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Agent Xim

Latest Activity

Posted in: Marijuana: Should it be legalized?
 Agent Xim
07-03-2007, 2:47 PM
#54
Legalize it? No. I really don't think the U.S. is prepared for legalization... ...but to continue the same lies fed to the public since Marijuana prohibition began in 1937 IS pretty ridiculous. A simple Google search will qualify that lol. I notice a...  [Read More]
Posted in: NPC Attribute Editing
 Agent Xim
06-28-2007, 2:45 PM
#2
Sure, using KotOR Tool, you can edit party member stats & equipment. Check out this thread for starters... http://www.lucasforums.com/showthread.php?t=143421 Then, when you've got KotOR Tool downloaded and installed, in the tree, expand: "...  [Read More]
Posted in: Two bugs
 Agent Xim
06-21-2007, 7:13 PM
#6
What version of Photoshop do you have? (Photoshop LE, usually bundled with a scanner or something, has that limitation)...  [Read More]
Posted in: The Kotor walkmesh format
 Agent Xim
06-23-2007, 11:52 AM
#42
I've done the tests with the new code. I put the newly-edited .wok in the override folder, I loaded the save game aaaaaaand..... ... it works :cool: Great work magnusll, this thread is being watched with anticipation......  [Read More]
Posted in: Crash on Javvyar's Cantina
 Agent Xim
01-15-2007, 3:23 PM
#3
Heh, my girlfriend just had the same problem the other day... try removing "tar03_mission031.utc" from the Override folder. Worked well on this end ;)...  [Read More]
Posted in: On enter Script for a KT unsuported kotor 1 module
 Agent Xim
01-15-2007, 2:34 PM
#17
...Or a custom module using m14ae as a base... Like my Korriban crystal caves module... I tried using m14ae.* files without compiling a new mod... nothing but problems lol ;)...  [Read More]
Posted in:  Jawa Ion Rifle
 Agent Xim
10-05-2006, 12:38 PM
#4
Would this be an homage to the weapon that took R2-D2 down? It would be ;) My Jawa Ion Rifle isn't a custom model yet (it's just based on the ion rifle model), but when I figure out modeling I'll tweak this gun to make it look closer to the origina...  [Read More]
Posted in:  Jawa Ion Rifle
 Agent Xim
10-04-2006, 6:27 PM
#1
Jawa Ion Rifle v1.0 Often in their travels, Jawas need a reliable weapon to keep droids from wreaking havoc on scavenging runs. The Jawa Ion Rifle will make short work of most droids! This custom item is received on Tatooine after helping Iziz... o...  [Read More]
Posted in: [K1] The Hunt for Bastila
 Agent Xim
12-03-2006, 10:56 PM
#9
Direct download link: wasa7-thfb.zip (http://agentxim.thewebzoo.com/wasa7-thfb.zip)...  [Read More]
Posted in:  Korriban Crystal Cave v1.0
 Agent Xim
03-20-2012, 11:33 AM
#42
MisterMisterScarface is correct... Download from http://www.modsoup.com/k1-korriban-crystal-cave.html I have resumed development ;)...  [Read More]
Posted in:  Korriban Crystal Cave v1.0
 Agent Xim
10-20-2011, 3:58 PM
#34
Wow, thanks everyone for keeping this thing alive. When I have a chance (soon... seriously), I'll post for download again. L8tr...  [Read More]
Posted in:  Korriban Crystal Cave v1.0
 Agent Xim
06-13-2007, 10:38 PM
#7
To address an issue with another mod, I've updated Korriban Crystal Cave to use Stoffe's TSLPatcher for installation. Download link above....  [Read More]
Posted in:  Korriban Crystal Cave v1.0
 Agent Xim
09-27-2006, 8:22 PM
#1
Korriban Crystal Cave v1.1 - UPDATED Dantoine has a crystal cave and all Korriban gets is Shyrack caves and a bunch of tombs? Problem solved! Now Korriban has its very own, brand-new cave full of crystals... and a couple critters too. In the back o...  [Read More]
Posted in:  Missing Czerka Depot
