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Sharen Thrawn

Latest Posts

Page: 2 of 2
Posted in: dialog sound files?
 Sharen Thrawn
04-20-2008, 11:43 AM
#5
You have to change files extension from *.wav to *.mp3, and then you can simply play them in Winamp for example. Or simply use Miles Sound Studio and play them without changing the extension EDIT: Stoney beat me :xp:...  [Read More]
Posted in: Opinions on skins?
 Sharen Thrawn
04-19-2008, 7:29 AM
#5
8 for me. It looks unique and really good. 7 is also nice, but it looks too similar to the existing ones....  [Read More]
Posted in: [TSL]problems with Atris' robes
 Sharen Thrawn
04-13-2008, 8:40 PM
#5
Black version looks simply great!...  [Read More]
With it being unannounced, that means it most likely a brand-new project. Considering Chris has said he'd like to work on Kotor 3, and if he did use the U3 engine, I'm not getting my hopes up, but I can pray and hope this might be Kotor 3. Unfortuna...  [Read More]
Posted in: [WIP] K1 - Darth Malak Skin Pack
 Sharen Thrawn
10-13-2007, 10:40 AM
#14
Great reskin! Good job Silveredge9! :)...  [Read More]
Posted in:  Yuthura Ban to Darth Talon Conversion
 Sharen Thrawn
11-07-2008, 9:21 PM
#21
Great work Prime! Beautiful reskin! :D...  [Read More]
Posted in: Help: Script that checks NPC's alignment
 Sharen Thrawn
07-26-2007, 8:24 AM
#24
Okay, so I've started serious works on my "Influence Enhancement Mod" (:D). So far, I've made complete list of all influence changes/opportunities for particular NPCs (props to Achilles and his complete influence guide!), and marked all the...  [Read More]
Posted in: Help: Script that checks NPC's alignment
 Sharen Thrawn
06-21-2007, 11:40 AM
#23
Set the P1 parameter in the dialog node to the party table slot number of the NPC you wish to check (defined by the NPC_ constants in nwscript.2da or line number 0-11 in npc.2da), and P2 to the influence value the player must be above witht hat NPC....  [Read More]
Posted in: Help: Script that checks NPC's alignment
 Sharen Thrawn
06-21-2007, 8:13 AM
#21
I need a script that will check if NPC is available in party and if it's influence is big enough. I want to combine two scripts (c_npc_inprty and c_influence_gt) but I'm not skilled enough. Tried but it didn't work :/...  [Read More]
Posted in: Help: Script that checks NPC's alignment
 Sharen Thrawn
06-14-2007, 11:12 AM
#20
Thanks for help guys! I will do it as Pavlos suggested. Checking at wich level of influence certain NPC's alignment shifts from dark to light should do the trick, right? Handmaiden for example becomes dark when you have 70+ influence with her....  [Read More]
Posted in: Help: Script that checks NPC's alignment
 Sharen Thrawn
05-19-2007, 6:35 PM
#17
Unfortunately, this is an engine bug - sorry. You could, however, simply check if the player has high influence with the NPC. Given the way the influence system works, if the player has high influence with a party member then the two have very simila...  [Read More]
Posted in: Help: Script that checks NPC's alignment
 Sharen Thrawn
05-19-2007, 3:50 PM
#15
Congratulations, Sharen Trawn! :) Globalcat.2da is one of simplest .2da files. What you did was just fine. Well, after few tests, it doesn't work actually. But it's not mine fault this time. I mean the whole alignment checking conditionals/scripts...  [Read More]
Posted in: Help: Script that checks NPC's alignment
 Sharen Thrawn
05-19-2007, 1:50 PM
#13
I've managed to solve this problem. Viva la n00b! :clap2: :D I added new global variable to globalcat.2da ((Row Label) - 999; name - 000_R_Psychotic_Hand_When_Evil; type - Number) and created new Handmaiden response. Putted 000_R_Psychotic_Hand_When_...  [Read More]
Posted in: Help: Script that checks NPC's alignment
 Sharen Thrawn
05-18-2007, 8:29 AM
#12
Hmmm... As I thnik more of this, it has to be sth with c_global_eq conditional and a_global_set script. When there's no conditional that checks the alignment, everything works fine, but for some reason the game doesn't proceed to the next dialog (wic...  [Read More]
Posted in: Help: Script that checks NPC's alignment
 Sharen Thrawn
05-17-2007, 12:18 PM
#11
Thank you so much for the code stoffe! But I have another problem. When the entry with blue arrow (on your image) fails to fire (because Handmaiden has bigger or lower Alignment than needed ) the entry with green arrow doesn't play too (well, it pl...  [Read More]
Posted in: Help: Script that checks NPC's alignment
 Sharen Thrawn
05-16-2007, 10:33 AM
#9
Uh, was there anything wrong with the script I posted in the second post of this thread? That should work as far as I know. :confused: (Set P1 to 3 and String Param to Handmaiden) Your script doesn't work if: 1. Conditional is putted in Entry node...  [Read More]
Posted in: Help: Script that checks NPC's alignment
 Sharen Thrawn
05-15-2007, 4:02 PM
#6
Okay, so I've been working on that code stoffe gave me for the past few days. It seems to be working if it's like this: int StartingConditional() { string sTag = GetScriptStringParameter(); object oNPC = GetObjectByTag(sTag); int nAlign = GetScriptP...  [Read More]
Posted in: Help: Script that checks NPC's alignment
 Sharen Thrawn
05-13-2007, 9:24 AM
#5
Tried to correct my script but failed. Do you know how this script should look like? Sorry I'm total n00b :(...  [Read More]
Posted in: Help: Script that checks NPC's alignment
 Sharen Thrawn
05-13-2007, 8:18 AM
#3
It's for conditional. I'm n00b, tried to write this script based on influence one. Here's what i created (don't laugh ;) ): Anyway thanks for help! // c_alignment_gt /* Parameter Count: 2 Checks to see if an NPC's alignment > Param2 Param1 -...  [Read More]
Posted in: Help: Script that checks NPC's alignment
 Sharen Thrawn
05-13-2007, 7:48 AM
#1
Could someone help me write a script that will check NPC's alignment? (in TSL)...  [Read More]
Posted in: KotOR II Character Imports
 Sharen Thrawn
03-07-2008, 2:49 PM
#34
Hk and T3 for sure. Apart from them, I would like Mandalore/Canderous to return. I would be great to have him thruough the whole trilogy!...  [Read More]
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