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Serge

Latest Posts

Page: 1 of 5
Posted in: Psychonauts Audio Ripper
 Serge
05-21-2005, 3:39 PM
#31
You rock, bg! ;) - Serge (retired SCUMMRev developer)...  [Read More]
Posted in: Where can I find a 'background stripper'?
 Serge
07-02-2004, 6:53 PM
#6
Thanks ;) The "next several months" was probably even being optimistic. Most likely I won't do more on it ever. Might release the source sometime, though (although it won't be for the next month, since I'm leaving), if Ben or someone else w...  [Read More]
Posted in: Where can I find a 'background stripper'?
 Serge
06-25-2004, 9:31 PM
#4
Ssssh, don't tell anyone, but there's also a SCUMM Revisited 5 pre-release build 130 here: http://scummrev.mixnmojo.com/SCUMMRev5_Build130.zip Since I'm not going to be able to work on it for the next several months, might as well release what's do...  [Read More]
Posted in: SCUMMVM Problem
 Serge
04-23-2004, 10:09 AM
#2
Reading the file supplied with scummvm, which tells you to read it - it tends to help ;) Anyway, while some of the older games when played by themselves use F1, SCUMMVM always uses F5 - Serge...  [Read More]
Posted in: AkosView Alpha 1 - Now Available
 Serge
03-15-2004, 1:46 AM
#25
Yes, it's a background image codec, as I mentioned: Originally posted by Serge I'm not at all sure about this, since I haven't actually added (or looked into) codec layer 16 to the probably-never-to-be-released SCUMMRev 5, but I do know this, from...  [Read More]
Posted in: AkosView Alpha 1 - Now Available
 Serge
03-14-2004, 1:17 PM
#23
Yeah, that's still the wrong order - don't know if I misinterpreted you in the previous post or not... You need to read the bits right to left (which is also simpler), so (I'm not C-literate, there may be errors inhere): BYTE readBits(int count) {...  [Read More]
Posted in: AkosView Alpha 1 - Now Available
 Serge
03-13-2004, 9:46 PM
#21
Well, did my length posts help anything? Since I'll gladly help more, if needed. May not be the best explanation in the world, I gave. - Serge...  [Read More]
Posted in: AkosView Alpha 1 - Now Available
 Serge
03-12-2004, 9:25 PM
#18
In more simple terms, you just read the bitstream byte by byte, and fetch the bits with the least significant bit first, so in the above example you should get the bits in the following order: 1110 1010 0101 0101 (1 2 3 4 5 6 7 8 9 10 11 12 13 14 1...  [Read More]
Posted in: AkosView Alpha 1 - Now Available
 Serge
03-12-2004, 9:14 PM
#17
Originally posted by checkmate <snip> The implementation I wrote (which doesn't work) reads bits in this order ("1" is the least-significant bit): Byte 1: 8 7 6 5 4 3 2 1 Byte 2: 16 15 14 13 12 11 10 9 ...etc... Yes, that would be...  [Read More]
Posted in: AkosView Alpha 1 - Now Available
 Serge
03-11-2004, 8:57 PM
#15
I'm not at all sure about this, since I haven't actually added (or looked into) codec layer 16 to the probably-never-to-be-released SCUMMRev 5, but I do know this, from looking at your code: Layer 16 is similar to MMucus layer 0x40-0x44. Looking qui...  [Read More]
Posted in: Where can I get all the hacking tools?
 Serge
01-06-2004, 1:38 PM
#13
Also, SCUMMRev 2 actually used to crash the IDE whenever you compiled it. Oh yes, those were the days. The last 10 or so versions of it were compiled in the command line compiler. The source is the worst I've ever - not only written - but also seen....  [Read More]
Posted in: Ripping DOTT + S&M Backgrounds?
 Serge
12-08-2003, 4:49 PM
#16
Ender: as bg said, you already are. :) The next thingy was SCUMMRev 5, which may come out or not. Far from done, though, and probably never will be. At least, while it's christmas and exam time, it's sleeping. - Serge...  [Read More]
Posted in: Ripping DOTT + S&M Backgrounds?
