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m16965

Latest Posts

Page: 2 of 4
Posted in: Help with Visas Appearance editing
 m16965
01-11-2007, 12:25 AM
#3
Are the textures in the .2da right OR it may be that you need to include the .mdl and .mdx....  [Read More]
Posted in: Scripting a Force Power
 m16965
01-11-2007, 12:18 AM
#8
Thanks Kitty, i actualy had that somewhere :headbump When i started modding i wrote down a few rules about C+ like all {}()[] must be used in a pair, == equals equals :D //, /* */ and all that! Okay after a bit of edting i came up with this int FOR...  [Read More]
Posted in: Scripting a Force Power
 m16965
01-10-2007, 12:16 PM
#6
Thanks very much to both of you. This has been a great help in my scripting knowledge. I added those useless bits in as extra percautions for scripting. Those few errors i amde screwed up the script so thanks again! The TalkEd was a bit strange for...  [Read More]
Posted in: Scripting a Force Power
 m16965
01-10-2007, 2:23 AM
#3
Thanks Kitty but float isn't the declarable. And as for the .2da they have all sorts of numbers ranging from 054 to 14536 or whatever?!?!? :confused:...  [Read More]
Posted in: Scripting a Force Power
 m16965
01-10-2007, 1:26 AM
#1
Hi people! I have benn getting into more advanced scripts latley and have been trying (and failing :ears1:) to get it just right. I have been Trying to spawn things for X seconds using visual effects. #include "k_inc_force" int FORCE_POWE...  [Read More]
Posted in: Compatibilities list?(PLEASE read first)
 m16965
01-09-2007, 4:08 PM
#3
It is a good idea as some of my robe mods do confilct, however collecting the 1000s of mods made by a huge mumber of authors and testing them all will sureley take more time than many people have :( Some people do put in thier readme's and that is ve...  [Read More]
Posted in: TSL new portrait?
 m16965
01-09-2007, 3:27 PM
#3
Or you could get the Hk-47 Portrait and Reskin it the be Grey with blue eyes :D...  [Read More]
Posted in: TSL - Revan Flowing Cape <--With Video!
 m16965
01-11-2007, 12:21 AM
#12
Lol Read this! (http://www.lucasforums.com/showthread.php?t=155871) cchargin has found something...  [Read More]
Posted in: TSL - Revan Flowing Cape <--With Video!
 m16965
01-10-2007, 2:04 PM
#8
Can you combine just the cape of the Nihilus model onto the Revan one? That should leave the Revan annimations intact while The Nihilus Cape gets added. I am not a modeler so s'cuse my poor offers of help :D Peace... HouseOfAmon...  [Read More]
Posted in: (TSL) Nihilus Reskin?
 m16965
01-07-2007, 4:34 PM
#9
I would but i'm not allowed to post attachments :D...  [Read More]
Posted in: (TSL) Nihilus Reskin?
 m16965
01-07-2007, 3:51 PM
#7
1)Go to ERFs in the kotor tool 2)Go to swpc_tex_tpa.erf's 3)Go to N 4)You should start to understand some of the names. Nihilus head is "N_darthnihH", his body id "N_darthnihA". Sion's head is "N_SionH", and his body is...  [Read More]
Posted in: (TSL) Nihilus Reskin?
 m16965
01-07-2007, 1:06 PM
#5
Are you looking for the nihilus template...  [Read More]
Posted in: max corpse numbers-higher than 3?
 m16965
01-07-2007, 5:13 AM
#6
Yup!...  [Read More]
Posted in: New mod
 m16965
01-08-2007, 1:01 AM
#8
I Might help, but im already involved in 2 restorations! :D I can do 2da, scripting, items and skinning....  [Read More]
Posted in: KOTOR Reskin Tutorial for dunce caps!
 m16965
01-02-2007, 5:12 PM
#2
Try this :DTutorials (http://www.lucasforums.com/forumdisplay.php?f=595)...  [Read More]
Posted in: Dialouge help
 m16965
01-06-2007, 1:23 PM
#3
Its for TSL. I have found it now. Thanks Stoffe!...  [Read More]
Posted in: Dialouge help
 m16965
12-30-2006, 3:50 AM
#1
Does anyone know of a way to extract dialouges not in the kotor tool but one specifically called swoopmc.dlg Thanks! ~m...  [Read More]
Posted in: Lots of TSL questions
 m16965
12-30-2006, 4:46 AM
#2
1) see this thread (http://www.lucasforums.com/showthread.php?t=143536) and this thread (http://www.lucasforums.com/showthread.php?t=134067) 2)Yes it is a)No you can unequip it but it may conflict with other mods. b)It Should work but say that you a...  [Read More]
Posted in: [W.I.P] JediKilla's Head Mod V2 (TSL)
 m16965
12-29-2006, 9:34 AM
#6
Awsome JK!...  [Read More]
Posted in: WIP: K1 Dark Forces 2 Hilt Pack
 m16965
12-22-2006, 1:43 AM
#6
Well i like the Last one the best and i can't wait for all these sabers to be safe in my override! I also think they will find a nice *home* at filefront. :D...  [Read More]
Posted in: How do I get skins in-game?
 m16965
12-21-2006, 6:02 PM
#3
I am Linus, a ''Veteran'' Modder with Star Wars Battlefront II, and I want to learn how to mod Knights of the old Republic. Well i have no experiance modding for BTFRNT2, but there are several different mod types 1)all round modder /me 2)skinner /s...  [Read More]
Posted in: .utm files?
 m16965
12-22-2006, 1:40 AM
#16
Indeed. And Suvam DOES have a set inventory. Actually 3 of them in a manner of speaking, depending on how many maps you've found when you visit and a few other conditionals. Yup and there are all sorts of scripts to determine what you get. E.g exp, w...  [Read More]
Posted in: .utm files?
 m16965
12-21-2006, 4:57 PM
#14
If the inventories are identical it might be that they change the Mark Up / Mark Down values, which affect how much the store buys and sells the items for. Or it could be they have no set items but a random loot genarator...  [Read More]
Posted in: TOATAL REMAKE.
 m16965
01-09-2007, 3:42 AM
#45
Ummmm... Mr DARTHRIDDICK, i have not been given any jobs yet, but no module editing, anything else is fine by me but not module editing.......  [Read More]
Posted in: [WIP]Deralia Spaceport[TSL&K1]
 m16965
12-21-2006, 1:06 AM
#17
Well i could try but im not very experianced at that :D...  [Read More]
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