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Trex

Latest Posts

Page: 8 of 10
Posted in: New Recruit (Mainly help with Scripts)
 Trex
09-15-2008, 10:47 AM
#3
Well I can help you with some of the scripts. I mainly mod KOTOR 2, but I believe most of the scripts work the same. 1. This script should turn the recruit hostile. void main(){ object oNPC1 = GetObjectByTag("recruit"); ChangeToStanda...  [Read More]
Posted in: Porting Concern - Does footage count as porting?
 Trex
08-22-2008, 1:48 PM
#1
Basically, my question is this : If I were to mod a section of KOTOR 1 then film whatever was happening there by capturing it (with Fraps or similar) and turn it into an AVI file (then converting it to a bik), then using it as a movie in a KOTOR II m...  [Read More]
Posted in: party remove scripting?
 Trex
08-13-2008, 8:03 PM
#2
What function can I use to remove NPCs from the active party but keep them in the module at the same location? Here's one I had handy. void main() { //ATTON if ( IsNPCPartyMember( NPC_ATTON ) ) RemovePartyMember( NPC_ATTON ); //Bao Dur if ( IsNPC...  [Read More]
Posted in: Knights of the Old Republic : The Jedi Masters
 Trex
10-01-2008, 6:05 AM
#106
WIP update. (http://www.d-ex-d.com/WIP.html) :) And to celebrate, here's a brand new full length trailer: http://img257.imageshack.us/img257/2020/imagepa2.gif (http://www.d-ex-d.com/WHICHFULLTRAILER.html) youtube link for people who prefer : http:...  [Read More]
Posted in: Knights of the Old Republic : The Jedi Masters
 Trex
09-10-2008, 5:48 PM
#104
final questions how will kse be effected as well as ingame cheats from the console (yes i have the invisible console active) Yeah, they should work the same. can't see an obvious problem. N_darthnihA N_darthnihH Same ones I used. If you still...  [Read More]
Posted in: Knights of the Old Republic : The Jedi Masters
 Trex
09-10-2008, 7:24 AM
#102
well i have Nihilus reskinned will that be a problem cause in the trailer i saw him This one probably will be a problem I'm afraid. It isn't anything too dramatic, but I have my own reskin of Nihilus used in this, mainly making his mask look a litt...  [Read More]
Posted in: Knights of the Old Republic : The Jedi Masters
 Trex
09-09-2008, 5:44 PM
#99
can we expect lots of incompatibilities with our current mods(mainly ones that add planets. but also what about weapons skins and stuff) The planets, definitely. I don't even use the GUI ebon hawk map with this. Weapons, I think you should still be...  [Read More]
Posted in: Knights of the Old Republic : The Jedi Masters
 Trex
09-08-2008, 6:28 AM
#96
Default In-game Videos are normally displaying, so I don't see the problem. Yeah, it was the same for my laptop. Unless anyone has any other suggestions, I think it might have something to do with resolution. When I play my custom movie outside the...  [Read More]
Posted in: Knights of the Old Republic : The Jedi Masters
 Trex
09-06-2008, 12:40 PM
#90
The movie's not playing for me. Hmm. I take it you're on XP. a)Did the movie play, then crash, or not play at all? b)Could you possibly tell me what graphics card you have? thanks....  [Read More]
Posted in: Knights of the Old Republic : The Jedi Masters
 Trex
09-04-2008, 12:27 PM
#87
It worked fine for me (I have a Windows XP desktop computer) and I saw the video of a republic dreadnaught heading towards Onderon. :^: Phew. I was starting to get worried there. Thanks for your help. :)...  [Read More]
Posted in: Knights of the Old Republic : The Jedi Masters
 Trex
09-04-2008, 11:55 AM
#85
Okay, so it looks like I might have a minor problem, but hopefully someone can help out with it. I've done nearly all my modding on my Vista Pc, but also have a windows XP laptop. As a test, I've installed what there is so far of the mod onto the la...  [Read More]
Posted in: Knights of the Old Republic : The Jedi Masters
 Trex
09-03-2008, 6:56 AM
#82
Will this mod have new landing and take-off videos for your new planets? It will indeed, in fact it's one of the things I'm working on right now. This is mainly because your ship in this is not the Ebon Hawk, although it plays an important role....  [Read More]
Posted in: Knights of the Old Republic : The Jedi Masters
