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mado did dude

Latest Activity

Posted in:  New Class: Jedi Master!
 mado did dude
08-14-2006, 6:12 PM
#1
yep i finnaly made my first mod (finished!) and its a new class Jedi Master, tho i havent gotten to script it and probabley never have the time to so youll have to use either Kotor Tool or KSE and dont expect new feats or force powers! link on ite...  [Read More]
Posted in: im trying to change classes.2da
 mado did dude
08-05-2006, 9:11 PM
#1
okay so im trying to create a new class for kotor and i put in the right stuff and the name but thee name comes up as male instead of what i want it to be could some help me?...  [Read More]
Posted in: this is weird (hint on gamespy multiplayer?)
 mado did dude
08-05-2006, 9:05 PM
#3
oh well funny that they left it there and i was confused about it anyways :):):):)...  [Read More]
Posted in: this is weird (hint on gamespy multiplayer?)
 mado did dude
08-05-2006, 4:41 PM
#1
okay this is weird and if anybody knows about this please tell me what it was for but i was kotor tool and in the 2da area there was a .2da file called gamespyrooms.2da and inside were these files action story storylite roleplay TeamNvsN Melee1vsN...  [Read More]
Okay your hired one must fall...  [Read More]
Still looking for module editor...  [Read More]
Guys im curenttly making a Fourm For us and guest to chat about our project oh and if you guys join the boards could someone make a custom theme? Edit: heres the board *Snip* No advertising of other forums allowed... Rule #11. Forum Rules (http://w...  [Read More]
Well we have kinda made the planets viewable but we need to get a module editor sow e can make the planets surface :)!!...  [Read More]
editing maps and placeing placeables and editing some things (like sky and ground etc hoth white, geonosis orange...  [Read More]
So anyone here gonna be a module editor or is the job still available?...  [Read More]
well then welcome aboard SWK2 :)...  [Read More]
sure i like that i think it should go to geonosis and maybe hoth but first i need a module maker cuz i only specilize in dialogs without scripts tho so i need you lit Ridl if you can put the scripts in the dialog as soon as i finish them, ok?...  [Read More]
cant help you there doctor, i only specilize in making dialogs...  [Read More]
yep it works now :) EDIT: and about your models for taun tauns and all that sure im interesed...  [Read More]
uhh the file you gave me doesnt work could you host it on some other site?...  [Read More]
lit ridl you can host them anywhere and i dont think its possible to host it on my website and about geonosis add rings...  [Read More]
hoth picture is a pure white korriban and docking: nowhere inhabitants: wampas, taun tauns discription: unknown courscant looks like korriban with orange circles, docking: landing pad 45 inhabitants: multi species discripton: the main hub of the gal...  [Read More]
it means who will desgin what the character name and model looks and chooses to be...  [Read More]
okay so im gonna start a project called project: galaxy and im gonna need a few people script maker, module editor, character desginist, and a person who can make these planets available on the galaxy map now onto the project bio: im making a cr...  [Read More]
im available for hire/ recruitment here's my stuff name in game:dakota platform(s):xbox, might get pc version rank(s):pilot,smuggler (not rebal its a rp thing),trooper faction(s):empire,clones extra info:well ive been in a couple of space battles...  [Read More]
Posted in: [WIP] *beta testers* sleheyron city!
 mado did dude
07-27-2006, 10:10 PM
#16
in module properties i edited the time area and put it the following numbers as i said i set the month to 1 and i set day to 6 and i set the year to 89...  [Read More]
Posted in: [WIP] *beta testers* sleheyron city!
 mado did dude
07-26-2006, 9:46 AM
#14
if you check the name of the dark jedi it says sith lord and i didnt edit the name i found the sithlord file in the creature's section of kt's module editor and i just turend sleheyron to night on month 1 day 6 year 89...  [Read More]
Posted in: [WIP] *beta testers* sleheyron city!
 mado did dude
07-25-2006, 11:50 PM
#11
this is a very beta version i mean it might take me months before im even half way with anything and as i said in the future ill have scripts for the star map and ill have the doors spawn you to other sleheyron locations (private alpha, pm for downlo...  [Read More]
Posted in: [WIP] *beta testers* sleheyron city!
 mado did dude
07-25-2006, 11:15 AM
#9
i dont know it works for me hmm maybe you need to start a new game to make it work...  [Read More]
Posted in: [WIP] *beta testers* sleheyron city!
 mado did dude
07-24-2006, 4:20 PM
#7
i fixed it...  [Read More]