Does anyone know how to set up one of those puzzle games on the computer terminals, like the one at Nar Shaddaa where you have to identify the ship serial numbers, or the one on Peragus where you have to guess that number to open the turbolift?
Actually, just knowing how to set up a computer terminal would be a start...
Those are basic dialog based puzzles. So if you know what answer is correct the dialog proceeds to the next branch untill you complete the dialog properly. You can also set conditions that says 2 failed attempts and the player dies.
Oh yeah, I see what you mean. I found the games in the corresponding dialog files. But how do you initiate them? I tried to do it the same way as a regular convo but it didn't work.
I picked a random computer console Placeable, then in it's conversation box I put the name of the dialogue file. Then in the DLGEditor I put the tag of the console for the speaker. When I clicked on it in-game nothing happened.
Does it have to be a specific console placeable for it to work?
Also, I noticed that for that particular dlg file the options in the DLGEditor looked a lot more complicated than for a regular convo. Does this have something to do with it?
Ok, I finally got this working. It does actually have to be a specific console placeable. What I need to figure out now is how to make it open a door on completion of the puzzle. That's what it originally did, but I need it to open MY door not the one in the original level. I can't find anything in the UTP file which might have anything to do with this. Does anyone know how?
I've discovered that one of the entries in the dialogue file references a script called a_doorpuzzle, which no doubt opens the door on completion. Unfortunately it's one of those compiled ones that I can't view or edit.
Does anyone know where I can find a script that will simply open a locked door? I checked tk102's list of common scripts but no luck.