 Trex
09-01-2008, 1:58 PM
#70
Ahh, so you kinda did what Jedi Outcast did. Yeah, same idea basically. Does that mean that the outcome has bearing on TJM, or that you are including that in TJM? Well it's hard to say what's considered canon if it's cut content (soon to be res...  [Read More]
Posted in: Knights of the Old Republic : The Jedi Masters
 Trex
09-01-2008, 1:02 PM
#67
Just made another update to the WIP (http://www.d-ex-d.com/WIP.html). Happy to say the mod is now up to 94%. To commemorate, here's another collection of screenshots : http://img217.imagevenue.com/loc13/th_86830_1_122_13lo.jpg (http://img217.ima...  [Read More]
Posted in: Knights of the Old Republic : The Jedi Masters
 Trex
08-26-2008, 6:12 AM
#62
she'll probably get kid-napped and reimprisoned Perhaps she'll go back into it voluntarily, or something similar. Perhaps she needs to for some reason? Just throwing it out there as a possibility... :)...  [Read More]
Posted in: Knights of the Old Republic : The Jedi Masters
 Trex
08-20-2008, 4:30 AM
#50
So people like Damien Craay are gonna be Masters in this mod? Are you thinking of Lucien Draay? I can't remember a Damien, but I haven't read all of them yet. I don't think it gives too much away to say which ones I have tried to make, so (spoiler...  [Read More]
Posted in: Knights of the Old Republic : The Jedi Masters
 Trex
08-19-2008, 1:59 PM
#48
uhhh is Master Kae gonna be in this? jw Hadn't planned on it. Sorry if you're a fan. The titular Jedi Masters themselves are a group of twelve you sort of 'collect' on your travels, then unite more towards the end. Some are obvious (Bastila for ins...  [Read More]
Posted in: Knights of the Old Republic : The Jedi Masters
 Trex
08-19-2008, 8:46 AM
#44
Just thought I'd swing by and let everyone know where the mod is. I've just updated the WIP (http://www.d-ex-d.com/WIP.html) and current build is up to 86% or so. Which is nice considering it was 69% eight days ago. To 'celebrate' here's a few wallp...  [Read More]
Posted in: Knights of the Old Republic : The Jedi Masters
 Trex
08-14-2008, 6:39 PM
#38
Hey this looks great! I look forward to playing the mod:) keep up the great work! Logan Thanks! Been looking through your mod too. Looks pretty sweet....  [Read More]
Posted in: Knights of the Old Republic : The Jedi Masters
 Trex
08-13-2008, 11:48 AM
#29
Will you still be able to play the original game after we finish the mod? Absolutely. All the files files will either go into : Override, streamvoice, movies or modules. As soon as you want to play the game normally again, just delete everything (or...  [Read More]
Posted in: Knights of the Old Republic : The Jedi Masters
 Trex
08-13-2008, 11:18 AM
#27
Wow !!!!!!!!!!!!!! It looks the best mod I've ever seen. I'm willing to beta test for you in my spare time. I might have to take you and someone else up on that sometime actually. Playing through every single variation to make sure everything works...  [Read More]
Posted in: Knights of the Old Republic : The Jedi Masters
 Trex
08-12-2008, 5:13 PM
#23
what kinda armour is she wearin in the 7th screenie? That's actually the default female clothing, which is a retexture of the Mira outfit. The eighth shot shows the default male, although I think I might redo that one some time. I don't like it as m...  [Read More]
Posted in: Knights of the Old Republic : The Jedi Masters
 Trex
08-12-2008, 5:40 AM
#21
It looks very impressive! Who's going to VO Revan? Or is (s)he going to be VO'd? For most of the main characters I've been playing with free voice generator softwares. I can use it then tweak up the sound files with an editing program I have. I a...  [Read More]
Posted in: Knights of the Old Republic : The Jedi Masters
 Trex
08-10-2008, 6:26 PM
#17
I used the Medium Resolution button, so it works here. _EW_ Thanks. I think it's just my connection. It can be a little temperamental....  [Read More]
Posted in: Mod Link Requests from PCGM, KotOR Files and other Sites
 Trex
09-12-2008, 7:44 AM
#1140
Could I possibly get a link to Taina's replacer tool from a very kind person? Thanks in advance. PM sent :) - Cz...  [Read More]
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