Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

john_doe

Latest Posts

Page: 3 of 5
Posted in: README FIRST
 john_doe
09-23-2004, 4:08 PM
#12
Originally posted by Scummbuddy but i dont believe that they made them available for the US buyers to buy. Doesn't change the facts I'm afraid....  [Read More]
Posted in: README FIRST
 john_doe
09-21-2004, 10:06 PM
#10
Originally posted by Scummbuddy even if you cant do anything with them unless you have the other files, or are the updated exes self contained? If you mean the Exe files that were made for the "new" Windows editions of the games, it prob...  [Read More]
Posted in: Editing EMI *.laf files
 john_doe
08-24-2004, 11:40 AM
#6
john_doe = Benjamin Haisch :)...  [Read More]
Posted in: EMI Model Viewer 0.5beta released
 john_doe
06-29-2004, 4:14 PM
#1
Hi there, finally there with animation support. Download from here: http://gamefileformats.the-underdogs.org/files/emv-0.5beta.zip Comments appreciated. :)...  [Read More]
Posted in: Where can I find a 'background stripper'?
 john_doe
07-07-2004, 2:44 AM
#10
Originally posted by damien11 Is someone can help me ? You can search for Serge's description (I think it's somewhere on the ScummRevisited site - if that still exists). The simplest way would be to store the image uncompressed, so you could at le...  [Read More]
Posted in: Where can I find a 'background stripper'?
 john_doe
07-06-2004, 2:54 AM
#8
Originally posted by damien11 For my part, i need to create background in order to change the background picture of the old scumm games... Even if you had such a tool, you'd still need another tool to put back the new graphics into the resource fi...  [Read More]
Posted in: LAF viewer
 john_doe
03-25-2004, 2:31 PM
#2
You can get my LAF specs from http://gamefileformats.netfirms.com/files/lec/grim-fandango-specs.zip However, they're incomplete, but maybe it's a start. I assume there's some kind of baseline defined for each character but I haven't looked further i...  [Read More]
Posted in: Wav to Imc Converter
 john_doe
11-29-2003, 7:03 PM
#7
You wouldn't have to compress the data, just convert it to 12bit and write uncompressed chunks and the header and all the stuff....  [Read More]
Posted in: Help Moneky Island 4 Models
 john_doe
05-05-2004, 2:48 AM
#66
I wanted to release it but it still needs some polishing in the GUI and I need to remove debug-stuff. I haven't got much time so it'll take a while....  [Read More]
Posted in: Help Moneky Island 4 Models
 john_doe
04-15-2004, 1:53 PM
#64
I wanted to implement bone weights before I release the viewer but the results look pretty surreal. If I can't get it to work I'll just release it without it, the aninmations look ok anyway....  [Read More]
Posted in: Help Moneky Island 4 Models
 john_doe
04-07-2004, 7:02 AM
#62
Another update: Now I can play almost all the animations (one I tested didn't work correctly, i.e. the vertices were kinda..weird). Now I need to calc the correct vertex normals (for shadows/lighting) and there's another problem with unicolored textu...  [Read More]
Posted in: Help Moneky Island 4 Models
 john_doe
04-06-2004, 9:01 AM
#57
Finally! I did it! The skeletons show how they should! After hours reading tutorials and FAQs about matrix/vector stuff. Turns out it was the rotation that didn't always work as it should have. Well, now I can implement animations. I hope this will...  [Read More]
Posted in: Help Moneky Island 4 Models
 john_doe
04-01-2004, 10:08 AM
#55
I've worked on the EMI skeletons again, and found out the routine that converts quaternions to angle/axis was kinda different :) So I replaced it with another routine and now the skeleton almost looks right. Still, some joints seem to be rotated at a...  [Read More]
Posted in: Help Moneky Island 4 Models
 john_doe
10-07-2003, 10:35 AM
#52
I just tested the VMD player with a demo of Lighthouse. Works perfectly so far....  [Read More]
Posted in: Help Moneky Island 4 Models
 john_doe
10-07-2003, 8:02 AM
#51
That's interesting. I'll test it when I'm home and maybe I can help him, however I think his player is more advanced, he even has a player for the robot files......  [Read More]
Posted in: Help Moneky Island 4 Models
 john_doe
10-06-2003, 3:37 PM
#48
I know enough of most formats/resources of the games to actually display the sprites, for example. The only thing I'm still missing is how the sprite codec called "RLE7" in Broken Sword 1 works. It's probably simple but I didn't look that...  [Read More]
Posted in: Help Moneky Island 4 Models
 john_doe
10-06-2003, 11:15 AM
#46
I haven't updated my specs as you might have guessed, they've been untouched for several years :) And when I'm in the right mood I'll work on my tool again (mentioned somewhere above) and integrate support for 3do files and maybe (!) also make an ex...  [Read More]
Posted in: Help Moneky Island 4 Models
 john_doe
09-29-2003, 4:38 PM
#36
@Serge: Thanks and of course :)...  [Read More]
Posted in: Help Moneky Island 4 Models
 john_doe
09-09-2003, 4:26 PM
#30
I've compiled all my knowledge about the 3d files into a text file that you can download from here: Escape from Monkey Island model specs (http://gamefileformats.the-underdogs.org/files/emi-mesh-specs.txt) There's still some stuff missing but the m...  [Read More]
Posted in: Help Moneky Island 4 Models
 john_doe
09-09-2003, 2:05 PM
#28
Now I've found out most of the file specs (meshb, animb and sklb). I'll put up the specs when I'm at home. But I just can't get the skeleton to show correctly. It almost looks good but only almost. There's probably something I'm missing. If anyone w...  [Read More]
Posted in: Help Moneky Island 4 Models
 john_doe
09-05-2003, 10:55 AM
#26
Hi there, I've found out a lot since yesterday. I'm still not quite sure how the skeleton files are made up. I think I know where the bone data is stored but there are some more values I don't yet know. I've found out more about the animation file...  [Read More]
Posted in: Help Moneky Island 4 Models
 john_doe
09-04-2003, 12:54 PM
#24
Yes, the meshes in the fx folder don't seem to work correctly. Don't know yet why. I know about the "screen refresh" problem but forgot to mention it in the readme. I don't know why this happens - I have a Paint call when it's needed (afte...  [Read More]
Posted in: Help Moneky Island 4 Models
 john_doe
09-03-2003, 6:56 PM
#20
Whee! I've now released the first beta. It still has some quirks and few meshes crash it but in general it mostly works. You can download it from here: gamefileformats.the-underdogs.org/files/emimeshviewer-0.1beta.zip @myzinsky: Ok. Also, die Bet...  [Read More]
Posted in: Help Moneky Island 4 Models
 john_doe
09-03-2003, 1:44 PM
#17
The tool is almost done, now it can open the meshes directly from Emi bundles and it also uses the textures (even animated ones, though, only the first frame is used as of now). Benny, I'll have a look at the tiles, too, but first I want to figure o...  [Read More]
Posted in: The GF 3DO viewer?
 john_doe
03-15-2004, 8:53 PM
#13
I've finally used the source (of Residual) to find out more about the 3do format and rewrote the viewer. It's far from complete and it does little more than the old viewer, except it shows the whole model and not only the single parts. Now I'm workin...  [Read More]
Page: 3 of 5