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jonathan7

Latest Posts

Page: 6 of 34
Posted in: Fixed Mandalorian Banners
 jonathan7
07-13-2010, 10:19 PM
#1
Just a small simple mod this which fixes something which always irritated me... http://screenshots.filesnetwork.com/68/files2/115845_1.jpg KotoR Files Link (http://knightsoftheoldrepublic.filefront.com/file/Fixed_Mandalorian_Banners;115845) More s...  [Read More]
Posted in: M-98 Widow Replacement
 jonathan7
07-13-2010, 10:21 PM
#2
Excellent work this again Inyri, personally I think you should replace every default model with a new one as good looking as this! :xp: It's got a place in my Override ;)...  [Read More]
So you want to make custom clothes which are more than just a Fashion Statement? Well this "tutorial" will hopefully explain various aspects and answer common questions people may have! Generally I have found when wanting to achieve things,...  [Read More]
Posted in: new robe new model
 jonathan7
07-13-2010, 9:59 PM
#24
can i edit baseitems.2da and make my own base item copy the line for jedi robe and add it at the end - then change the default model - rename the base item of course like MyRobe In theory you could do, I've never done it that way, that's your decisi...  [Read More]
Posted in: new robe new model
 jonathan7
07-13-2010, 8:33 PM
#22
ok so i wanted to make the master robes both dark and light use darth bandon style robes and then retexture the bandon robes for light but just to get an understanding of how i would do it i made a new item - i dont want to disguise the wearer as ban...  [Read More]
Posted in: new robe new model
 jonathan7
07-13-2010, 3:55 PM
#19
You guys suck at searching. No offense intended. Some of us could have been using computers without KotOR tool or KotOR on the system, next time maybe I should not even bother trying to help....  [Read More]
Posted in: new robe new model
 jonathan7
07-13-2010, 5:09 AM
#10
the council style robes are not the same model im still looking i will probably find it soon i have gone through so many models i noticed when i downloaded 90SK's mod that the flap parts are not animated so they clip is it possible for me to somehow...  [Read More]
Posted in: new robe new model
 jonathan7
07-12-2010, 8:01 PM
#6
the model has been renamed to replace the ones used in game - which is something i dont want to do You downloaded and checked this (http://knightsoftheoldrepublic.filefront.com/screenshots/File/99664/3) mod to see if the modder hasn't renamed the mo...  [Read More]
Posted in: new robe new model
 jonathan7
07-12-2010, 7:45 PM
#4
Are you talking about NPC Revan? haha. If so then it's an NPC, so basically the only way to get that is through a disguise. :/ If that's not the one you're talking about... could you maybe be a little more specific as to the robe model you're searchi...  [Read More]
Posted in: Greetings, Salutations!
 jonathan7
07-12-2010, 8:24 PM
#5
Thanks for the kind replies everyone! I will definetally take a look at the stickies, I can't believe they were right under my nose XP Pretty much most things you'll need to know are in there, have a look through and try out some of the various tuto...  [Read More]
Posted in: Greetings, Salutations!
 jonathan7
07-12-2010, 8:11 PM
#3
Click Me (http://www.lucasforums.com/showthread.php?t=143421) and Click Me (http://www.lucasforums.com/forumdisplay.php?f=592).... You do realise the entire sticky section does exist for a reason....  [Read More]
Posted in: lip files - tsl
 jonathan7
07-12-2010, 8:17 PM
#2
Is there a way to do lip files when using the generic alien vo's from the alienvoice 2da? Normally, the lip file would have the same name as the specific vo file from streamvoice. Thanks. EDIT: ok, I think I figured out how they did it...no longer...  [Read More]
Posted in: Revans Robes Revisioned
 jonathan7
07-10-2010, 10:35 PM
#5
Are these kotor2 compatible? Of course ;) The textures would need to be called N_DarthRevan01 in the Override, but otherwise they will work fine :)...  [Read More]
Posted in: Revans Robes Revisioned
 jonathan7
07-10-2010, 9:01 PM
#1
Well, I'm happy to introduce to you all Modification by Sithspecter and myself; http://www.lucasforums.com/picture.php?albumid=435&pictureid=6967 Deadly Stream Download Link (http://deadlystream.com/forum/files/file/348-revans-robes-revisioned/...  [Read More]
Posted in: Seikan's Armors of the Old Republic
 jonathan7
07-09-2010, 2:28 PM
#3
KotOR Files link (http://knightsoftheoldrepublic.filefront.com/file/Seikans_Armors_of_the_Old_Republic;115673)...  [Read More]
Posted in: kotoor 1/2 question
 jonathan7
07-09-2010, 6:09 AM
#4
y is it illegal? Because it violates the EULA (End User Licence Agreement) you agree to when you install the game. Porting discussion is a big no-no here too so I'm afraid this thread is :lock: -- j7...  [Read More]
Posted in: Planet Siron
 jonathan7
07-11-2010, 9:34 PM
#24
Ok, deep breath here people, lets chill out and keep this on topic, has become a little bit heated here. I've pruned the thread of off topic arguments, please keep this discussion related to Xerios Planet Siron WIP and keep forum politics and other n...  [Read More]
Posted in: Tool Please
 jonathan7
06-24-2010, 9:15 PM
#2
I'm having trouble trying to locate Tarina's Replacer Tool. Would anyone be able to give me a link to it please? PM your email address and I'll email you a copy... Mod note - please no-one else reply, and if you would like the Replacer please PM wi...  [Read More]
Posted in: New tags for Holowan
 jonathan7
07-04-2010, 8:36 AM
#4
It would mean changing the tags when the threads are moved from the WIP section to the release section. If they're in the WIP section, they're WIP by default already, too. :) We don't really use that system any more Jae, WIP's just stay in Holowan,...  [Read More]
Posted in: Republic Armored Robes
 jonathan7
06-26-2010, 3:37 PM
#20
Well I could certainly make a "plug-in", or update, to the mod that adds a female model. The problem is I could only make the "Republic armored robe" female-wearable. This is because the new models need to replace something else,...  [Read More]
Posted in: UTP (Placeables) Tutorial for New Modders
 jonathan7
06-24-2010, 5:59 AM
#7
Hey Thanks... break my game?? wait...what? just that character or like, the whole game?? yer freaakin me out man..JK By editing certain .utp's you can cause items you need to spawn to progress the game not to spawn; and therefore it is not possible...  [Read More]
Posted in: TSL Restored Content Mod "FINAL" 1.5 version IS HERE!
 jonathan7
07-04-2010, 11:54 AM
#178
Cheers J7. Btw, any way to fix it for a save in progress? I'm at the end of NS and don't have any saves from earlier (not that I'd want to redo the whole planet anyway). I see a variable in the save labelled "301NAR_Red_Eclipse_At" and it...  [Read More]
http://knightsoftheoldrepublic.filefront.com/file/TSLRCMv16_Nar_Shaddaa_Fix;115443...  [Read More]
Posted in: TSL Restored Content Mod "FINAL" 1.5 version IS HERE!
 jonathan7
06-29-2010, 10:28 AM
#161
Is the Holowan Plugin compatible with TSLRCM? Nope, not without some considerable tinkering.... Any ideas? If I were you I wouldn't play with both the Holowan Plugin and TSLRCM in the same game......  [Read More]
Posted in: Merging Models Tutorial
 jonathan7
07-04-2010, 7:01 AM
#27
I know this is a really old thread that I'm resurecting (sorry), but it seems to stop right when it starts talking about bone weights. I did some searching, and Kha did explain weighting, but it was in another thread. See this one here for more info:...  [Read More]
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