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Serge

Latest Posts

Page: 4 of 5
Posted in: How do you hack?
 Serge
06-01-2002, 9:30 PM
#7
Good thing you asked about backgrounds. Some of the other stuff in SCUMMRev I'd be hesitant to talk about... ;) As for how Ludde turned it all into SCUMMVM, I can't tell either. I have a IDA disassembly of CMI that pretty much tells me how to do a n...  [Read More]
Posted in: How do you hack?
 Serge
06-01-2002, 12:00 PM
#4
As for me, I use a disassembler, yes. With a debugger only being the helpful tool to find out the program flow when I'm in doubt. Simply because using a debugger tends to become a tedious process of trial and error when dealing with stuff that only o...  [Read More]
Posted in: Jedi Knight 2 Audio Rip?
 Serge
05-14-2002, 11:39 AM
#2
I doubt it ever will. SCUMM Revisited was always intended to be an explorer for SCUMM games. The additional game support was mainly there because it was a simple thing to do (because the formats were related). Not so for JK2 as far as I'm aware (alth...  [Read More]
Posted in: editit
 Serge
05-15-2002, 1:01 PM
#9
Apology accepted ;) I also must apologize for judging by a screenshot - don't have a Mac to test it on. Anyway, thanks for the post - and welcome to Mojo ;) - Serge...  [Read More]
Posted in: editit
 Serge
05-11-2002, 9:49 AM
#6
No problem. :) I've just been told there IS a Mac utility outthere that supposedly does it, but I don't know if it allows you to change the length of the text. It might. Still, haven't tested it, don't have a Mac. And I don't endorse it either - esp...  [Read More]
Posted in: editit
 Serge
05-10-2002, 10:27 PM
#4
As far as I recall, this board was created in order to let people ask questions, make comments, help each other out ;) Anyway, I replied to a similar question less than a month ago, here: http://www.lucasforums.com/showthread.php?s=&threadid=459...  [Read More]
Posted in: ScuMMVM, DOTT and Sam&Max
 Serge
05-11-2002, 7:31 AM
#9
Moved :) Rom 93... Probably Room 93, right? :) No idea why it would do that. Sounds like a corrupted resource file. - Serge...  [Read More]
Posted in: ScuMMVM, DOTT and Sam&Max
 Serge
05-11-2002, 6:43 AM
#7
About "bothering". You aren't. These forums are here to let people ask questions etc. :) Although this might be more related to the Help forum, the same people (bgbennyboy etc.) seem to frequent here. - Serge...  [Read More]
Posted in: ScuMMVM, DOTT and Sam&Max
 Serge
05-11-2002, 6:39 AM
#6
The keys problem... WinXP uses a new codepage (437) for DOS Prompts to add support for special characters like, say, the Euro symbol. This screws up a LOT of DOS programs that depend on the old codepages. So... Before running the game, type "ch...  [Read More]
Posted in: Adventure scripting languages
 Serge
05-10-2002, 9:47 PM
#9
The curly brackets are in SCUMM too: if (current-actor == guybrush) { sayline guybrush "Hi! I'm the current actor!" } else { blast-text at 320,50 "We locked Guybrush inside a box. He tends to get too much attention!" } And the...  [Read More]
Posted in: Adventure scripting languages
 Serge
05-09-2002, 7:07 PM
#6
Thanks for your opinions so far :) My main reasons for prefering SCUMM (right now) are mainly a mix of the nostalgia of using the original language, and the more streamlined way of handling multiple optional any-order arguments for stuff like blast-...  [Read More]
Posted in: Adventure scripting languages
 Serge
05-09-2002, 12:14 PM
#3
No, didn't make this a poll, because I want opinions, not statistics. As some of you are aware by now, one part of the SCUMMBag family (see another thread) is the ScummIDE - a tool to create new games using the original SCUMM engines - or, sometime...  [Read More]
Posted in: Akos...
 Serge
05-09-2002, 3:44 AM
#13
A byte can be big endian/little endian in the way the bits are arranged inside the byte. So, the number 1 - in binary 00000001 - can be stored as: little endian: 10000000 or: big endian: 00000001 As for AKOF, AKCI, AKCD etc., the simplest way to de...  [Read More]
Posted in: Akos...
 Serge
05-08-2002, 1:43 PM
#9
Codec 16 uses the room palette, from the little I've looked at it. It accesses a palette redirection table which is also accessed in some cases by codec 1. The redirection table it created at runtime, and is only modified by two script commands (klud...  [Read More]
Posted in: Akos...
 Serge
05-08-2002, 11:24 AM
#8
Me! Me meme ME! I'll take the easy one :) Little endian: Derived from Little End First. Big endian: Derived from Big End First. What does that mean? It means that if you store a word (2 bytes), you can store it in two ways. Take the number 1234. T...  [Read More]
Posted in: other games
 Serge
05-09-2002, 7:20 PM
#13
I know, itisme :) Right now, my mind is just set on too many different things at once, most of them non-computerish, and CMIDec is not the top priority of the computerish ones. That changes from day to day, however. As for features, the main reasons...  [Read More]
Posted in: other games
 Serge
05-09-2002, 4:18 AM
#11
Doubt he is :) Ben (john_doe) knows what he's talking about. He's talking about the .mus files of Noir. Just because the file extensions for the files are the same (.mus) as CMI, doesn't mean they're the same type of file. And they aren't. - Serge...  [Read More]
Posted in: other games
 Serge
05-08-2002, 8:21 PM
#9
CMIDec. Working on it. Slowly. Right now, I'm making sure that the new design of it allows me to add support for the earlier scripts easily. As a matter of fact, it will probably decompile scripts from DOTT, SNM, FT and The Dig too. Might add even ea...  [Read More]
Posted in: other games
 Serge
05-07-2002, 12:00 AM
#5
Exactly what block name(s) showed up in the tree? (the name next to the icon). - Serge...  [Read More]
Posted in: other games
 Serge
05-06-2002, 3:19 PM
#2
Exactly what "other games"? Normally SCUMM Revisited will find the decrypt value itself, if the game is a SCUMMRev supported format. - Serge...  [Read More]
Posted in: SCUMMBag
 Serge
05-05-2002, 8:13 PM
#9
Nah, just figured noone would think of doing it. Since there was other stuff on the site that isn't for the public to see, and since none of the site design is done yet, I might as well remove it all. :)...  [Read More]
Posted in: SCUMMBag
 Serge
05-05-2002, 7:13 PM
#7
How did you find that? Just guessing or a security leak I didn't think of? :) Ah well, this'll slow things down. Better remove it all and work on my own comp :) - Serge...  [Read More]
Posted in: SCUMMBag
 Serge
05-05-2002, 4:16 AM
#4
Hope you didn't strain your eyes TOO much before figuring out to click the image to see the full sized version ;) I really wanted to only have the original size on the front page, but I guess it would lose some impact if you couldn't see it all at on...  [Read More]
Posted in: SCUMMBag
 Serge
05-04-2002, 9:25 PM
#1
Yes, SCUMMBag has just semi-opened its doors. You'll know what I mean by "semi" if you go there ;) http://scummbag.mixnmojo.com - Serge...  [Read More]
Posted in: grimovie.exe
 Serge
05-05-2002, 4:51 AM
#39
So you ARE still doing SCUMM stuff, Ben... :) We ought to start working together again then. ;) - Serge...  [Read More]
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