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Super Nashwan

Latest Threads

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Posted in: Linking Modules
 Super Nashwan
02-13-2008, 2:09 PM
#1
Could someone tell me how to link between different modules that you've made? GSccc's tutorial says how to link to the existing game levels with their numeric names and tags, but how would you do it for one of your own?...  [Read More]
Posted in: Making Cinematics
 Super Nashwan
02-08-2008, 5:52 PM
#1
Does anyone know anything about making the cinematics for the game? I played a Storyline mod which had cinematics but the author doesn't seem to come on here anymore. I was wondering how to do the opening crawl with the yellow text receding into the...  [Read More]
Posted in: Editing Triggers
 Super Nashwan
02-07-2008, 8:02 PM
#1
Can someone tell me what the STRUCT ID bit means in the Triggers list. I read a tutorial by stoffe that says it should be set to 1. The one I was trying to edit was set to 3 which might explain why it didn't work, but knowing what they all mean would...  [Read More]
Posted in: Ebon Hawk Reskin
 Super Nashwan
02-05-2008, 4:05 PM
#1
I'm having trouble reskinning the Ebon Hawk. I tried changing the textures I found in the TexturePacks directory, namely: 002_EBO_Main1.tpc 002_EBO_Main2.tpc 002_EBO_Main3.tpc But after putting them in the Override folder absolutely nothing changed...  [Read More]
Posted in: Puzzle sub-games
 Super Nashwan
02-05-2008, 11:38 AM
#1
Does anyone know how to set up one of those puzzle games on the computer terminals, like the one at Nar Shaddaa where you have to identify the ship serial numbers, or the one on Peragus where you have to guess that number to open the turbolift? Actu...  [Read More]
Posted in: Waypoint Editing
 Super Nashwan
02-01-2008, 2:31 AM
#1
Hi, can someone please give me some pointers on Waypoints editing with Kotor Tool. I've been following the Storyline Tutorial by Gsccc, and I've had no problems up to now, but the part about waypoints is not very detailed. Being the noob that I am I...  [Read More]
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