod
 Salzella
07-12-2007, 2:38 PM
#53
actually i've changed my mind about the size :p my problem with the colours is that just that they're a bit too saturated, they should perhaps be more 'industrial'....  [Read More]
Posted in: [WIP] The Coruscant Mod
 Salzella
07-12-2007, 12:46 PM
#50
that looks good, but maybe some colouring on the stars? if you use photoshop, try the 'pastel' gradient map set and play with layer modes, or colour balances. The buildings also look a bit streched so maybe make them bulkier, and the colours more met...  [Read More]
Posted in: [WIP] The Coruscant Mod
 Salzella
07-11-2007, 5:20 PM
#47
no problem. sorry i can't help with your problem, i know a lot about designing but next to nothing about this sort of stuff :p...  [Read More]
Posted in: [WIP] Recruitable Kay
 Salzella
11-13-2007, 4:33 PM
#28
this looks great man :) i guess you'll be putting her stats in line with those of the other members? it would be a great shame if she were overpowered and ruined the balance, as some mods tend to do. also, i think it would be cool if, as mentioned ab...  [Read More]
Posted in: Super Enhanced for both KOTOR & TSL
 Salzella
10-17-2007, 12:10 PM
#68
can anyone tell me how to male the lightsabers be upgradable ???? send me a pm with the how to do !!! please !!!! in this mod? short answer - you don't. it's in the readme ;)...  [Read More]
anyone got a link to Shem's lightsaber colour alterations? you know, the ones with the movie style colours and stuff. ta in advance. edit: nevermind, found it...  [Read More]
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