 Serge
12-05-2003, 3:00 PM
#9
Damn. Didn't really hope that someone would agree with me on the helpfile issue. Oh well ;) I guess a helpfile (more normal user oriented) for the next thingy would be quite necessary judging from this forum. - Serge...  [Read More]
Posted in: Ripping DOTT + S&M Backgrounds?
 Serge
12-02-2003, 3:05 PM
#6
That helpfile sucks. It's misguiding, poorly written, and outdated even for the outdated program it accompanies. :) But be grateful. Next time it won't even be there, hopefully - Serge...  [Read More]
Posted in: Wav to Imc Converter
 Serge
12-15-2003, 11:22 AM
#17
Oh, the format used for EMI voices is quite the same (the WVC files, not the AIFF ones ;)), although it's just a compressed RIFF WAVE file, rather than a compressed iMUSE digital file. So, could add support for EMI output too. Next year. - Serge...  [Read More]
Posted in: Wav to Imc Converter
 Serge
12-09-2003, 10:24 AM
#15
No reply? Good then, I take that to mean noone's downloaded it. The version I posted yesterday had a bug, which meant that though the output files would play fine in SCUMMRev, Grim Fandango would ignore them. So, putting up a new version now, which c...  [Read More]
Posted in: Wav to Imc Converter
 Serge
12-08-2003, 4:17 PM
#14
If it was IMX you meant, my first reply stands. It'll have to wait till after christmas ;) And bg: See! Did as you suggested! ;)...  [Read More]
Posted in: Wav to Imc Converter
 Serge
12-08-2003, 4:14 PM
#13
More on that issue... IF we're talking GF .IMC, it's NOT 12 bit, as Ben suggested, but rather a variable bit rate compression scheme. More on that in the readme.txt also. Tomas, please add it to LucasHacks! if you feel like it, don't intend to keep...  [Read More]
Posted in: Wav to Imc Converter
 Serge
12-08-2003, 4:08 PM
#12
Or maybe it would... I hope you DO mean .IMC (as used in Grim Fandango - I don't have XWA) and not .IMX (as used in CMI) Actually, wrote a compressor for .IMC over the past two days. It takes any amount of 16 bit wave files and converts them to .IM...  [Read More]
Posted in: Wav to Imc Converter
 Serge
12-05-2003, 1:57 PM
#11
I would do it for free if I had the time, obviously. Right now, lots of exams, and a different SCUMM-related project, so... Not much time. Won't be before christmas, at the very least. - Serge...  [Read More]
Posted in: Wav to Imc Converter
 Serge
12-02-2003, 2:09 PM
#8
If we get to talk sometime, bg, I can give you the properly written code - non-assembly. :) And in "THE NEW WW CODING STANDARD" - without nasty user interface mixed completely into the non-platform-specific code :) But then... I guess by n...  [Read More]
Posted in: BG? You're avoiding me!
 Serge
11-14-2003, 2:21 PM
#3
No need to rush... Just need some input on "The Final Confrontation". I can't be online on weekends (university net access), but might get access from home sooner or later... - Jimmi...  [Read More]
Posted in: BG? You're avoiding me!
 Serge
11-13-2003, 3:33 PM
#1
Well, I guess you aren't, but I need you to check out the progress on the new project - preferably at a time when we're both online - so email me. Soon. Or I'll have you caught and executed. :mad: :) - Jimmi...  [Read More]
Posted in: Help Moneky Island 4 Models
 Serge
10-06-2003, 10:01 AM
#45
That too, yes, khalek... Which would be better than the specs I made 2 years ago. And which also reminds me to bow down in awe of the fantastic dedication of the ScummVM team :) Too bad that it's already NECESSARY to do a GrimE engine port. Not just...  [Read More]
Posted in: The GF 3DO viewer?
 Serge
12-02-2003, 3:02 PM
#11
And last I talked to Tomas, he was working on redesign and stuff, so... :) Goody, goody! :) - Serge...  [Read More]
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