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sven8136

Latest Activity

Posted in: Mod Idea
 sven8136
02-17-2006, 9:14 PM
#2
1 & 2 are probably things that the Devs should add. I can see # 2 being easy, give ships an 'escape' ability that makes them leave the map. Although, they would have to still be considered alive. So might have some challenges there....  [Read More]
Posted in: .meg extractor for Full version?
 sven8136
02-17-2006, 3:03 PM
#15
Renaming 100s of files isn't something i'd like to waste time on... Thats why comrade's program to do it for you would be nice....  [Read More]
Posted in: .meg extractor for Full version?
 sven8136
02-17-2006, 12:46 PM
#11
can you put that up for dl?...  [Read More]
Posted in: .meg extractor for Full version?
 sven8136
02-17-2006, 8:51 AM
#7
can you please upload that somewhere? Would help out a lot. Thanks....  [Read More]
Posted in: .meg extractor for Full version?
 sven8136
02-17-2006, 12:56 AM
#1
Anyone have a .meg extractor for the full version? I've only been able to find 3. First: Doesn't work at all on my comp. Second: It unzips, but uses % instead of \ for unzipping, so everything is a mess and unorganized. Atleast, I believe thats what...  [Read More]
Posted in: Internet Modding Question
 sven8136
02-04-2006, 12:11 AM
#4
No, if you are using a mod you will probably be only able to play with someone else if they are using that mod. Maybe you won't be able to play at all. You definately won't be able to play if one person has a mod and another doesn't, unless they have...  [Read More]
Posted in: Galactic Conquest v1.3
 sven8136
02-02-2006, 3:28 PM
#6
Only problem i've had is: I used a tractor beam on a frigate (forgot the type, the long/skinny rebel one) while it was in an asteriod area and it crashed the game. I have used the tractor beam on the same type of unit multiple times in battle, so not...  [Read More]
Posted in: Starcraft TC for EAW?
 sven8136
01-31-2006, 10:16 AM
#12
I've never played the game myself, but it seems to have a lot of history and lore behind it, as well as tons of units. If you decide to do that you will probably need a team of modelers and skinners to create all the units for it. I doubt it would be...  [Read More]
Posted in: Starcraft TC for EAW?
 sven8136
01-30-2006, 7:51 PM
#9
Just base it on Warhammer 40k. I believe starcraft was based on it as well, unofficially. Tyrannids = Zerg, Eldar = Protoss, Terran is just a combinations of things....  [Read More]
Posted in: Bryant's & Grey_Ghost's Mod V2.6G
 sven8136
01-30-2006, 7:03 PM
#58
Dunno if this is fixable, but just had to quit a game because of an invulnerable/invisible space station in orbit around alderon that I couldn't destroy. It showed up on mini-map but wouldn't blow up. Captial ships wouldn't attack it, but my tie figh...  [Read More]
Posted in: You've played the demo. Will you buy the game?
 sven8136
02-03-2006, 8:25 AM
#28
Mods - Until I saw how easily and fast modders go (even with the demo), I was just blowing this off as another "Star Wars" money grab title. It still has a lot of work, imo, but maybe the modders will create something close to what I wish t...  [Read More]
Posted in: My personal thoughts about the demo
 sven8136
01-31-2006, 1:20 PM
#13
I think base building is more than being able to just produce units. Being able to set up walls and defensive structures would be nice. (I am aware they can be built on preplaced pads..but thats just not dynamic enough for me)...  [Read More]
Posted in: Feedback Welcome
 sven8136
01-31-2006, 1:00 PM
#73
A couple of things I'd like to address: 1. The beginning of a galactic campaign (through the mods) is almost always the same for me. Build a ton of storm troopers and capture as many planets as possible, asap. If you don't, the rebels will, and you...  [Read More]