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john_doe

Latest Posts

Page: 4 of 5
Posted in: EMI Resource Viewer 2.6 released
 john_doe
04-24-2003, 10:28 PM
#3
The code is so ugly even I had some problems to understand what exactly I was thinking when I did this... The code is 2 1/2 years old and I nearly completely changed my coding style in that time...I'm ashamed of the code.... However, I might release...  [Read More]
Posted in: EMI Resource Viewer 2.6 released
 john_doe
04-24-2003, 6:36 PM
#1
Hi there, today I found a backup CD and guess what was on it - the source code to the EMI Resource Viewer which I thougt was lost for good in a HD accident. Now it can play Wvc files and save them as Wave files; and it can decompile the Lua scripts...  [Read More]
Posted in: EMI Voice Files
 john_doe
03-31-2003, 7:02 AM
#10
Originally posted by jannar85 I did ask Dairhenien, John ;) I almost thought so :)...  [Read More]
Posted in: EMI Voice Files
 john_doe
03-27-2003, 4:10 PM
#8
Originally posted by jannar85 Did it work by the way? If you mean the tool, yes it worked with all the files I tested it with....  [Read More]
Posted in: EMI Voice Files
 john_doe
03-26-2003, 2:32 PM
#4
This won't really be of any help, but still: I once made a wve->wav converter for the EMI voice files that was heavily based on ScummRevisited code to decompress Grim Fandango sounds. Sadly I lost the code to it along with other SCUMM stuff... :(...  [Read More]
Posted in: README FIRST
 john_doe
03-21-2003, 1:16 PM
#2
And don't forget my little EMI Resource Viewer :) The site: http://gamefileformats.netfirms.com/ And the direct link: http://gamefileformats.the-underdogs.org/files/emi-viewer-2.6.zip Note: The site hasn't been updated - and won't - for almost 1 1/2...  [Read More]
Posted in: preliminary SAN documentation
 john_doe
02-27-2003, 12:29 PM
#3
Very cool. Back in '99/'00 when I worked on the Smush files I wanted to write something like that, too, but due to a lack of time and knowledge of the advanced codecs (I only had figured out the RLE variants then) it never came that far. Good to see...  [Read More]
Posted in: Audio Translation
 john_doe
02-18-2003, 2:45 PM
#4
I don't see why this should be illegal either. As long as every participant (sp?) has a legal copy of the respective games and they don't give the translated games to others but keep them for themselves....  [Read More]
Posted in: Emi
 john_doe
01-31-2003, 7:20 AM
#13
Well, as there is a LUA decompiler that spits out pretty much usable files, one could find out how EMI calls/starts the combat scenes and make it the starting room or call it from there. And as LUA can also run non-compiled scripts you wouldn't even...  [Read More]
Posted in: Emi
 john_doe
01-30-2003, 1:51 PM
#10
Hey! I even forgot about this site myself! I created it in a hurry when my original site (at VirtualAve) was taken down and completely forgot about this one :) (Btw, the GameFileFormats will be back somewhen this year.) Concerning EMI voice support...  [Read More]
Posted in: Emi
 john_doe
01-29-2003, 7:04 AM
#2
Yes, I made a program some years ago that can view the background images etc. and extract all the data. The models, too, but there's AFAIK no viewer or converter yet. Sadly my site had to be taken down (but it'll come back) and LucasHacks seems to be...  [Read More]
Posted in: Look what I found in the trash!
 john_doe
02-27-2003, 6:55 AM
#12
Originally posted by zpeidar btw. Whatever happened to SCRAMM? Dead....  [Read More]
Posted in: EMI .til backgrounds. Help needed.
 john_doe
09-01-2003, 4:22 PM
#5
Seems the "rectangle" stuff in the tils is the coordinate information. I didn't figure out how it works yet and there are also negative numbers which is strange (could be that the origin is not in the upper-left but in the middle of the ima...  [Read More]
Posted in: Help Moneky Island 4 Models
 john_doe
09-02-2003, 8:07 PM
#15
@myzinsky: The tool is not done yet. (Das Programm ist noch nicht fertig. Ich bin noch am rumbasteln, dьrfte aber bald soweit sein daЯ man wenigstens Screenshots machen kann, falls das hilft.)...  [Read More]
Posted in: Help Moneky Island 4 Models
 john_doe
09-02-2003, 1:59 PM
#12
I've finally found out the format of the "problem" mesh. Now my little tool can display all my test-meshes with a dummy texture. Next step is to implement the usage of the real texture and to test if it works with all .meshb files. Then I'l...  [Read More]
Posted in: Help Moneky Island 4 Models
 john_doe
09-02-2003, 10:09 AM
#9
An update. I've made a viewer for the static meshes (.meshb) which works with some of the files I tested except for one (see the text below). I hope I can figure out how to handle this one file and also enable texture support and export to other file...  [Read More]
Posted in: Help Moneky Island 4 Models
 john_doe
09-01-2003, 1:27 PM
#8
I fumbled around with some small files (the .meshb ones, they're used for static objects). This is what I've found out so far (contains many errors and wrong assumptions, though): definitons: vector3d = float x,y,z vector2d = float x,y string: lon...  [Read More]
Posted in: Help Moneky Island 4 Models
 john_doe
09-01-2003, 12:01 PM
#6
We don't know the file structure of the models (yet). I examined them with my little 3d knowledge and found some useful information, but I really know too liittle about 3d stuff to actually do something useful with it....  [Read More]
Posted in: Is ripping music legal?
 john_doe
08-05-2003, 3:49 PM
#5
Originally posted by James Isaac So, is it illegal to rip music from the game, and then put it up on the internet for download? (Like a lot of GF fan sites do) Yes....  [Read More]
Posted in: Editing Dialogue - Help
 john_doe
07-21-2003, 10:08 AM
#4
Originally posted by Cutthroat_Nick Can you actually EDIT the hex code? You can overwrite the text in a hex-editor BUT your own text cannot be longer than the original one. Also, you can't use special characters like German or French ones afaik (u...  [Read More]
Posted in: The GF 3DO viewer?
 john_doe
08-05-2003, 3:56 PM
#6
I've sent the original source code to Khalek who will hopefully with other people find out the missing parts. Then maybe I can integrate a better 3do viewer....  [Read More]
Posted in: The GF 3DO viewer?
 john_doe
07-12-2003, 7:48 PM
#4
Yeah, I wanted to add support for Grim Fandango files to the EMI Resource Viewer (it already supports GF's BM images). The thing is I lack time and more important, I know next to nothing about 3D programming and the the current 3do viewer is quite a...  [Read More]
Posted in: Cute bear?
 john_doe
06-23-2003, 7:24 PM
#3
Yes, EMI also has this hidden piece of precious programmer's art :) You can see Timmy's House here: http://gamefileformats.netfirms.com/gif/Timmy's-House.gif...  [Read More]
Posted in: where i can dwnld scumm's editors?
 john_doe
07-23-2003, 5:44 AM
#8
Originally posted by JawaJoey What does Akosview do? I don't know this tool, but Monkey Island 3 uses AKOS costumes (as do Full Throttle and The Dig), so I think you can view them with this tool....  [Read More]
Posted in: CMI Variable names
 john_doe
05-27-2003, 6:22 AM
#2
No, it's impossible. In the CMI scripts there are no symbol names stored, just plain numbers. In EMI and Grim Fandango you can see all function and variable names because they use the open-source Lua scripting language (www.lua.org) which stores all...  [Read More]
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