 Agent Xim
09-24-2006, 4:02 PM
#5
Has anyone else experienced this, or does the game crash about halfway through loading the module? I tried compiling everything again myself, but that got the same result. Did you put them in your Overide folder or Modules folder? (should go in modul...  [Read More]
Posted in:  Missing Czerka Depot
 Agent Xim
09-24-2006, 3:34 PM
#3
Excellent, I can definately use this! Could be a nice addition to Korriban... well done Darth Insidious :)...  [Read More]
Posted in:  Operation Kill Bastila
 Agent Xim
11-09-2006, 11:54 AM
#18
This work was never released but if you're interested I'l see what I can do to post it. Also, this mod was mixed with my "The Hunt for Bastila" mod, wich will also add a little more content to the game. I don't mind putting the new stuff o...  [Read More]
Posted in:  Operation Kill Bastila
 Agent Xim
09-26-2006, 12:36 AM
#13
Updated... now version 1.4 (see top post) I'm attempting to maintain some game balance, so if you play through with OKB installed... please let me know if you think enemies should be made more difficult :) ...I played through a couple times (with n...  [Read More]
Posted in:  Operation Kill Bastila
 Agent Xim
09-22-2006, 8:22 PM
#11
Is it actually working? Last versions I tried (which were a really long time ago) never worked :/ If so, Heck Ya'! :emodanc: This one works... updated the dialog and script :) I do have an update coming that automates things (and spawns some additi...  [Read More]
Posted in:  Operation Kill Bastila
 Agent Xim
09-19-2006, 5:38 PM
#5
I'm currently working on scripts to make Operation Kill Bastila more automated... no release date lol, but workin' on it ;) The script works on my end (mostly) but the idea is that a check for the sith disguise NOT worn AND Bastilla in your party wi...  [Read More]
Posted in:  Operation Kill Bastila
 Agent Xim
09-19-2006, 1:28 AM
#1
Operation Kill Bastila Version 1.4 Description: Once Bastila is in your party, traveling in Upper City Taris gets a little harder! Without the Sith Disguise, the patrols are sure to recognize Bastila. However, starting a dialog with any of the Sith...  [Read More]
Posted in:  Reinforced Jedi Robes
 Agent Xim
09-18-2006, 10:10 AM
#1
Reinforced Jedi Robes (KOTOR1) I never liked the stats of the original KOTOR Jedi Robes, so I made them more useful ;) All game robes are now upgradeable and have several new bonuses... Jedi Robes Defense Bonus 2 Blaster Bolt Deflection +1 Improve...  [Read More]
Posted in:  Improved Genoharadan Gear
 Agent Xim
09-18-2006, 10:04 AM
#1
[K1] Improved Genoharadan Gear Author: Agent Xim Date: September 14, 2006 The Genoharadan items received from Hulas I found to be only mildly useful so I buffed up the stats a little and made the armor, blade and blaster upgradeable. The only files...  [Read More]
Posted in:  Mandalorian Battle Blades (Bat'leths)
 Agent Xim
09-17-2006, 12:21 AM
#5
A Mandalorian with a Bat'leth... how fitting :D This one'll get a lotta use... added to my "always use" mods!...  [Read More]
Posted in:  Super Skip Taris mod release. 100% working!
 Agent Xim
10-29-2006, 3:40 PM
#30
And probably if someone has it, may you upload somewhere and give us link??? Link: http://agentxim.thewebzoo.com/litridl/super_skip_taris.zip (this will only be there for a short while)...  [Read More]
Posted in:  Super Skip Taris mod release. 100% working!
 Agent Xim
09-17-2006, 12:13 AM
#24
Finally had a chance to check out your mod and it came in handy already. I'm a huge Taris fan (always loved it... that's right I admit it ;) ), however, my son just hates it for some reason... well done Lit Ridl...  [Read More]