Can someone tell me what the STRUCT ID bit means in the Triggers list. I read a tutorial by stoffe that says it should be set to 1. The one I was trying to edit was set to 3 which might explain why it didn't work, but knowing what they all mean would be helpful.
Also, what causes the little label thing to appear over a transition trigger? for instance, when you move your mouse over the Refugee transition area a sign pops up saying Refugee, but there's nothing in the UTT file or GIT file which seems to reference this. I'm wondering where you set this option.
Wait for an update for my anatomy of the .git file thread. I am on it right now...
http://www.lucasforums.com/showthread.php?t=185991)
Seamhainn, I checked out your thread but there was nothing about the STRUCT ID or the transition label, and the link you provided was the original article I mentioned by stoffe.
I understnad how it works in theory, it's just getting it to do specific things that's the trick. Like changing an area transition trigger to start a dialogue instead for example. Do you have any idea how to do this? Or even just creating a new trigger to start a convo.
Its all in the thread I mentioned above. Anything else one wants to accomplish is defined in the corresponding .utt file and/or the script that fires when entering the Trigger. Must specify exactly what you want to do to get a proper answer here.
Oops, you're right, sorry. The label info I was after was in the Doors thread. I was looking in the Triggers section. It's the bit about TransitionDestin. I didn't know about the dialog.tlk file. So I guess if I want to change "Refugee Sector" to say something else I can just change the entry in the dialog.tlk?
The other thing I was wondering was what does STRUCT ID:1 mean?
What does STRUCT ID:3 mean?
I assume there's other STRUCT IDs. Is there a file somewhere that lists them?
The other thing I was wondering was what does STRUCT ID:1 mean?
What does STRUCT ID:3 mean?
I think 3 stands for Traps !
1 I would guess would be transitions aka warping.
2 I've no idea... been awhile since I edited the .git for triggers.
Mostly they work ( for transitions) closely with way points.
You might dig into their fields aswell.
Oops, you're right, sorry. The label info I was after was in the Doors thread. I was looking in the Triggers section. It's the bit about TransitionDestin. I didn't know about the dialog.tlk file. So I guess if I want to change "Refugee Sector" to say something else I can just change the entry in the dialog.tlk?
The other thing I was wondering was what does STRUCT ID:1 mean?
What does STRUCT ID:3 mean?
I assume there's other STRUCT IDs. Is there a file somewhere that lists them?
It is never a good idea to change you dialog.tlk file (at least in my book). If it is not a totally new area every destination of the game is already entered in dialog.tlk. Just look up the entriies and enter the appropiate one in field.
If all else fails enter the text directly into th .git file.
STRUCT ID, to the best of my knowledge, is an internal number.
Good luck!
Ok thanks for the suggestions guys. I'll try some of this stuff out, but I'll probably be back here with more questions before long. :)