Missing Czerka Depot
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PCGM Link (
http://www.pcgamemods.com/mod/19137.html)
WARNING: This is just a very quickly put together hack of a module.
This module restores the missing Czerka depot which may or may not have been part of
either Sleheyron or Korriban. It's definitely Czerka style, however.
There was a thread on this at Holowan a while back.
This module is purely a modder's resource, and has no play-through value.
I've included the module itself as well as the source files.
The placeables' z co-ords are wrong, but don't let that bother you, you can still use it.
Also, the lightmaps and walkmeshes in places are VERY screwy.
Screenshots
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http://i15.photobucket.com/albums/a362/jimspriggs33/KotOR0000m.jpg)
http://i15.photobucket.com/albums/a362/jimspriggs33/KotOR0001g.jpg)
http://i15.photobucket.com/albums/a362/jimspriggs33/KotOR0002c.jpg)
http://i15.photobucket.com/albums/a362/jimspriggs33/KotOR0003a.jpg)
http://i15.photobucket.com/albums/a362/jimspriggs33/KotOR0004a.jpg)
http://i15.photobucket.com/albums/a362/jimspriggs33/shot0012.jpg)
Installation
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Put "m21aa.mod" into your MODULES folder.
Use in-game
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type "warp m21aa" into the console without the quotes.
NOTE: m21aa is the name I gave the file. If you compile your own module with the
other included files, substitute "m21aa" with the filename of your module.
Disclaimer
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I own nothing in this mod, it all belongs to Bioware/LucasArts.
However, I would appreciate being asked before this gets uploaded elsewhere/
some mention if you create a new custom module using this one.